Player Matchup

Morgan Le Fay
Morgan Le Fay
KingCurly71
Morgan Le Fay
Level 74
God Stats
25W - 19L
1,562 SR
Queue Stats
337W - 308L
1,473 Elo+
Party 1
Awilix
Awilix
Mythical Koala
Awilix
Level 87
God Stats
8W - 4L
1,630 SR
Queue Stats
98W - 91L
1,393 Elo+
Party 1
Osiris
Osiris
russbest162
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 68L
1,410 Elo+
Party 1
Team Averages
Level 63
1,564 SR
1,426 Elo+

VS

Team Averages
Level 48
1,493 SR
1,343 Elo+
Danzaburou
Danzaburou
Demon_Deadra21
Danzaburou
Level 62
God Stats
1W - 2L
1,536 SR
Queue Stats
8W - 12L
1,449 Elo+
Solo
Cthulhu
Cthulhu
XxxTimbTacoTown
Cthulhu
Level 72
God Stats
41W - 41L
1,468 SR
Queue Stats
420W - 442L
1,394 Elo+
Party 2
Shiva
Shiva
theundeadfries
Shiva
Level 9
God Stats
0W - 4L
1,474 SR
Queue Stats
6W - 20L
1,184 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KingCurly71
Morgan Le Fay
14
6 / 2 / 4
8,720
793
12,700
8,990
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 0 / 5
8,669
788
7,970
8,254
3,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
11
0 / 1 / 7
7,023
638
3,086
10,231
10,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Demon_Deadra21
Danzaburou
12
1 / 5 / 1
7,132
648
5,007
10,287
4,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 1
7,845
713
11,357
10,147
10,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 2
6,568
597
3,172
10,368
9,468
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
11
Kills
3
3
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Demon_Deadra21
Danzaburou
1
5
1
0.3
W
Morgan Le Fay
KingCurly71
Morgan Le Fay
6
2
4
4
W
5
0
5
7.5
L
2
2
1
1.25
W
Osiris
0
1
7
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,756
Damage
19,536
27,475
Taken
30,802
17,969
Mitigated
23,951
2,829
Healing
4,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Demon_Deadra21
Danzaburou
5,007
1,544
0
2,378
10,287
4,099
394
4,749
5,538
0
20,179
W
Morgan Le Fay
KingCurly71
Morgan Le Fay
12,700
1,174
112
1,626
8,990
4,149
344
3,325
5,323
35,698
0
W
7,970
2,138
0
0
8,254
3,408
70
3,215
4,776
0
35,715
L
11,357
483
227
915
10,147
10,384
382
3,897
6,250
30,094
0
W
Osiris
3,086
1,262
211
880
10,231
10,412
222
3,707
5,973
0
10,237
L
3,172
489
70
730
10,368
9,468
141
4,130
6,238
0
10,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,412
Gold Earned
21,545
116
Minions Killed
93
0
Camps Cleared
0
645,601
Distance Traveled
567,488
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,132
648
28
3
0
200,203
0
W
Morgan Le Fay
8,720
793
50
5
0
196,851
0
W
Awilix
8,669
788
49
4
0
251,187
0
L
Cthulhu
7,845
713
50
5
0
193,755
1
W
Osiris
7,023
638
17
2
0
197,563
0
L
Shiva
6,568
597
15
1
0
173,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role