Player Matchup

Fenrir
Fenrir
ArfarySergio26-A
Fenrir
Level 38
God Stats
0W - 2L
1,319 SR
Queue Stats
14W - 30L
1,365 Elo+
Party 1
Cabrakan
Cabrakan
MrAgujero10
Cabrakan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 21L
1,695 Elo+
Party 1
Hachiman
Hachiman
R0ckH0pper
Hachiman
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,363 Elo+
Party 3
Nu Wa
Nu Wa
deadsilence2
Nu Wa
Level 124
God Stats
2W - 2L
1,777 SR
Queue Stats
24W - 23L
1,530 Elo+
Party 3
Nike
Nike
idg1914
Nike
Level 118
God Stats
17W - 8L
1,595 SR
Queue Stats
461W - 439L
1,465 Elo+
Solo
Team Averages
Level 69
1,538 SR
1,484 Elo+

VS

Team Averages
Level 83
1,567 SR
1,488 Elo+
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Edche
Ah Muzen Cab
Level 69
God Stats
7W - 1L
1,539 SR
Queue Stats
53W - 46L
1,463 Elo+
Party 2
Atlas
Atlas
Roi100lel
Atlas
Level 107
God Stats
1W - 0L
1,453 SR
Queue Stats
27W - 33L
1,358 Elo+
Party 2
Sol
Sol
SlrPnk
Sol
Level 105
God Stats
4W - 0L
1,550 SR
Queue Stats
31W - 26L
1,515 Elo+
Solo
Izanami
Izanami
hectorvk_08
Izanami
Level 28
God Stats
3W - 1L
1,790 SR
Queue Stats
6W - 6L
1,602 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 13 / 4
9,101
535
10,587
21,215
9,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
MrAgujero10
Cabrakan
10
0 / 10 / 0
6,951
409
2,464
16,543
11,987
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
R0ckH0pper
Hachiman
12
1 / 5 / 0
7,567
445
8,887
12,221
4,043
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 9 / 6
9,938
585
16,849
15,426
5,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Nike
idg1914
Nike
11
2 / 6 / 4
7,462
439
8,061
21,293
14,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
9 / 4 / 8
11,710
689
11,400
18,491
8,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
Edche
Ah Muzen Cab
18
10 / 1 / 7
12,602
741
14,187
12,228
5,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Roi100lel
Atlas
13
2 / 3 / 12
10,030
590
6,855
19,485
18,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
SlrPnk
Sol
17
15 / 3 / 10
12,224
719
19,294
17,420
7,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
hectorvk_08
Izanami
16
6 / 4 / 9
11,145
656
14,520
13,721
5,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
88
15
Kills
42
43
Deaths
15
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
4
8
3.25
L
7
13
4
0.69
W
Ah Muzen Cab
Edche
Ah Muzen Cab
10
1
7
13.5
L
Cabrakan
MrAgujero10
Cabrakan
0
10
0
0
L
Hachiman
R0ckH0pper
Hachiman
1
5
0
0.2
W
Atlas
Roi100lel
Atlas
2
3
12
2.67
W
Sol
SlrPnk
Sol
15
3
10
6.67
L
5
9
6
0.89
W
Izanami
hectorvk_08
Izanami
6
4
9
2.63
L
Nike
idg1914
Nike
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,848
Damage
66,256
86,698
Taken
81,345
45,283
Mitigated
45,198
6,619
Healing
29,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,400
3,345
0
6,989
18,491
8,746
1,095
4,867
13,624
0
81,859
L
10,587
2,726
0
550
21,215
9,394
0
8,360
12,855
0
39,509
W
Ah Muzen Cab
Edche
Ah Muzen Cab
14,187
6,032
0
2,791
12,228
5,220
7,476
4,067
8,161
0
100,873
L
Cabrakan
MrAgujero10
Cabrakan
2,464
469
0
875
16,543
11,987
0
2,440
14,103
32,885
0
L
Hachiman
R0ckH0pper
Hachiman
8,887
5,481
0
738
12,221
4,043
0
1,984
10,237
0
43,197
W
Atlas
Roi100lel
Atlas
6,855
2,152
1,872
4,919
19,485
18,258
127
3,805
15,680
23,877
134
W
Sol
SlrPnk
Sol
19,294
6,819
0
9,136
17,420
7,709
6,532
5,797
11,623
89,168
9,569
L
16,849
2,897
0
480
15,426
5,390
0
6,536
8,890
62,754
0
W
Izanami
hectorvk_08
Izanami
14,520
9,746
0
4,108
13,721
5,265
5,093
3,123
10,598
0
89,209
L
Nike
idg1914
Nike
8,061
810
337
3,639
21,293
14,469
0
6,698
14,595
0
36,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,019
Gold Earned
57,711
277
Minions Killed
554
0
Camps Cleared
0
1,488,178
Distance Traveled
1,662,483
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,710
689
104
6
0
360,795
0
L
Fenrir
9,101
535
40
2
0
342,910
0
W
Ah Muzen Cab
12,602
741
153
9
0
314,725
6
L
Cabrakan
6,951
409
47
3
0
254,156
0
L
Hachiman
7,567
445
64
4
0
303,749
1
W
Atlas
10,030
590
29
2
0
350,948
4
W
Sol
12,224
719
114
7
0
313,464
0
L
Nu Wa
9,938
585
77
5
0
269,402
0
W
Izanami
11,145
656
154
9
0
322,551
0
L
Nike
7,462
439
49
3
0
317,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role