Player Matchup

Cerberus
Cerberus
Avenger_SM1
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 69L
1,479 Elo+
Party 1
Raijin
Raijin
Priolett1
Raijin
Level 85
God Stats
1W - 1L
1,740 SR
Queue Stats
22W - 25L
1,441 Elo+
Solo
Nox
Nox
Shiro_wr
Nox
Level 58
God Stats
0W - 1L
1,299 SR
Queue Stats
85W - 64L
1,463 Elo+
Party 1
Nike
Nike
Stepa008irikvt
Nike
Level 42
God Stats
4W - 1L
1,623 SR
Queue Stats
206W - 230L
1,371 Elo+
Party 1
Jing Wei
Jing Wei
eazat64
Jing Wei
Level 39
God Stats
4W - 3L
1,609 SR
Queue Stats
101W - 100L
1,417 Elo+
Solo
Team Averages
Level 50
1,554 SR
1,434 Elo+

VS

Team Averages
Level 112
1,525 SR
1,473 Elo+
Jormungandr
Jormungandr
Digbick1294
Jormungandr
Level 99
God Stats
1W - 1L
1,247 SR
Queue Stats
117W - 121L
1,458 Elo+
Party 2
Gilgamesh
Gilgamesh
Leekoss1993
Gilgamesh
Level 102
God Stats
5W - 2L
1,583 SR
Queue Stats
71W - 79L
1,449 Elo+
Party 2
Neith
Neith
RubikTime
Neith
Level 122
God Stats
8W - 2L
1,960 SR
Queue Stats
334W - 325L
1,535 Elo+
Solo
Ullr
Ullr
Tansonia
Ullr
Level 76
God Stats
3W - 1L
1,731 SR
Queue Stats
257W - 245L
1,460 Elo+
Solo
Ne Zha
Ne Zha
toxicndeadly101
Ne Zha
Level 159
God Stats
3W - 5L
1,103 SR
Queue Stats
268W - 275L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Avenger_SM1
Cerberus
16
4 / 5 / 4
9,981
713
5,814
18,157
21,334
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Priolett1
Raijin
20
12 / 5 / 3
12,699
907
18,267
14,450
6,508
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 7 / 10
10,686
763
13,553
12,867
5,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 5 / 9
10,517
751
8,572
16,211
17,645
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jing Wei
eazat64
Jing Wei
14
1 / 5 / 12
9,360
669
11,424
12,453
5,338
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Digbick1294
Jormungandr
20
8 / 5 / 18
12,847
918
19,860
18,616
26,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Leekoss1993
Gilgamesh
15
2 / 5 / 15
9,761
697
10,799
17,042
20,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
RubikTime
Neith
17
5 / 4 / 14
10,563
755
11,619
12,002
5,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
17
3 / 4 / 15
10,364
740
7,223
11,941
7,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
9 / 7 / 9
12,254
875
17,185
16,537
9,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
98
25
Kills
27
27
Deaths
25
38
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Avenger_SM1
Cerberus
4
5
4
1.2
W
Jormungandr
Digbick1294
Jormungandr
8
5
18
3.4
W
Gilgamesh
Leekoss1993
Gilgamesh
2
5
15
1.9
L
Raijin
Priolett1
Raijin
12
5
3
2.7
W
Neith
RubikTime
Neith
5
4
14
3
L
4
7
10
1.29
L
4
5
9
1.7
W
Ullr
3
4
15
2.63
L
Jing Wei
eazat64
Jing Wei
1
5
12
1.4
W
9
7
9
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,630
Damage
66,686
74,138
Taken
76,138
56,643
Mitigated
69,038
15,244
Healing
18,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Avenger_SM1
Cerberus
5,814
460
675
2,915
18,157
21,334
444
4,258
12,965
8,047
1,010
W
Jormungandr
Digbick1294
Jormungandr
19,860
4,911
1,217
2,447
18,616
26,145
413
8,557
9,696
48,496
0
W
Gilgamesh
Leekoss1993
Gilgamesh
10,799
1,673
1,988
2,208
17,042
20,713
350
6,993
9,865
0
15,054
L
Raijin
Priolett1
Raijin
18,267
725
450
4,734
14,450
6,508
0
3,677
10,185
45,414
0
W
Neith
RubikTime
Neith
11,619
5,961
871
3,235
12,002
5,899
2,478
6,180
5,620
0
24,539
L
13,553
626
248
688
12,867
5,818
511
3,855
8,326
21,322
0
L
8,572
504
297
1,773
16,211
17,645
336
3,882
11,475
0
15,882
W
Ullr
7,223
5,176
1,265
861
11,941
7,185
2,253
7,320
4,525
0
17,613
L
Jing Wei
eazat64
Jing Wei
11,424
7,313
1,087
2,377
12,453
5,338
336
2,597
9,381
0
23,643
W
17,185
4,336
830
3,930
16,537
9,096
1,508
6,659
9,808
0
34,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,243
Gold Earned
55,789
150
Minions Killed
156
0
Camps Cleared
0
1,067,863
Distance Traveled
1,175,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,981
713
17
1
0
207,497
0
W
Jormungandr
12,847
918
70
5
0
249,156
0
W
Gilgamesh
9,761
697
16
1
0
258,102
0
L
Raijin
12,699
907
57
4
0
233,556
0
W
Neith
10,563
755
27
2
0
234,972
0
L
Nox
10,686
763
27
2
0
211,947
0
L
Nike
10,517
751
13
1
0
222,662
0
W
Ullr
10,364
740
24
2
0
213,098
0
L
Jing Wei
9,360
669
36
3
0
192,201
0
W
Ne Zha
12,254
875
19
1
0
220,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role