Player Matchup

Hercules
Hercules
BaLLiSTiCK_MJ
Hercules
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 50L
1,494 Elo+
Party 2
Jing Wei
Jing Wei
TheDarkElf2006yt
Jing Wei
Level 22
God Stats
9W - 4L
1,423 SR
Queue Stats
11W - 7L
1,284 Elo+
Party 2
Chang'e
Chang'e
mlt122400
Chang'e
Level 88
God Stats
6W - 3L
1,655 SR
Queue Stats
171W - 149L
1,469 Elo+
Party 2
Team Averages
Level 46
1,526 SR
1,416 Elo+

VS

Team Averages
Level 120
1,553 SR
1,429 Elo+
Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
BatmanWitDaPump
Vulcan
Level 59
God Stats
11W - 9L
1,658 SR
Queue Stats
120W - 142L
1,363 Elo+
Solo
Vamana
Vamana
Rigged_Explosion
Vamana
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
293W - 309L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BaLLiSTiCK_MJ
Hercules
14
1 / 0 / 5
8,803
629
7,022
12,616
15,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 0 / 3
9,880
706
6,928
13,640
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
mlt122400
Chang'e
15
3 / 0 / 5
9,292
664
15,299
14,562
5,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
0 / 2 / 0
8,510
608
2,925
13,593
8,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 3 / 0
7,856
561
9,886
5,347
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
0 / 4 / 0
8,576
613
14,964
17,253
18,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
9
Kills
0
0
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
W
Hercules
BaLLiSTiCK_MJ
Hercules
1
0
5
3.5
L
0
3
0
0
L
0
4
0
0
W
5
0
3
6.5
W
Chang'e
mlt122400
Chang'e
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,249
Damage
27,775
40,818
Taken
36,193
26,937
Mitigated
28,919
22,307
Healing
4,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,925
1,672
0
2,841
13,593
8,115
0
6,098
7,049
0
28,823
W
Hercules
BaLLiSTiCK_MJ
Hercules
7,022
1,192
0
4,805
12,616
15,349
109
3,068
9,201
0
27,884
L
9,886
6,899
0
0
5,347
2,244
29
2,823
2,524
27,577
0
L
14,964
6,389
0
1,805
17,253
18,560
0
6,449
10,010
0
47,762
W
6,928
4,787
0
2,139
13,640
5,698
2,151
3,961
9,239
0
28,308
W
Chang'e
mlt122400
Chang'e
15,299
1,650
7,446
7,917
14,562
5,890
642
2,874
11,214
48,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,975
Gold Earned
24,942
189
Minions Killed
148
0
Camps Cleared
0
828,397
Distance Traveled
777,167
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,510
608
44
3
0
272,329
6
W
Hercules
8,803
629
55
4
0
304,020
0
L
Vulcan
7,856
561
35
3
0
209,997
1
L
Vamana
8,576
613
69
5
0
294,841
0
W
Jing Wei
9,880
706
57
4
0
266,146
0
W
Chang'e
9,292
664
77
6
0
258,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role