Player Matchup

Ao Kuang
Ao Kuang
BlueWire
Ao Kuang
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 37L
1,483 Elo+
Party 1
Thanatos
Thanatos
Rogh
Thanatos
Level 124
God Stats
0W - 2L
1,372 SR
Queue Stats
31W - 33L
1,483 Elo+
Party 1
Serqet
Serqet
Yveltality
Serqet
Level 65
God Stats
1W - 5L
1,363 SR
Queue Stats
38W - 37L
1,483 Elo+
Party 1
Team Averages
Level 91
1,411 SR
1,483 Elo+

VS

Team Averages
Level 113
1,520 SR
1,448 Elo+
Medusa
Medusa
EFreYx__
Medusa
Level 109
God Stats
3W - 5L
1,458 SR
Queue Stats
14W - 17L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
JosephKillz04
Nu Wa
Level 125
God Stats
3W - 0L
1,601 SR
Queue Stats
16W - 7L
1,450 Elo+
Solo
Ganesha
Ganesha
KOBE_PR_244
Ganesha
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 17L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BlueWire
Ao Kuang
14
2 / 5 / 2
8,892
684
5,019
12,210
5,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Rogh
Thanatos
15
1 / 3 / 3
8,967
690
9,560
12,627
6,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
Yveltality
Serqet
12
1 / 8 / 2
8,195
630
3,078
11,530
5,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EFreYx__
Medusa
17
11 / 1 / 3
11,351
873
9,390
5,096
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 1 / 9
10,587
814
11,863
7,902
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
KOBE_PR_244
Ganesha
15
0 / 2 / 14
10,315
793
6,205
8,957
9,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
16
16
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BlueWire
Ao Kuang
2
5
2
0.6
W
Medusa
EFreYx__
Medusa
11
1
3
12.5
W
5
1
9
9.5
W
Ganesha
KOBE_PR_244
Ganesha
0
2
14
3.5
L
Thanatos
Rogh
Thanatos
1
3
3
0.83
L
Serqet
Yveltality
Serqet
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,657
Damage
27,458
36,367
Taken
21,955
16,780
Mitigated
14,594
9,243
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BlueWire
Ao Kuang
5,019
1,406
0
2,818
12,210
5,277
0
6,704
5,227
25,641
0
W
Medusa
EFreYx__
Medusa
9,390
4,492
0
1,290
5,096
2,213
457
1,000
3,788
0
51,681
W
11,863
3,075
0
1,505
7,902
3,135
1,868
1,699
5,523
52,583
0
W
Ganesha
KOBE_PR_244
Ganesha
6,205
141
264
2,209
8,957
9,246
511
1,833
5,960
15,520
0
L
Thanatos
Rogh
Thanatos
9,560
1,911
0
6,425
12,627
6,298
0
4,755
7,605
0
48,029
L
Serqet
Yveltality
Serqet
3,078
155
0
0
11,530
5,205
0
5,804
5,413
0
10,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,054
Gold Earned
32,253
130
Minions Killed
198
0
Camps Cleared
0
680,832
Distance Traveled
767,749
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,892
684
48
4
0
216,906
0
W
Medusa
11,351
873
70
5
0
258,707
3
W
Nu Wa
10,587
814
128
10
0
264,151
0
W
Ganesha
10,315
793
0
0
0
244,891
6
L
Thanatos
8,967
690
58
4
0
268,830
0
L
Serqet
8,195
630
24
2
0
195,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role