Player Matchup

Ullr
Ullr
KingKong9084
Ullr
Level 145
God Stats
1W - 1L
1,296 SR
Queue Stats
72W - 87L
1,410 Elo+
Solo
Ganesha
Ganesha
Neosalt96
Ganesha
Level 128
God Stats
7W - 4L
1,539 SR
Queue Stats
233W - 240L
1,595 Elo+
Solo
Ix Chel
Ix Chel
Tony_NY86
Ix Chel
Level 123
God Stats
46W - 50L
1,530 SR
Queue Stats
241W - 237L
1,478 Elo+
Solo
Team Averages
Level 132
1,455 SR
1,494 Elo+

VS

Team Averages
Level 58
1,593 SR
1,617 Elo+
Ishtar
Ishtar
NorthWar
Ishtar
Level 14
God Stats
1W - 4L
1,502 SR
Queue Stats
2W - 5L
1,617 Elo+
Party 1
Cerberus
Cerberus
XareGods
Cerberus
Level 145
God Stats
0W - 1L
1,697 SR
Queue Stats
3W - 7L
1,617 Elo+
Party 1
Poseidon
Poseidon
maatmt608
Poseidon
Level 14
God Stats
2W - 4L
1,580 SR
Queue Stats
2W - 5L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 9
10,496
750
12,036
16,407
6,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
Neosalt96
Ganesha
15
0 / 5 / 9
9,930
709
7,383
20,368
20,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Tony_NY86
Ix Chel
18
10 / 0 / 2
11,697
836
21,418
7,760
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
NorthWar
Ishtar
15
2 / 5 / 2
9,796
700
11,656
13,950
5,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
XareGods
Cerberus
16
5 / 2 / 2
11,187
799
11,511
23,004
34,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
maatmt608
Poseidon
14
0 / 5 / 0
8,773
627
3,141
10,317
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
7
7
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
W
Ganesha
Neosalt96
Ganesha
0
5
9
0.9
L
Ishtar
NorthWar
Ishtar
2
5
2
0.6
W
Ix Chel
Tony_NY86
Ix Chel
10
0
2
11
L
Cerberus
XareGods
Cerberus
5
2
2
3
L
Poseidon
maatmt608
Poseidon
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,837
Damage
26,308
44,535
Taken
47,271
30,523
Mitigated
42,747
11,936
Healing
8,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,036
6,553
0
2,567
16,407
6,279
1,764
8,306
8,101
0
62,469
W
Ganesha
Neosalt96
Ganesha
7,383
1,045
292
3,560
20,368
20,812
448
5,090
15,278
23,786
0
L
Ishtar
NorthWar
Ishtar
11,656
6,982
0
987
13,950
5,229
124
9,092
4,858
0
36,612
W
Ix Chel
Tony_NY86
Ix Chel
21,418
3,089
2,497
3,020
7,760
3,432
455
1,962
5,798
69,317
0
L
Cerberus
XareGods
Cerberus
11,511
1,360
0
7,158
23,004
34,005
0
11,743
11,261
35,169
0
L
Poseidon
maatmt608
Poseidon
3,141
285
0
840
10,317
3,513
96
8,022
2,295
29,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,123
Gold Earned
29,756
194
Minions Killed
157
0
Camps Cleared
0
816,604
Distance Traveled
754,714
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,496
750
85
6
0
265,477
1
W
Ganesha
9,930
709
9
1
0
270,941
0
L
Ishtar
9,796
700
67
5
0
229,668
0
W
Ix Chel
11,697
836
100
7
0
280,186
2
L
Cerberus
11,187
799
34
2
0
277,812
0
L
Poseidon
8,773
627
56
4
0
247,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role