Player Matchup

He Bo
He Bo
Platinum IV
Fooofy
He Bo
Platinum IV
Level 199
God Stats
2W - 0L
1,407 SR
Queue Stats
23W - 8L
1,974 MMR
Party 2
Jing Wei
Jing Wei
Platinum V
InSic
Jing Wei
Platinum V
Level 159
God Stats
1W - 0L
1,655 SR
Queue Stats
23W - 8L
1,877 MMR
Party 2
Atlas
Atlas
Platinum II
LowTierGawwwwwd
Atlas
Platinum II
Level 147
God Stats
7W - 3L
1,754 SR
Queue Stats
24W - 14L
1,830 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 168
1,606 SR
1,894 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 85
1,560 SR
1,742 MMR
Hel
Hel
Gold IV
Chıpmunk
Hel
Gold IV
Level 144
God Stats
0W - 1L
1,352 SR
Queue Stats
20W - 21L
1,674 MMR
Party 1
Hercules
Hercules
Gold III
MaybeImBetter
Hercules
Gold III
Level 65
God Stats
9W - 9L
1,636 SR
Queue Stats
32W - 29L
1,777 MMR
Party 1
Ishtar
Ishtar
Gold III
MaybeYouAreTrash
Ishtar
Gold III
Level 46
God Stats
1W - 1L
1,691 SR
Queue Stats
12W - 9L
1,777 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Fooofy
He Bo
15
7 / 4 / 8
10,419
801
14,830
7,645
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
InSic
Jing Wei
18
8 / 2 / 10
11,925
917
18,425
12,857
7,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 5 / 12
10,589
815
10,222
17,621
25,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
AphroditeBaron SamediBacchusVamanaNox

VS

Bans
MartichorasAo KuangAnubisChang'eFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 6
8,858
681
4,870
10,653
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
MaybeImBetter
Hercules
14
5 / 7 / 3
9,783
753
12,577
21,075
22,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 8 / 4
10,013
770
9,380
17,915
8,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
21
Kills
11
11
Deaths
21
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
W
He Bo
Fooofy
He Bo
7
4
8
2.75
W
Jing Wei
InSic
Jing Wei
8
2
10
6.5
W
6
5
12
2.4
L
Hercules
MaybeImBetter
Hercules
5
7
3
0.93
L
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,477
Damage
26,827
38,123
Taken
49,643
35,407
Mitigated
35,230
8,016
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,870
706
1,983
2,729
10,653
4,292
0
4,815
5,838
29,818
0
W
He Bo
Fooofy
He Bo
14,830
866
0
855
7,645
2,896
1,446
1,429
5,995
47,920
0
W
Jing Wei
InSic
Jing Wei
18,425
15,726
0
3,140
12,857
7,047
384
1,284
11,352
0
64,284
W
10,222
3,025
141
3,880
17,621
25,464
501
2,221
14,703
23,890
0
L
Hercules
MaybeImBetter
Hercules
12,577
3,761
0
3,750
21,075
22,518
0
13,294
7,781
0
28,399
L
9,380
6,016
0
1,915
17,915
8,420
0
7,071
10,844
0
29,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,933
Gold Earned
28,654
186
Minions Killed
121
0
Camps Cleared
0
751,999
Distance Traveled
624,256
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,858
681
55
4
0
183,303
2
W
He Bo
10,419
801
75
6
0
244,000
0
W
Jing Wei
11,925
917
88
7
0
268,606
0
W
Atlas
10,589
815
23
2
0
239,393
0
L
Hercules
9,783
753
22
2
0
239,037
0
L
Ishtar
10,013
770
44
3
0
201,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role