Player Matchup

Fenrir
Fenrir
PacGaming252
Fenrir
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 139L
1,404 Elo+
Party 3
Nu Wa
Nu Wa
PressureTTV
Nu Wa
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 18L
1,532 Elo+
Party 3
Awilix
Awilix
Shirohei
Awilix
Level 62
God Stats
3W - 2L
1,529 SR
Queue Stats
174W - 162L
1,386 Elo+
Party 2
Agni
Agni
Zeboz
Agni
Level 60
God Stats
1W - 0L
1,696 SR
Queue Stats
6W - 6L
1,375 Elo+
Party 2
Osiris
Osiris
notokay11
Osiris
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,375 Elo+
Party 2
Team Averages
Level 64
1,545 SR
1,414 Elo+

VS

Team Averages
Level 99
1,571 SR
1,455 Elo+
Ganesha
Ganesha
Animemasta_jr
Ganesha
Level 66
God Stats
2W - 2L
1,645 SR
Queue Stats
93W - 105L
1,441 Elo+
Solo
Danzaburou
Danzaburou
FaZe-Toaster-_-
Danzaburou
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 65L
1,476 Elo+
Solo
Cerberus
Cerberus
Nv Apollyon
Cerberus
Level 119
God Stats
4W - 2L
1,973 SR
Queue Stats
500W - 517L
1,394 Elo+
Solo
Chiron
Chiron
consealed
Chiron
Level 157
God Stats
0W - 1L
1,474 SR
Queue Stats
11W - 13L
1,526 Elo+
Party 1
Medusa
Medusa
jayskills
Medusa
Level 68
God Stats
0W - 2L
1,266 SR
Queue Stats
8W - 15L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 6 / 4
9,082
568
1,795
9,871
5,546
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 6 / 9
10,612
663
15,291
9,801
3,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
Shirohei
Awilix
20
11 / 4 / 7
13,942
871
19,685
15,357
8,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Zeboz
Agni
20
8 / 4 / 12
14,395
900
18,156
15,263
6,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
notokay11
Osiris
20
2 / 7 / 18
11,796
737
10,998
20,682
26,907
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
20
1 / 4 / 18
12,308
769
10,272
20,984
35,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
FaZe-Toaster-_-
Danzaburou
20
6 / 6 / 7
12,740
796
14,911
18,068
9,926
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Nv Apollyon
Cerberus
6
0 / 1 / 2
5,027
314
0
2,446
821
Chiron
consealed
Chiron
20
15 / 4 / 8
14,199
887
21,833
16,003
10,224
Corrupted Bluestone

Corrupted Bluestone

+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
jayskills
Medusa
17
4 / 9 / 8
11,106
694
8,671
17,883
9,152
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
69
24
Kills
26
27
Deaths
24
50
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ganesha
1
4
18
2.5
L
Danzaburou
FaZe-Toaster-_-
Danzaburou
6
6
7
1.58
L
Cerberus
Nv Apollyon
Cerberus
0
1
2
1
W
Fenrir
0
6
4
0.33
W
3
6
9
1.25
W
Awilix
Shirohei
Awilix
11
4
7
3.63
W
Agni
Zeboz
Agni
8
4
12
3.5
L
Chiron
consealed
Chiron
15
4
8
4.75
L
Medusa
jayskills
Medusa
4
9
8
0.89
W
Osiris
notokay11
Osiris
2
7
18
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,925
Damage
55,687
70,974
Taken
75,384
51,269
Mitigated
65,777
14,721
Healing
18,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
10,272
578
992
3,077
20,984
35,654
217
8,647
12,337
27,593
0
L
Danzaburou
FaZe-Toaster-_-
Danzaburou
14,911
7,651
2,758
4,627
18,068
9,926
675
7,653
10,415
0
46,776
L
Cerberus
Nv Apollyon
Cerberus
0
0
0
0
2,446
821
0
2,446
0
0
0
W
Fenrir
1,795
936
0
793
9,871
5,546
567
1,482
8,389
0
5,599
W
15,291
4,723
358
385
9,801
3,695
2,193
1,100
8,701
24,542
0
W
Awilix
Shirohei
Awilix
19,685
5,972
1,137
2,737
15,357
8,586
3,035
1,809
13,548
0
46,042
W
Agni
Zeboz
Agni
18,156
1,740
1,009
5,288
15,263
6,535
1,996
2,590
12,673
50,751
0
L
Chiron
consealed
Chiron
21,833
4,790
3,522
2,748
16,003
10,224
1,014
7,682
8,320
0
56,578
L
Medusa
jayskills
Medusa
8,671
5,398
172
912
17,883
9,152
698
7,019
10,864
0
18,497
W
Osiris
notokay11
Osiris
10,998
3,326
537
2,477
20,682
26,907
968
3,291
17,391
0
15,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,827
Gold Earned
55,380
153
Minions Killed
186
0
Camps Cleared
0
1,260,628
Distance Traveled
980,710
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,308
769
5
0
0
273,799
0
L
Danzaburou
12,740
796
69
4
0
256,179
0
L
Cerberus
5,027
314
0
0
0
0
0
W
Fenrir
9,082
568
7
0
0
161,312
0
W
Nu Wa
10,612
663
14
1
0
226,945
1
W
Awilix
13,942
871
50
3
0
318,841
0
W
Agni
14,395
900
75
5
0
278,103
0
L
Chiron
14,199
887
96
6
0
257,636
0
L
Medusa
11,106
694
16
1
0
193,096
0
W
Osiris
11,796
737
7
0
0
275,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role