Player Matchup

Vamana
Vamana
Hunterbull360
Vamana
Level 131
God Stats
33W - 32L
1,585 SR
Queue Stats
264W - 379L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
IBedwyr
Zhong Kui
Level 158
God Stats
2W - 3L
1,538 SR
Queue Stats
644W - 786L
1,582 Elo+
Party 1
Thor
Thor
Lucifernum
Thor
Level 119
God Stats
4W - 6L
1,500 SR
Queue Stats
58W - 54L
1,656 Elo+
Party 1
Ymir
Ymir
Pito30005763
Ymir
Level 6
God Stats
3W - 0L
1,859 SR
Queue Stats
7W - 2L
1,689 Elo+
Party 1
He Bo
He Bo
za3h1
He Bo
Level 158
God Stats
75W - 79L
1,491 SR
Queue Stats
637W - 744L
1,493 Elo+
Party 1
Team Averages
Level 114
1,595 SR
1,596 Elo+

VS

Team Averages
Level 137
1,462 SR
1,495 Elo+
Ix Chel
Ix Chel
Fly XAngelX
Ix Chel
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 143L
1,479 Elo+
Party 2
Vamana
Vamana
Vlone Amir
Vamana
Level 189
God Stats
1W - 1L
1,577 SR
Queue Stats
115W - 171L
1,489 Elo+
Party 2
Nu Wa
Nu Wa
War9 Cocidius
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
xMPx Infamous
Jing Wei
Level 190
God Stats
9W - 12L
1,273 SR
Queue Stats
355W - 544L
1,461 Elo+
Party 2
Surtr
Surtr
xOutlaw Envyx
Surtr
Level 159
God Stats
8W - 18L
1,461 SR
Queue Stats
461W - 598L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,563
656
3,799
5,381
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
IBedwyr
Zhong Kui
12
1 / 0 / 0
6,806
681
4,760
5,076
3,110
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 2 / 2
5,662
566
3,915
8,758
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 5
6,169
617
1,283
4,542
3,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
za3h1
He Bo
11
5 / 2 / 1
6,265
627
7,966
6,458
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Fly XAngelX
Ix Chel
10
1 / 4 / 2
6,039
604
3,408
7,135
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Vlone Amir
Vamana
9
0 / 3 / 2
5,670
567
3,662
9,352
3,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

6
0 / 4 / 0
4,234
423
989
5,194
1,414
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
xMPx Infamous
Jing Wei
11
3 / 0 / 0
6,244
624
3,807
3,104
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 0
5,001
500
3,015
8,449
3,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
12
Kills
4
4
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Fly XAngelX
Ix Chel
1
4
2
0.5
W
3
0
0
3
W
Zhong Kui
IBedwyr
Zhong Kui
1
0
0
1
W
2
2
2
1.5
W
1
0
5
3.5
L
Vamana
Vlone Amir
Vamana
0
3
2
0.33
L
0
4
0
0
L
Jing Wei
xMPx Infamous
Jing Wei
3
0
0
3
L
0
1
0
0
W
He Bo
za3h1
He Bo
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,723
Damage
14,881
30,215
Taken
33,234
14,563
Mitigated
12,611
8,714
Healing
6,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Fly XAngelX
Ix Chel
3,408
340
190
1,350
7,135
2,716
0
5,380
1,755
38,838
0
W
3,799
1,731
0
1,897
5,381
2,571
378
451
4,930
0
48,753
W
Zhong Kui
IBedwyr
Zhong Kui
4,760
1,494
0
3,654
5,076
3,110
535
53
5,023
55,182
0
W
3,915
1,382
0
740
8,758
3,191
0
1,460
7,298
0
25,848
W
1,283
72
0
926
4,542
3,642
0
1,539
3,003
11,107
0
L
Vamana
Vlone Amir
Vamana
3,662
1,805
0
750
9,352
3,831
0
2,309
7,043
0
36,769
L
989
335
0
0
5,194
1,414
99
1,328
3,866
8,156
0
L
Jing Wei
xMPx Infamous
Jing Wei
3,807
2,237
0
1,370
3,104
989
0
172
2,932
0
42,057
L
3,015
1,077
0
2,687
8,449
3,661
0
4,820
3,629
599
29,255
W
He Bo
za3h1
He Bo
7,966
308
0
1,497
6,458
2,049
0
947
5,511
42,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,465
Gold Earned
27,188
318
Minions Killed
256
0
Camps Cleared
0
1,049,659
Distance Traveled
1,036,500
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,039
604
69
7
0
199,391
2
W
Vamana
6,563
656
78
8
0
211,254
0
W
Zhong Kui
6,806
681
116
12
0
183,857
0
W
Thor
5,662
566
38
4
0
230,678
0
W
Ymir
6,169
617
19
2
0
204,299
3
L
Vamana
5,670
567
59
6
0
257,351
0
L
Nu Wa
4,234
423
8
1
0
161,026
0
L
Jing Wei
6,244
624
75
8
0
206,447
2
L
Surtr
5,001
500
45
5
0
212,285
2
W
He Bo
6,265
627
67
7
0
219,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role