Player Matchup

Ares
Ares
Gold I
 
Ares
Gold I
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
Azrael68whiskey
Sol
Gold III
Level 159
God Stats
136W - 123L
1,533 SR
Queue Stats
423W - 419L
1,533 MMR
Party 1
Arachne
Arachne
Gold IV
Cowboys Freak12
Arachne
Gold IV
Level 148
God Stats
19W - 21L
1,584 SR
Queue Stats
461W - 477L
1,504 MMR
Solo
Merlin
Merlin
Gold IV
temp-1809217
Merlin
Gold IV
Level 147
God Stats
58W - 56L
1,577 SR
Queue Stats
242W - 241L
1,455 MMR
Party 1
King Arthur
King Arthur
Gold V
xKRDx
King Arthur
Gold V
Level 158
God Stats
1W - 0L
1,456 SR
Queue Stats
24W - 25L
1,504 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 162
1,530 SR
1,499 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 147
1,450 SR
1,499 MMR
Morgan Le Fay
Morgan Le Fay
Bronze III
BuffySlayer6417
Morgan Le Fay
Bronze III
Level 148
God Stats
0W - 1L
1,395 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
KuraiHibana
Izanami
Bronze III
Level 144
God Stats
0W - 3L
1,748 SR
Queue Stats
5W - 10L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
MedAlgortihm
Kumbhakarna
Bronze III
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 42L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
Scỵlla
Bakasura
Gold III
Level 146
God Stats
0W - 2L
1,322 SR
Queue Stats
122W - 116L
1,493 MMR
Solo
Chaac
Chaac
Bronze III
SnipeDrone2691
Chaac
Bronze III
Level 194
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
3 / 3 / 16
9,030
602
10,239
14,067
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
11 / 0 / 5
10,772
718
15,236
10,084
4,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 12
8,831
589
3,986
9,519
3,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
14
8 / 1 / 6
9,213
614
8,029
6,264
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
xKRDx
King Arthur
14
5 / 1 / 6
8,947
596
8,096
15,172
14,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AphroditeVamanaNe ZhaXbalanque

VS

Bans
ThanatosAo KuangHe BoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BuffySlayer6417
Morgan Le Fay
10
0 / 6 / 2
6,675
445
6,116
12,089
5,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
KuraiHibana
Izanami
12
0 / 3 / 0
7,188
479
3,420
7,678
3,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
MedAlgortihm
Kumbhakarna
9
0 / 8 / 1
6,494
433
3,456
16,817
13,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
Scỵlla
Bakasura
14
3 / 4 / 0
8,138
543
7,859
14,137
6,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 7 / 0
8,011
534
6,669
14,103
9,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
7
28
Kills
4
6
Deaths
28
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
3
16
3.67
W
11
0
5
13.5
L
Morgan Le Fay
BuffySlayer6417
Morgan Le Fay
0
6
2
0.17
W
1
1
12
7
L
Izanami
KuraiHibana
Izanami
0
3
0
0
L
Kumbhakarna
MedAlgortihm
Kumbhakarna
0
8
1
0.06
L
Bakasura
Scỵlla
Bakasura
3
4
0
0.75
L
1
7
0
0.14
W
Merlin
8
1
6
11
W
King Arthur
xKRDx
King Arthur
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,586
Damage
27,520
55,106
Taken
64,824
38,840
Mitigated
37,163
18,473
Healing
10,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,239
835
0
2,621
14,067
13,538
0
3,313
10,010
31,445
0
W
15,236
7,958
0
7,899
10,084
4,567
2,901
978
8,777
103,031
0
L
Morgan Le Fay
BuffySlayer6417
Morgan Le Fay
6,116
395
0
597
12,089
5,050
0
6,715
5,374
37,587
0
W
3,986
2,236
0
3,468
9,519
3,675
0
1,715
7,407
0
71,075
L
Izanami
KuraiHibana
Izanami
3,420
2,055
0
2,448
7,678
3,004
0
5,638
2,040
0
52,392
L
Kumbhakarna
MedAlgortihm
Kumbhakarna
3,456
623
0
1,715
16,817
13,218
0
12,997
3,820
12,897
0
L
Bakasura
Scỵlla
Bakasura
7,859
5,236
0
3,364
14,137
6,515
443
5,142
8,995
0
50,420
L
6,669
1,726
0
2,546
14,103
9,376
429
3,682
10,421
0
64,730
W
Merlin
8,029
437
0
1,000
6,264
2,310
0
1,191
4,159
64,976
0
W
King Arthur
xKRDx
King Arthur
8,096
780
0
3,485
15,172
14,750
60
2,397
12,073
1,666
52,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,793
Gold Earned
36,506
472
Minions Killed
422
0
Camps Cleared
0
1,512,573
Distance Traveled
1,428,007
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,030
602
30
2
0
282,936
2
W
Sol
10,772
718
150
10
0
282,113
4
L
Morgan Le Fay
6,675
445
60
4
0
266,810
1
W
Arachne
8,831
589
101
7
0
361,365
4
L
Izanami
7,188
479
111
7
0
286,457
3
L
Kumbhakarna
6,494
433
19
1
0
267,149
0
L
Bakasura
8,138
543
113
8
0
326,860
0
L
Chaac
8,011
534
119
8
0
280,731
0
W
Merlin
9,213
614
110
7
0
292,392
0
W
King Arthur
8,947
596
81
5
0
293,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role