Player Matchup

Hou Yi
Hou Yi
Hexacious
Hou Yi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 37L
1,375 Elo+
Party 1
Baron Samedi
Baron Samedi
InfernalPercious
Baron Samedi
Level 51
God Stats
6W - 3L
1,572 SR
Queue Stats
39W - 40L
1,558 Elo+
Solo
Fenrir
Fenrir
Yurzl
Fenrir
Level 118
God Stats
1W - 2L
1,539 SR
Queue Stats
91W - 85L
1,484 Elo+
Party 1
Team Averages
Level 70
1,537 SR
1,472 Elo+

VS

Team Averages
Level 113
1,496 SR
1,495 Elo+
Ix Chel
Ix Chel
SheLovesEugine
Ix Chel
Level 106
God Stats
14W - 21L
1,436 SR
Queue Stats
437W - 412L
1,486 Elo+
Party 2
Cerberus
Cerberus
TheJiggster35
Cerberus
Level 86
God Stats
18W - 27L
1,548 SR
Queue Stats
742W - 743L
1,436 Elo+
Party 2
Thor
Thor
mrc101
Thor
Level 147
God Stats
11W - 7L
1,503 SR
Queue Stats
581W - 594L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Hexacious
Hou Yi
15
1 / 0 / 0
8,709
622
4,703
4,739
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
InfernalPercious
Baron Samedi
14
0 / 2 / 1
8,543
610
10,160
7,275
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Yurzl
Fenrir
12
0 / 3 / 0
7,832
559
9,329
14,188
10,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
9,945
710
9,934
8,847
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TheJiggster35
Cerberus
15
2 / 1 / 3
10,162
726
5,943
13,310
16,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
mrc101
Thor
14
0 / 0 / 5
8,854
632
7,306
12,742
11,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
5
5
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Hexacious
Hou Yi
1
0
0
1
L
Baron Samedi
InfernalPercious
Baron Samedi
0
2
1
0.25
W
3
0
2
4
W
Cerberus
TheJiggster35
Cerberus
2
1
3
3.5
L
Fenrir
Yurzl
Fenrir
0
3
0
0
W
Thor
mrc101
Thor
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,192
Damage
23,183
26,202
Taken
34,899
15,760
Mitigated
32,321
4,318
Healing
11,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Hexacious
Hou Yi
4,703
2,403
0
1,861
4,739
1,734
0
2,292
2,341
0
27,570
L
Baron Samedi
InfernalPercious
Baron Samedi
10,160
334
777
627
7,275
3,604
0
3,243
3,875
40,108
0
W
9,934
844
2,118
5,331
8,847
3,944
180
2,888
5,626
55,418
0
W
Cerberus
TheJiggster35
Cerberus
5,943
435
0
3,550
13,310
16,869
14
4,075
8,860
18,704
0
L
Fenrir
Yurzl
Fenrir
9,329
380
0
1,053
14,188
10,422
0
9,734
4,013
2,484
25,399
W
Thor
mrc101
Thor
7,306
755
0
500
12,742
11,508
328
4,631
7,732
0
30,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,084
Gold Earned
28,961
135
Minions Killed
183
0
Camps Cleared
0
783,832
Distance Traveled
814,940
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,709
622
57
4
0
254,740
1
L
Baron Samedi
8,543
610
54
4
0
263,554
0
W
Ix Chel
9,945
710
125
9
0
271,258
0
W
Cerberus
10,162
726
15
1
0
287,371
0
L
Fenrir
7,832
559
24
2
0
265,538
4
W
Thor
8,854
632
43
3
0
256,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role