Player Matchup

King Arthur
King Arthur
Improbable97
King Arthur
Level 129
God Stats
81W - 66L
1,536 SR
Queue Stats
463W - 418L
1,443 Elo+
Party 1
Ra
Ra
Kidbuusbf420
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,370 Elo+
Party 1
Mercury
Mercury
Too Eevee
Mercury
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 16L
1,500 Elo+
Party 4
Fenrir
Fenrir
WizKellyJr
Fenrir
Level 37
God Stats
3W - 5L
1,157 SR
Queue Stats
48W - 71L
1,275 Elo+
Party 4
Charybdis
Charybdis
viaxgrace
Charybdis
Level 58
God Stats
11W - 12L
1,446 SR
Queue Stats
60W - 52L
1,440 Elo+
Party 1
Team Averages
Level 49
1,428 SR
1,406 Elo+

VS

Team Averages
Level 42
1,388 SR
1,360 Elo+
Tiamat
Tiamat
EMP Spark
Tiamat
Level 49
God Stats
5W - 14L
1,327 SR
Queue Stats
328W - 329L
1,352 Elo+
Party 3
Serqet
Serqet
JustGunner
Serqet
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 79L
1,434 Elo+
Party 3
Anubis
Anubis
Tekblunt420
Anubis
Level 60
God Stats
6W - 9L
1,355 SR
Queue Stats
151W - 174L
1,322 Elo+
Party 2
Izanami
Izanami
ZY-CloutMoney
Izanami
Level 29
God Stats
33W - 26L
1,256 SR
Queue Stats
121W - 132L
1,317 Elo+
Party 2
Mulan
Mulan
rlgmx
Mulan
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 50L
1,374 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Improbable97
King Arthur
14
1 / 0 / 0
8,571
571
4,551
12,618
10,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 6
7,834
522
7,910
8,020
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Too Eevee
Mercury
17
7 / 1 / 5
9,934
662
11,897
12,275
4,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
WizKellyJr
Fenrir
13
5 / 4 / 3
8,499
567
4,286
14,849
10,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
viaxgrace
Charybdis
13
3 / 2 / 3
8,290
553
4,327
8,848
3,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EMP Spark
Tiamat
10
0 / 4 / 3
6,829
455
4,942
10,482
6,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
JustGunner
Serqet
13
3 / 3 / 3
7,982
532
5,142
12,250
5,227
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
13
4 / 5 / 0
8,430
562
7,142
10,778
5,251
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
11
1 / 2 / 2
6,894
460
4,896
6,454
2,726
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mulan
rlgmx
Mulan
13
0 / 3 / 0
7,830
522
6,351
11,170
10,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
17
Kills
8
10
Deaths
17
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
EMP Spark
Tiamat
0
4
3
0.38
W
King Arthur
Improbable97
King Arthur
1
0
0
1
L
Serqet
JustGunner
Serqet
3
3
3
1.5
W
1
3
6
1.33
L
Anubis
4
5
0
0.8
W
Mercury
Too Eevee
Mercury
7
1
5
9.5
W
Fenrir
WizKellyJr
Fenrir
5
4
3
1.63
L
Izanami
1
2
2
1
L
Mulan
rlgmx
Mulan
0
3
0
0
W
Charybdis
viaxgrace
Charybdis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,971
Damage
28,473
56,610
Taken
51,134
31,872
Mitigated
30,203
15,909
Healing
13,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
EMP Spark
Tiamat
4,942
888
0
2,518
10,482
6,935
0
2,047
8,330
28,824
0
W
King Arthur
Improbable97
King Arthur
4,551
486
0
2,430
12,618
10,984
428
836
11,193
0
63,199
L
Serqet
JustGunner
Serqet
5,142
1,079
0
4,573
12,250
5,227
0
2,174
10,014
0
44,047
W
7,910
149
1,053
2,433
8,020
2,778
713
4,058
3,792
56,104
0
L
Anubis
7,142
286
0
3,315
10,778
5,251
328
1,978
8,751
61,775
0
W
Mercury
Too Eevee
Mercury
11,897
8,883
0
4,396
12,275
4,281
694
1,098
10,469
0
86,078
W
Fenrir
WizKellyJr
Fenrir
4,286
844
1,060
2,432
14,849
10,363
618
4,389
10,106
0
24,081
L
Izanami
4,896
3,517
61
498
6,454
2,726
0
1,495
4,959
0
39,801
L
Mulan
rlgmx
Mulan
6,351
1,902
0
2,921
11,170
10,064
482
0
11,170
0
51,788
W
Charybdis
viaxgrace
Charybdis
4,327
2,370
0
2,105
8,848
3,466
2,321
1,703
6,874
0
59,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,128
Gold Earned
37,965
454
Minions Killed
366
0
Camps Cleared
0
1,550,898
Distance Traveled
1,389,226
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,829
455
41
3
0
285,620
6
W
King Arthur
8,571
571
92
6
0
297,257
10
L
Serqet
7,982
532
73
5
0
322,962
0
W
Ra
7,834
522
96
6
0
312,067
1
L
Anubis
8,430
562
98
7
0
249,084
4
W
Mercury
9,934
662
130
9
0
379,412
2
W
Fenrir
8,499
567
35
2
0
293,670
0
L
Izanami
6,894
460
67
4
0
287,681
0
L
Mulan
7,830
522
87
6
0
243,879
0
W
Charybdis
8,290
553
101
7
0
268,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role