Player Matchup

Hun Batz
Hun Batz
CaptainSFX
Hun Batz
Level 81
God Stats
1W - 10L
1,130 SR
Queue Stats
6W - 17L
1,142 Elo+
Party 2
Yemoja
Yemoja
DabKingDean
Yemoja
Level 16
God Stats
2W - 4L
1,364 SR
Queue Stats
6W - 15L
1,142 Elo+
Party 2
Merlin
Merlin
GummyDinoMan
Merlin
Level 16
God Stats
2W - 2L
1,502 SR
Queue Stats
3W - 7L
1,228 Elo+
Party 2
Team Averages
Level 38
1,332 SR
1,171 Elo+

VS

Team Averages
Level 49
1,338 SR
1,208 Elo+
Ishtar
Ishtar
Bluether
Ishtar
Level 84
God Stats
1W - 2L
1,365 SR
Queue Stats
10W - 21L
1,211 Elo+
Party 1
Charybdis
Charybdis
LS GRIPPING
Charybdis
Level 11
God Stats
3W - 7L
1,365 SR
Queue Stats
7W - 20L
1,224 Elo+
Party 1
Ra
Ra
Th33 Sk00n D
Ra
Level 51
God Stats
67W - 216L
1,283 SR
Queue Stats
75W - 239L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CaptainSFX
Hun Batz
12
4 / 4 / 0
8,726
727
9,124
12,040
6,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
13
0 / 4 / 4
8,742
729
4,390
13,388
16,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
10
0 / 8 / 1
7,135
595
3,459
11,677
4,682
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bluether
Ishtar
16
11 / 3 / 4
10,793
899
20,719
14,331
5,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
LS GRIPPING
Charybdis
16
5 / 1 / 6
9,848
821
7,817
7,781
2,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 0 / 0
6,241
520
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
16
16
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Bluether
Ishtar
11
3
4
4.33
L
Hun Batz
CaptainSFX
Hun Batz
4
4
0
1
L
Yemoja
0
4
4
0.5
L
Merlin
0
8
1
0.06
W
Charybdis
LS GRIPPING
Charybdis
5
1
6
8
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,973
Damage
28,536
37,105
Taken
22,112
26,907
Mitigated
8,322
3,865
Healing
5,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Bluether
Ishtar
20,719
16,039
0
2,432
14,331
5,473
1,702
4,523
9,694
0
52,936
L
Hun Batz
CaptainSFX
Hun Batz
9,124
3,275
0
751
12,040
6,218
638
54
11,986
0
45,000
L
Yemoja
4,390
1,227
637
2,380
13,388
16,007
353
434
12,954
18,712
0
L
Merlin
3,459
267
0
97
11,677
4,682
0
0
11,677
12,445
0
W
Charybdis
LS GRIPPING
Charybdis
7,817
2,698
0
2,643
7,781
2,849
1,317
3,237
4,484
0
33,149
W
0
0
36
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,603
Gold Earned
26,882
94
Minions Killed
108
0
Camps Cleared
0
568,492
Distance Traveled
536,655
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,793
899
48
4
0
217,502
0
L
Hun Batz
8,726
727
57
5
0
214,206
0
L
Yemoja
8,742
729
17
1
0
187,700
0
L
Merlin
7,135
595
20
2
0
166,586
0
W
Charybdis
9,848
821
60
5
0
211,351
2
W
Ra
6,241
520
0
0
0
107,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role