Player Matchup

Sol
Sol
Alchemist2013
Sol
Level 49
God Stats
11W - 17L
1,576 SR
Queue Stats
240W - 256L
1,377 Elo+
Solo
Surtr
Surtr
CorrelateOwl08
Surtr
Level 166
God Stats
7W - 6L
1,539 SR
Queue Stats
64W - 52L
1,713 Elo+
Party 1
Sylvanus
Sylvanus
DAxREVENGER
Sylvanus
Level 108
God Stats
30W - 14L
1,693 SR
Queue Stats
30W - 14L
1,750 Elo+
Party 1
Team Averages
Level 108
1,602 SR
1,613 Elo+

VS

Team Averages
Level 170
1,565 SR
1,435 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 326
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Mr BaReFooT FcG
Cernunnos
Level 97
God Stats
5W - 4L
1,760 SR
Queue Stats
192W - 193L
1,427 Elo+
Solo
Surtr
Surtr
Robster2543
Surtr
Level 88
God Stats
17W - 9L
1,435 SR
Queue Stats
88W - 103L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
9,244
711
7,023
10,003
4,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
5 / 2 / 3
9,416
724
10,242
12,207
10,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sylvanus
DAxREVENGER
Sylvanus
14
3 / 0 / 6
10,419
801
6,443
12,392
10,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
3 / 6 / 0
8,668
667
11,200
11,676
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
Mr BaReFooT FcG
Cernunnos
5
0 / 2 / 0
6,518
501
256
2,351
502
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 1 / 1
7,967
613
9,191
13,240
10,502
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
4
4
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
6
0
0.5
W
1
2
7
2.25
W
5
2
3
3.25
W
Sylvanus
DAxREVENGER
Sylvanus
3
0
6
6
L
Cernunnos
Mr BaReFooT FcG
Cernunnos
0
2
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,708
Damage
20,647
34,602
Taken
27,267
25,671
Mitigated
15,262
13,824
Healing
2,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
11,200
614
0
715
11,676
4,258
0
6,580
5,096
42,348
0
W
7,023
2,285
34
1,666
10,003
4,511
2,470
3,624
6,216
44,461
0
W
10,242
4,979
0
2,453
12,207
10,931
436
2,857
9,209
756
31,755
W
Sylvanus
DAxREVENGER
Sylvanus
6,443
1,040
4,760
4,911
12,392
10,229
750
4,328
7,690
22,123
0
L
Cernunnos
Mr BaReFooT FcG
Cernunnos
256
0
0
147
2,351
502
0
852
1,499
0
4,182
L
9,191
3,098
0
1,449
13,240
10,502
0
6,621
6,619
352
30,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,079
Gold Earned
23,153
177
Minions Killed
107
0
Camps Cleared
0
666,910
Distance Traveled
482,654
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,668
667
69
5
0
185,741
2
W
Sol
9,244
711
74
6
0
218,381
0
W
Surtr
9,416
724
67
5
0
222,289
0
W
Sylvanus
10,419
801
36
3
0
226,240
0
L
Cernunnos
6,518
501
10
1
0
39,154
0
L
Surtr
7,967
613
28
2
0
257,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role