Player Matchup

Terra
Terra
Deydreys
Terra
Level 125
God Stats
3W - 3L
1,658 SR
Queue Stats
340W - 329L
1,427 Elo+
Party 1
Mercury
Mercury
Dull3r-_-
Mercury
Level 186
God Stats
1W - 2L
1,500 SR
Queue Stats
657W - 651L
1,445 Elo+
Party 1
Kukulkan
Kukulkan
Hype_Dot_EXE
Kukulkan
Level 153
God Stats
8W - 4L
1,564 SR
Queue Stats
443W - 413L
1,512 Elo+
Party 1
Apollo
Apollo
NoxiousVermin
Apollo
Level 109
God Stats
0W - 2L
1,292 SR
Queue Stats
203W - 203L
1,400 Elo+
Party 1
Athena
Athena
RAGE_OUT1234
Athena
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,179 Elo+
Party 1
Team Averages
Level 120
1,503 SR
1,393 Elo+

VS

Team Averages
Level 106
1,497 SR
1,504 Elo+
Kumbhakarna
Kumbhakarna
HeLLMaIsTrOz
Kumbhakarna
Level 125
God Stats
3W - 2L
1,556 SR
Queue Stats
148W - 122L
1,612 Elo+
Party 2
Heimdallr
Heimdallr
lazarundead
Heimdallr
Level 106
God Stats
6W - 2L
1,624 SR
Queue Stats
149W - 161L
1,461 Elo+
Solo
Martichoras
Martichoras
mr-cat23
Martichoras
Level 43
God Stats
3W - 0L
1,583 SR
Queue Stats
107W - 107L
1,447 Elo+
Party 2
Ra
Ra
slippytoads
Ra
Level 104
God Stats
2W - 1L
1,221 SR
Queue Stats
241W - 231L
1,485 Elo+
Solo
Medusa
Medusa
xllTRYHARD-_-
Medusa
Level 151
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 81L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Deydreys
Terra
16
3 / 5 / 10
10,492
699
9,897
21,626
28,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Mercury
Dull3r-_-
Mercury
17
4 / 4 / 7
10,247
683
13,399
13,138
8,301
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Hype_Dot_EXE
Kukulkan
20
8 / 4 / 4
11,813
788
21,116
15,568
10,085
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 5 / 4
9,879
659
10,003
13,680
7,352
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
14
0 / 7 / 11
9,077
605
4,814
16,226
23,034
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
HeLLMaIsTrOz
Kumbhakarna
18
2 / 4 / 18
11,513
768
10,276
21,802
31,067
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
lazarundead
Heimdallr
19
7 / 4 / 11
11,523
768
16,661
14,643
7,747
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Martichoras
mr-cat23
Martichoras
17
6 / 3 / 5
10,941
729
14,504
14,229
6,902
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
0 / 3 / 16
10,578
705
9,201
9,797
4,122
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 4 / 14
12,722
848
22,531
15,138
7,647
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
89
18
Kills
25
25
Deaths
18
36
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Terra
Deydreys
Terra
3
5
10
1.6
L
Mercury
Dull3r-_-
Mercury
4
4
7
1.88
W
Kumbhakarna
HeLLMaIsTrOz
Kumbhakarna
2
4
18
2.75
L
Kukulkan
Hype_Dot_EXE
Kukulkan
8
4
4
2.5
L
3
5
4
1
L
Athena
0
7
11
0.79
W
Heimdallr
lazarundead
Heimdallr
7
4
11
3.13
W
Martichoras
mr-cat23
Martichoras
6
3
5
2.83
W
0
3
16
2.67
W
10
4
14
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,229
Damage
73,173
80,238
Taken
75,609
77,247
Mitigated
57,485
18,972
Healing
29,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Deydreys
Terra
9,897
306
6,156
4,847
21,626
28,475
0
3,959
17,667
17,211
0
L
Mercury
Dull3r-_-
Mercury
13,399
5,894
1,706
3,021
13,138
8,301
0
5,389
7,596
0
23,452
W
Kumbhakarna
HeLLMaIsTrOz
Kumbhakarna
10,276
836
1,960
4,118
21,802
31,067
0
8,178
13,541
19,388
0
L
Kukulkan
Hype_Dot_EXE
Kukulkan
21,116
1,288
683
812
15,568
10,085
0
3,156
12,412
45,106
0
L
10,003
6,124
409
821
13,680
7,352
0
3,418
10,262
0
23,584
L
Athena
4,814
465
0
517
16,226
23,034
0
3,402
12,824
10,428
0
W
Heimdallr
lazarundead
Heimdallr
16,661
7,403
1,821
3,304
14,643
7,747
1,606
7,182
7,370
0
34,003
W
Martichoras
mr-cat23
Martichoras
14,504
3,796
352
1,801
14,229
6,902
2,609
7,669
6,514
0
34,043
W
9,201
1,082
8,559
3,625
9,797
4,122
666
5,526
4,230
29,020
0
W
22,531
10,945
1,138
3,103
15,138
7,647
1,974
6,971
8,127
0
37,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,508
Gold Earned
57,277
139
Minions Killed
167
0
Camps Cleared
0
1,263,923
Distance Traveled
1,321,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,492
699
13
1
0
231,002
0
L
Mercury
10,247
683
23
2
0
309,578
0
W
Kumbhakarna
11,513
768
9
1
0
258,650
0
L
Kukulkan
11,813
788
63
4
0
246,686
0
L
Apollo
9,879
659
33
2
0
243,507
0
L
Athena
9,077
605
7
0
0
233,150
0
W
Heimdallr
11,523
768
41
3
0
256,714
0
W
Martichoras
10,941
729
39
3
0
265,893
0
W
Ra
10,578
705
43
3
0
280,494
0
W
Medusa
12,722
848
35
2
0
260,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role