Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
MysticalAri
Izanami
Level 67
God Stats
2W - 2L
1,719 SR
Queue Stats
7W - 19L
1,437 Elo+
Solo
Thor
Thor
doompatriot
Thor
Level 115
God Stats
4W - 7L
1,423 SR
Queue Stats
154W - 147L
1,496 Elo+
Solo
Merlin
Merlin
lhkukl
Merlin
Level 128
God Stats
6W - 8L
1,301 SR
Queue Stats
571W - 499L
1,494 Elo+
Party 2
Bakasura
Bakasura
pigeonface2
Bakasura
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 105
1,489 SR
1,485 Elo+

VS

Team Averages
Level 106
1,566 SR
1,529 Elo+
Janus
Janus
AChangedName432
Janus
Level 143
God Stats
6W - 16L
1,584 SR
Queue Stats
310W - 274L
1,596 Elo+
Party 1
Rama
Rama
CarelessCarnage
Rama
Level 142
God Stats
15W - 13L
1,954 SR
Queue Stats
699W - 645L
1,559 Elo+
Party 1
Aphrodite
Aphrodite
DuckOnQu4ck
Aphrodite
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 176L
1,475 Elo+
Solo
Ravana
Ravana
Karaboudjan
Ravana
Level 94
God Stats
3W - 10L
1,290 SR
Queue Stats
159W - 159L
1,520 Elo+
Solo
Achilles
Achilles
Ocalacala
Achilles
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 120L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 0
7,485
624
6,859
8,533
6,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
MysticalAri
Izanami
10
1 / 3 / 2
6,243
520
4,899
8,004
2,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 2 / 1
6,782
565
4,768
11,498
4,532
Mystical Earring

Mystical Earring

+15
Mp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
lhkukl
Merlin
13
1 / 1 / 1
7,171
598
4,135
4,749
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
pigeonface2
Bakasura
9
0 / 1 / 0
5,549
462
1,472
5,224
1,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,075
590
5,424
6,062
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 1 / 1
7,263
605
7,504
7,706
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
DuckOnQu4ck
Aphrodite
10
0 / 2 / 0
5,849
487
2,006
7,281
5,032
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
11
2 / 1 / 2
6,498
542
5,057
6,580
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Ocalacala
Achilles
11
1 / 2 / 0
5,501
458
3,678
8,326
6,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
8
8
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
0
2
W
2
1
2
3
W
3
1
1
3.5
W
Aphrodite
DuckOnQu4ck
Aphrodite
0
2
0
0
W
Ravana
2
1
2
3
L
Izanami
MysticalAri
Izanami
1
3
2
0.67
W
Achilles
Ocalacala
Achilles
1
2
0
0.5
L
3
2
1
1.75
L
Merlin
lhkukl
Merlin
1
1
1
1.5
L
Bakasura
pigeonface2
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,133
Damage
23,669
38,008
Taken
35,955
16,487
Mitigated
19,347
11,718
Healing
12,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,859
674
0
3,906
8,533
6,074
0
384
7,505
54,027
0
W
5,424
367
0
670
6,062
2,180
240
2,758
3,276
56,179
0
W
7,504
6,457
0
3,072
7,706
2,710
304
0
7,706
0
59,874
W
Aphrodite
DuckOnQu4ck
Aphrodite
2,006
534
2,044
3,545
7,281
5,032
0
987
6,294
14,771
0
W
Ravana
5,057
1,920
0
1,579
6,580
2,641
0
2,337
4,168
0
56,114
L
Izanami
MysticalAri
Izanami
4,899
3,830
0
1,206
8,004
2,556
0
1,470
6,534
0
37,457
W
Achilles
Ocalacala
Achilles
3,678
647
0
1,533
8,326
6,784
0
5,126
3,200
0
29,174
L
4,768
834
627
4,077
11,498
4,532
0
3,311
8,148
214
20,293
L
Merlin
lhkukl
Merlin
4,135
0
0
1,074
4,749
1,508
0
2,123
2,626
53,082
0
L
Bakasura
pigeonface2
Bakasura
1,472
1,183
0
828
5,224
1,817
600
142
5,082
0
24,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,230
Gold Earned
32,186
327
Minions Killed
341
0
Camps Cleared
0
1,278,973
Distance Traveled
1,256,853
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,485
624
84
7
0
216,847
3
W
Janus
7,075
590
104
9
0
261,596
0
W
Rama
7,263
605
104
9
0
222,577
2
W
Aphrodite
5,849
487
22
2
0
247,253
4
W
Ravana
6,498
542
82
7
0
274,581
2
L
Izanami
6,243
520
62
5
0
216,943
2
W
Achilles
5,501
458
29
2
0
250,846
0
L
Thor
6,782
565
22
2
0
252,745
3
L
Merlin
7,171
598
97
8
0
277,669
4
L
Bakasura
5,549
462
62
5
0
314,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role