Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Alcavebeast
Poseidon
Level 140
God Stats
1W - 4L
1,296 SR
Queue Stats
174W - 187L
1,445 Elo+
Solo
Yemoja
Yemoja
Thorow
Yemoja
Level 109
God Stats
1W - 2L
1,285 SR
Queue Stats
76W - 90L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
adri_0091
Gilgamesh
Level 127
God Stats
7W - 4L
1,300 SR
Queue Stats
416W - 446L
1,414 Elo+
Solo
Skadi
Skadi
radamantis444
Skadi
Level 82
God Stats
2W - 5L
1,475 SR
Queue Stats
173W - 179L
1,487 Elo+
Solo
Team Averages
Level 109
1,371 SR
1,462 Elo+

VS

Team Averages
Level 84
1,394 SR
1,439 Elo+
Odin
Odin
Attef
Odin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 156L
1,504 Elo+
Party 1
Cerberus
Cerberus
Dénis
Cerberus
Level 143
God Stats
1W - 0L
1,386 SR
Queue Stats
53W - 48L
1,422 Elo+
Solo
Hel
Hel
Parvaus133
Hel
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
284W - 330L
1,385 Elo+
Solo
Danzaburou
Danzaburou
baddkKarma
Danzaburou
Level 59
God Stats
4W - 7L
1,083 SR
Queue Stats
208W - 213L
1,439 Elo+
Party 1
Sobek
Sobek
turtle1378
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 50L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 4 / 4
6,978
698
10,444
10,111
4,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Alcavebeast
Poseidon
13
1 / 4 / 6
7,668
767
13,999
7,553
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
Thorow
Yemoja
14
1 / 1 / 6
8,043
804
5,604
9,209
7,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
adri_0091
Gilgamesh
12
2 / 3 / 5
7,363
736
8,392
12,408
10,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 3 / 2
7,836
784
10,680
11,005
3,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Attef
Odin
13
5 / 2 / 8
7,951
795
10,362
12,011
11,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
Dénis
Cerberus
16
4 / 1 / 9
8,781
878
10,314
15,813
17,550
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 1 / 10
7,423
742
5,177
8,000
5,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
baddkKarma
Danzaburou
16
4 / 0 / 9
8,578
858
13,705
9,399
5,552
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
12
1 / 4 / 13
7,711
771
6,405
15,497
20,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
64
8
Kills
15
15
Deaths
8
23
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
4
4
0.75
L
Poseidon
Alcavebeast
Poseidon
1
4
6
1
W
Odin
Attef
Odin
5
2
8
4.5
W
Cerberus
Dénis
Cerberus
4
1
9
8.5
W
1
1
10
6
L
Yemoja
Thorow
Yemoja
1
1
6
4
L
Gilgamesh
adri_0091
Gilgamesh
2
3
5
1.5
W
Danzaburou
baddkKarma
Danzaburou
4
0
9
8.5
L
3
3
2
1.33
W
Sobek
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,119
Damage
45,963
50,286
Taken
60,720
29,741
Mitigated
60,575
17,097
Healing
26,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
10,444
4,563
656
1,338
10,111
4,694
0
4,162
5,949
0
16,927
L
Poseidon
Alcavebeast
Poseidon
13,999
1,720
0
664
7,553
2,707
93
2,116
5,437
33,314
0
W
Odin
Attef
Odin
10,362
1,507
1,715
2,267
12,011
11,365
0
2,428
9,501
0
15,230
W
Cerberus
Dénis
Cerberus
10,314
275
691
4,478
15,813
17,550
0
6,092
9,391
20,847
0
W
5,177
553
8,096
3,445
8,000
5,986
0
2,753
5,161
14,705
0
L
Yemoja
Thorow
Yemoja
5,604
1,575
4,578
2,078
9,209
7,933
91
3,078
6,131
9,024
0
L
Gilgamesh
adri_0091
Gilgamesh
8,392
1,166
2,002
2,037
12,408
10,448
0
6,815
5,593
0
9,413
W
Danzaburou
baddkKarma
Danzaburou
13,705
5,180
1,046
1,865
9,399
5,552
968
3,675
5,585
0
30,858
L
10,680
6,488
1,005
2,739
11,005
3,959
0
5,725
5,280
0
20,288
W
Sobek
6,405
222
877
2,390
15,497
20,122
0
4,655
10,483
8,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,888
Gold Earned
40,444
109
Minions Killed
113
0
Camps Cleared
0
929,650
Distance Traveled
1,069,590
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,978
698
22
2
0
191,893
0
L
Poseidon
7,668
767
49
5
0
179,191
1
W
Odin
7,951
795
20
2
0
227,874
0
W
Cerberus
8,781
878
29
3
0
217,565
0
W
Hel
7,423
742
29
3
0
215,553
0
L
Yemoja
8,043
804
6
1
0
173,335
0
L
Gilgamesh
7,363
736
4
0
0
199,303
0
W
Danzaburou
8,578
858
33
3
0
206,574
0
L
Skadi
7,836
784
28
3
0
185,928
0
W
Sobek
7,711
771
2
0
0
202,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role