Player Matchup

Ne Zha
Ne Zha
Neo456823
Ne Zha
Level 177
God Stats
61W - 46L
1,455 SR
Queue Stats
512W - 482L
1,512 Elo+
Solo
King Arthur
King Arthur
TSS Panda6549
King Arthur
Level 92
God Stats
1W - 1L
1,696 SR
Queue Stats
22W - 30L
1,387 Elo+
Solo
Bacchus
Bacchus
TorvicHVN
Bacchus
Level 172
God Stats
0W - 2L
1,533 SR
Queue Stats
139W - 124L
1,613 Elo+
Party 2
Scylla
Scylla
firsthalthor
Scylla
Level 107
God Stats
20W - 14L
1,673 SR
Queue Stats
177W - 177L
1,510 Elo+
Solo
Ishtar
Ishtar
xAsesin0
Ishtar
Level 115
God Stats
18W - 13L
1,733 SR
Queue Stats
255W - 226L
1,598 Elo+
Party 2
Team Averages
Level 133
1,618 SR
1,524 Elo+

VS

Team Averages
Level 120
1,524 SR
1,510 Elo+
Yemoja
Yemoja
CleanSteve
Yemoja
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,518 Elo+
Party 1
Janus
Janus
Dieginski_10
Janus
Level 126
God Stats
6W - 2L
1,634 SR
Queue Stats
186W - 179L
1,531 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Extremely_Lemon
Ah Muzen Cab
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 52L
1,477 Elo+
Party 1
Susano
Susano
PrimalLove14
Susano
Level 148
God Stats
11W - 6L
1,488 SR
Queue Stats
98W - 85L
1,537 Elo+
Solo
Bakasura
Bakasura
TrashMammal116
Bakasura
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 74L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Neo456823
Ne Zha
10
1 / 1 / 1
5,479
548
2,468
5,499
1,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
TSS Panda6549
King Arthur
10
1 / 3 / 0
5,622
562
3,135
9,140
7,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
TorvicHVN
Bacchus
7
0 / 3 / 1
4,490
449
1,746
7,345
5,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
10
0 / 1 / 1
5,722
572
1,240
4,729
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
xAsesin0
Ishtar
8
0 / 2 / 1
4,899
490
4,616
7,357
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CleanSteve
Yemoja
9
1 / 0 / 4
6,067
607
3,042
6,567
3,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 0 / 0
6,992
699
1,490
4,486
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Extremely_Lemon
Ah Muzen Cab
10
3 / 0 / 2
5,745
575
6,643
6,446
2,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Susano
11
3 / 1 / 1
6,682
668
6,134
7,679
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
9
2 / 2 / 1
5,548
555
2,358
6,388
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
10
10
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
CleanSteve
Yemoja
1
0
4
3
W
1
0
0
1
W
Ah Muzen Cab
Extremely_Lemon
Ah Muzen Cab
3
0
2
4
L
Ne Zha
Neo456823
Ne Zha
1
1
1
1.5
W
Susano
3
1
1
3.5
L
King Arthur
TSS Panda6549
King Arthur
1
3
0
0.33
L
Bacchus
TorvicHVN
Bacchus
0
3
1
0.17
W
Bakasura
2
2
1
1.25
L
Scylla
0
1
1
0.5
L
Ishtar
xAsesin0
Ishtar
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,205
Damage
19,667
34,070
Taken
31,566
18,729
Mitigated
13,464
6,299
Healing
10,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
CleanSteve
Yemoja
3,042
911
2,063
2,486
6,567
3,985
343
935
5,632
17,807
0
W
1,490
67
0
1,000
4,486
1,420
700
1,073
3,317
58,833
0
W
Ah Muzen Cab
Extremely_Lemon
Ah Muzen Cab
6,643
3,554
0
146
6,446
2,407
366
643
5,803
0
44,655
L
Ne Zha
Neo456823
Ne Zha
2,468
864
0
887
5,499
1,840
0
162
5,299
0
34,250
W
Susano
6,134
2,323
0
2,222
7,679
2,901
0
0
7,679
0
46,310
L
King Arthur
TSS Panda6549
King Arthur
3,135
697
0
1,703
9,140
7,417
0
0
9,056
0
33,532
L
Bacchus
TorvicHVN
Bacchus
1,746
545
0
1,110
7,345
5,534
0
1,261
6,084
5,563
0
W
Bakasura
2,358
1,607
0
2,773
6,388
2,751
0
239
6,149
0
26,695
L
Scylla
1,240
71
0
1,241
4,729
1,299
0
1,195
3,245
41,325
0
L
Ishtar
xAsesin0
Ishtar
4,616
2,635
0
1,358
7,357
2,639
0
1,752
5,605
0
45,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,212
Gold Earned
31,034
282
Minions Killed
345
0
Camps Cleared
0
892,320
Distance Traveled
1,028,231
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,067
607
27
3
0
188,201
3
W
Janus
6,992
699
117
12
0
222,353
0
W
Ah Muzen Cab
5,745
575
57
6
0
182,815
0
L
Ne Zha
5,479
548
64
6
0
214,673
0
W
Susano
6,682
668
85
9
0
194,790
0
L
King Arthur
5,622
562
46
5
0
181,843
3
L
Bacchus
4,490
449
9
1
0
150,898
0
W
Bakasura
5,548
555
59
6
0
240,072
0
L
Scylla
5,722
572
88
9
0
161,136
0
L
Ishtar
4,899
490
75
8
0
183,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role