Player Matchup

Tsukuyomi
Tsukuyomi
Devinowski
Tsukuyomi
Level 60
God Stats
1W - 0L
1,756 SR
Queue Stats
16W - 20L
1,361 Elo+
Party 2
Danzaburou
Danzaburou
Ewok007
Danzaburou
Level 29
God Stats
2W - 2L
1,454 SR
Queue Stats
92W - 96L
1,355 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MonteCristo776
Kumbhakarna
Level 67
God Stats
3W - 1L
1,562 SR
Queue Stats
109W - 120L
1,364 Elo+
Party 2
Cthulhu
Cthulhu
SmallFryKaz
Cthulhu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,176 Elo+
Party 2
Nox
Nox
bbyguhrl
Nox
Level 123
God Stats
30W - 27L
1,505 SR
Queue Stats
411W - 375L
1,563 Elo+
Solo
Team Averages
Level 60
1,555 SR
1,364 Elo+

VS

Team Averages
Level 100
1,494 SR
1,468 Elo+
Xbalanque
Xbalanque
JorgeFG98
Xbalanque
Level 112
God Stats
3W - 2L
1,500 SR
Queue Stats
91W - 85L
1,492 Elo+
Party 3
Hercules
Hercules
Manajuanna
Hercules
Level 117
God Stats
19W - 21L
1,696 SR
Queue Stats
277W - 257L
1,534 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tegaa-
Morgan Le Fay
Level 99
God Stats
28W - 26L
1,275 SR
Queue Stats
282W - 327L
1,412 Elo+
Party 1
Vamana
Vamana
Zunshain
Vamana
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 89L
1,494 Elo+
Party 3
Ao Kuang
Ao Kuang
xKnoUno
Ao Kuang
Level 47
God Stats
0W - 4L
1,500 SR
Queue Stats
158W - 213L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Devinowski
Tsukuyomi
15
7 / 4 / 7
9,614
534
13,414
14,248
6,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Ewok007
Danzaburou
14
4 / 2 / 6
9,138
508
11,738
14,824
7,341
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
MonteCristo776
Kumbhakarna
14
2 / 1 / 8
9,162
509
6,469
17,103
18,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
SmallFryKaz
Cthulhu
13
1 / 4 / 2
7,582
421
9,353
13,017
14,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 0 / 4
9,058
503
9,034
8,219
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JorgeFG98
Xbalanque
14
3 / 6 / 2
9,050
503
10,450
14,055
6,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
Manajuanna
Hercules
14
3 / 2 / 3
9,504
528
5,682
14,788
15,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Tegaa-
Morgan Le Fay
14
1 / 4 / 2
8,795
489
8,777
10,336
4,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Zunshain
Vamana
14
1 / 3 / 5
9,227
513
12,926
19,435
23,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
xKnoUno
Ao Kuang
13
2 / 3 / 3
8,216
456
4,024
15,662
8,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
18
Kills
10
11
Deaths
18
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Devinowski
Tsukuyomi
7
4
7
2.63
W
Danzaburou
Ewok007
Danzaburou
4
2
6
3.5
L
Xbalanque
JorgeFG98
Xbalanque
3
6
2
0.67
L
Hercules
Manajuanna
Hercules
3
2
3
2.25
W
Kumbhakarna
MonteCristo776
Kumbhakarna
2
1
8
6
W
Cthulhu
SmallFryKaz
Cthulhu
1
4
2
0.5
L
Morgan Le Fay
Tegaa-
Morgan Le Fay
1
4
2
0.5
L
Vamana
Zunshain
Vamana
1
3
5
1.17
W
4
0
4
6
L
Ao Kuang
xKnoUno
Ao Kuang
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,008
Damage
41,859
67,411
Taken
74,276
51,299
Mitigated
58,335
18,797
Healing
16,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Devinowski
Tsukuyomi
13,414
3,704
0
4,758
14,248
6,768
872
2,624
11,506
0
65,899
W
Danzaburou
Ewok007
Danzaburou
11,738
6,167
0
5,201
14,824
7,341
142
1,200
13,586
0
71,894
L
Xbalanque
JorgeFG98
Xbalanque
10,450
4,774
0
2,793
14,055
6,377
640
3,378
10,629
0
81,284
L
Hercules
Manajuanna
Hercules
5,682
1,339
0
5,261
14,788
15,822
108
4,871
9,917
0
25,882
W
Kumbhakarna
MonteCristo776
Kumbhakarna
6,469
648
663
5,079
17,103
18,555
0
3,862
13,099
29,691
0
W
Cthulhu
SmallFryKaz
Cthulhu
9,353
1,041
143
1,298
13,017
14,657
0
1,614
11,318
37,171
0
L
Morgan Le Fay
Tegaa-
Morgan Le Fay
8,777
429
0
1,145
10,336
4,555
0
3,726
6,515
57,621
0
L
Vamana
Zunshain
Vamana
12,926
5,936
0
5,433
19,435
23,017
0
7,744
10,752
0
76,352
W
9,034
308
0
1,655
8,219
3,978
0
3,464
4,357
74,876
0
L
Ao Kuang
xKnoUno
Ao Kuang
4,024
1,446
0
2,362
15,662
8,564
6
4,055
11,607
44,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,554
Gold Earned
44,792
417
Minions Killed
442
0
Camps Cleared
0
1,845,378
Distance Traveled
1,607,974
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,614
534
94
5
0
410,573
2
W
Danzaburou
9,138
508
104
6
0
365,149
0
L
Xbalanque
9,050
503
133
7
0
301,346
2
L
Hercules
9,504
528
34
2
0
323,788
3
W
Kumbhakarna
9,162
509
36
2
0
372,850
0
W
Cthulhu
7,582
421
59
3
0
331,519
0
L
Morgan Le Fay
8,795
489
114
6
0
321,677
2
L
Vamana
9,227
513
103
6
0
344,078
1
W
Nox
9,058
503
124
7
0
365,287
8
L
Ao Kuang
8,216
456
58
3
0
317,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role