Player Matchup

Artemis
Artemis
 
Artemis
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
ArtisteNote
Hera
Level 142
God Stats
4W - 3L
1,735 SR
Queue Stats
71W - 69L
1,530 Elo+
Solo
Artio
Artio
El_Primo_Luis_
Artio
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 247L
1,447 Elo+
Party 2
Hachiman
Hachiman
LuciP29
Hachiman
Level 111
God Stats
39W - 38L
1,421 SR
Queue Stats
345W - 348L
1,420 Elo+
Solo
Team Averages
Level 106
1,531 SR
1,479 Elo+

VS

Team Averages
Level 84
1,579 SR
1,366 Elo+
Ares
Ares
Anthony7 Playz
Ares
Level 88
God Stats
7W - 7L
1,492 SR
Queue Stats
46W - 53L
1,267 Elo+
Party 1
Janus
Janus
MekV0S
Janus
Level 112
God Stats
9W - 10L
1,500 SR
Queue Stats
337W - 342L
1,427 Elo+
Solo
Athena
Athena
Nickname134
Athena
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Anhur
Anhur
RubMeSidways
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,267 Elo+
Party 1
Hun Batz
Hun Batz
SvR Huncho
Hun Batz
Level 86
God Stats
3W - 2L
1,904 SR
Queue Stats
24W - 34L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
6 / 1 / 3
8,535
657
8,452
9,413
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
 
King Arthur
12
3 / 1 / 1
7,494
576
9,532
12,362
9,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 2
8,267
636
6,282
4,537
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 2
6,739
518
2,962
14,402
11,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
LuciP29
Hachiman
10
0 / 2 / 1
6,128
471
6,244
7,447
3,070
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,870
452
5,506
15,181
7,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
MekV0S
Janus
12
3 / 4 / 3
7,229
556
5,162
8,494
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
10
1 / 1 / 2
6,273
483
3,982
10,017
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 1
6,186
476
6,265
6,987
2,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
SvR Huncho
Hun Batz
10
1 / 4 / 2
6,527
502
3,543
10,547
3,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
14
Kills
7
7
Deaths
14
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
3
7.5
W
King Arthur
 
King Arthur
3
1
1
3.5
L
0
4
0
0
W
4
1
2
5
W
1
2
2
1
W
Hachiman
LuciP29
Hachiman
0
2
1
0.25
L
Janus
MekV0S
Janus
3
4
3
1.13
L
Athena
1
1
2
2
L
2
1
1
2.5
L
Hun Batz
SvR Huncho
Hun Batz
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,472
Damage
24,458
48,161
Taken
51,226
29,421
Mitigated
26,045
12,794
Healing
14,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,452
3,860
0
2,105
9,413
3,572
799
1,428
7,945
0
71,178
W
King Arthur
 
King Arthur
9,532
1,786
0
2,855
12,362
9,558
82
4,910
6,958
0
49,681
L
5,506
720
0
5,224
15,181
7,854
116
0
15,181
35,669
0
W
6,282
2,297
24
798
4,537
1,645
0
1,387
3,150
60,828
0
W
2,962
448
375
4,304
14,402
11,576
0
4,228
10,174
21,162
0
W
Hachiman
LuciP29
Hachiman
6,244
3,328
0
2,333
7,447
3,070
0
2,163
5,284
0
40,306
L
Janus
MekV0S
Janus
5,162
629
0
1,181
8,494
3,568
811
3,273
5,221
54,421
0
L
Athena
3,982
1,146
0
3,029
10,017
8,019
0
2,808
7,209
23,447
0
L
6,265
4,249
0
2,939
6,987
2,895
0
1,994
4,993
0
35,954
L
Hun Batz
SvR Huncho
Hun Batz
3,543
832
0
1,913
10,547
3,709
0
1,169
9,378
0
34,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,163
Gold Earned
32,085
390
Minions Killed
301
0
Camps Cleared
0
1,302,713
Distance Traveled
1,207,039
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,535
657
109
8
0
269,769
0
W
King Arthur
7,494
576
75
6
0
273,737
0
L
Ares
5,870
452
61
5
0
229,739
1
W
Hera
8,267
636
108
8
0
257,843
3
W
Artio
6,739
518
29
2
0
276,997
0
W
Hachiman
6,128
471
69
5
0
224,367
0
L
Janus
7,229
556
100
8
0
272,103
0
L
Athena
6,273
483
27
2
0
245,503
0
L
Anhur
6,186
476
59
5
0
236,473
0
L
Hun Batz
6,527
502
54
4
0
223,221
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role