Player Matchup

Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Misteranim
Nu Wa
Level 125
God Stats
1W - 4L
1,293 SR
Queue Stats
68W - 73L
1,489 Elo+
Party 1
Mercury
Mercury
Ragiros
Mercury
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,458 Elo+
Party 1
King Arthur
King Arthur
SaintMichael96
King Arthur
Level 106
God Stats
2W - 3L
1,413 SR
Queue Stats
6W - 7L
1,481 Elo+
Party 1
Loki
Loki
SenpaiofNA7
Loki
Level 84
God Stats
6W - 6L
1,548 SR
Queue Stats
20W - 27L
1,451 Elo+
Party 1
Team Averages
Level 110
1,451 SR
1,476 Elo+

VS

Team Averages
Level 115
1,467 SR
1,449 Elo+
Ymir
Ymir
 
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Devariax
Medusa
Level 161
God Stats
5W - 5L
1,598 SR
Queue Stats
203W - 207L
1,487 Elo+
Solo
Ix Chel
Ix Chel
LostAllies
Ix Chel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,538 Elo+
Party 2
Achilles
Achilles
Manhattanite13
Achilles
Level 38
God Stats
1W - 5L
1,237 SR
Queue Stats
1W - 5L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 0 / 2
7,510
578
5,224
4,427
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
12
3 / 2 / 0
7,556
581
8,960
4,583
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Ragiros
Mercury
11
1 / 0 / 1
7,012
539
3,477
5,685
2,205
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
SaintMichael96
King Arthur
11
0 / 1 / 0
5,993
461
2,546
7,453
5,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 2 / 0
7,721
594
4,813
9,999
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 1 / 1
7,342
565
4,386
10,956
7,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
 
Hercules
9
2 / 1 / 0
5,873
452
2,482
8,639
6,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Devariax
Medusa
11
0 / 1 / 1
6,344
488
3,591
7,238
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
LostAllies
Ix Chel
7
0 / 3 / 1
5,345
411
1,585
4,184
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
8
0 / 3 / 1
5,570
428
2,368
9,250
5,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
9
Kills
4
5
Deaths
9
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
2
2
L
Ymir
 
Ymir
2
1
1
2.5
L
Hercules
 
Hercules
2
1
0
2
L
Medusa
Devariax
Medusa
0
1
1
0.5
L
Ix Chel
LostAllies
Ix Chel
0
3
1
0.17
L
Achilles
0
3
1
0.17
W
Nu Wa
3
2
0
1.5
W
Mercury
Ragiros
Mercury
1
0
1
1.5
W
King Arthur
SaintMichael96
King Arthur
0
1
0
0
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,020
Damage
14,412
32,147
Taken
40,267
14,836
Mitigated
23,404
7,618
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,224
155
0
940
4,427
1,552
626
1,232
3,071
51,283
0
L
Ymir
 
Ymir
4,386
1,304
0
4,061
10,956
7,899
0
1,958
8,998
50,042
0
L
Hercules
 
Hercules
2,482
257
0
1,424
8,639
6,222
302
3,014
5,625
0
18,073
L
Medusa
Devariax
Medusa
3,591
1,273
0
2,158
7,238
2,668
361
1,191
6,047
0
51,762
L
Ix Chel
LostAllies
Ix Chel
1,585
0
0
460
4,184
1,373
0
2,283
1,901
16,356
0
L
Achilles
2,368
681
0
916
9,250
5,242
0
5,738
3,512
0
22,230
W
Nu Wa
8,960
1,316
0
289
4,583
1,671
670
1,144
3,439
52,558
0
W
Mercury
Ragiros
Mercury
3,477
652
0
1,513
5,685
2,205
189
1,040
4,645
0
46,420
W
King Arthur
SaintMichael96
King Arthur
2,546
203
0
308
7,453
5,674
80
401
7,052
0
32,100
W
4,813
1,957
0
4,568
9,999
3,734
0
1,996
7,969
0
62,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,792
Gold Earned
30,474
404
Minions Killed
266
0
Camps Cleared
0
1,413,458
Distance Traveled
1,100,851
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,510
578
85
7
0
283,990
4
L
Ymir
7,342
565
95
7
0
247,491
2
L
Hercules
5,873
452
31
2
0
284,581
4
L
Medusa
6,344
488
81
6
0
248,768
1
L
Ix Chel
5,345
411
32
2
0
115,089
0
L
Achilles
5,570
428
27
2
0
204,922
0
W
Nu Wa
7,556
581
84
6
0
255,138
0
W
Mercury
7,012
539
87
7
0
310,885
0
W
King Arthur
5,993
461
49
4
0
285,738
3
W
Loki
7,721
594
99
8
0
277,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role