Player Matchup

Jing Wei
Jing Wei
CampingOutClan
Jing Wei
Level 108
God Stats
1W - 1L
1,738 SR
Queue Stats
111W - 102L
1,499 Elo+
Party 2
Surtr
Surtr
Ser Bread
Surtr
Level 144
God Stats
0W - 1L
1,399 SR
Queue Stats
37W - 47L
1,506 Elo+
Party 1
Bakasura
Bakasura
SeveralSlimes
Bakasura
Level 59
God Stats
14W - 13L
1,486 SR
Queue Stats
108W - 130L
1,482 Elo+
Party 2
Kukulkan
Kukulkan
Tyler318
Kukulkan
Level 129
God Stats
1W - 3L
1,528 SR
Queue Stats
49W - 44L
1,570 Elo+
Party 1
Hel
Hel
thecrazykeebler
Hel
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 168L
1,461 Elo+
Party 2
Team Averages
Level 105
1,530 SR
1,504 Elo+

VS

Team Averages
Level 91
1,560 SR
1,514 Elo+
Set
Set
Bacon655
Set
Level 94
God Stats
24W - 35L
1,512 SR
Queue Stats
374W - 396L
1,511 Elo+
Solo
Nu Wa
Nu Wa
DonPePe420247
Nu Wa
Level 84
God Stats
1W - 1L
1,617 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
GreenTHG
Anubis
Level 87
God Stats
80W - 68L
1,433 SR
Queue Stats
283W - 257L
1,492 Elo+
Solo
Horus
Horus
TIREDOFPOOPING
Horus
Level 107
God Stats
16W - 15L
1,575 SR
Queue Stats
991W - 954L
1,548 Elo+
Party 3
Maui
Maui
nate359dogg
Maui
Level 84
God Stats
9W - 13L
1,662 SR
Queue Stats
633W - 597L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
2 / 0 / 0
7,715
514
3,793
5,631
2,190
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Ser Bread
Surtr
13
0 / 3 / 0
7,722
515
5,680
13,019
9,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
SeveralSlimes
Bakasura
14
0 / 3 / 1
7,961
531
9,194
14,276
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Tyler318
Kukulkan
12
0 / 2 / 0
7,207
480
5,960
4,583
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 1
6,839
456
2,837
6,992
5,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
7,914
528
3,116
8,997
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 2
7,372
491
6,848
6,101
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
GreenTHG
Anubis
15
3 / 0 / 2
8,989
599
6,038
11,112
5,782
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 0 / 0
8,079
539
8,351
10,330
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 5
7,329
489
2,272
10,741
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
9
9
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Jing Wei
2
0
0
2
W
1
2
2
1
W
Anubis
GreenTHG
Anubis
3
0
2
4
L
Surtr
Ser Bread
Surtr
0
3
0
0
L
Bakasura
SeveralSlimes
Bakasura
0
3
1
0.17
W
3
0
0
3
L
Kukulkan
Tyler318
Kukulkan
0
2
0
0
W
0
1
5
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,464
Damage
26,625
44,501
Taken
47,281
24,131
Mitigated
29,777
12,452
Healing
17,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,116
1,422
0
1,805
8,997
3,960
1,409
1,182
7,570
0
54,213
L
Jing Wei
3,793
1,937
0
3,024
5,631
2,190
914
2,162
3,469
0
76,103
W
6,848
887
134
1,547
6,101
1,940
700
841
5,140
55,703
0
W
Anubis
GreenTHG
Anubis
6,038
510
157
7,859
11,112
5,782
563
4,963
5,565
77,792
0
L
Surtr
Ser Bread
Surtr
5,680
1,438
0
2,277
13,019
9,491
0
1,053
11,225
6,744
55,642
L
Bakasura
SeveralSlimes
Bakasura
9,194
6,472
0
3,077
14,276
5,658
0
4,887
9,295
0
75,001
W
8,351
3,091
150
3,700
10,330
9,135
0
1,373
8,907
0
67,203
L
Kukulkan
Tyler318
Kukulkan
5,960
57
0
650
4,583
1,573
0
3,504
1,079
54,850
0
W
2,272
578
0
1,941
10,741
8,960
0
1,809
8,237
27,193
0
L
2,837
806
774
2,650
6,992
5,219
70
3,552
3,440
26,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,444
Gold Earned
39,683
509
Minions Killed
461
0
Camps Cleared
0
1,451,329
Distance Traveled
1,429,021
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,914
528
92
6
0
318,296
0
L
Jing Wei
7,715
514
139
9
0
290,867
2
W
Nu Wa
7,372
491
89
6
0
295,250
0
W
Anubis
8,989
599
141
9
0
252,115
8
L
Surtr
7,722
515
99
7
0
248,543
0
L
Bakasura
7,961
531
130
9
0
359,646
1
W
Horus
8,079
539
115
8
0
305,168
0
L
Kukulkan
7,207
480
100
7
0
278,926
0
W
Maui
7,329
489
24
2
0
258,192
0
L
Hel
6,839
456
41
3
0
273,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role