Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
ChrisExe64
Erlang Shen
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,179 Elo+
Party 1
Zhong Kui
Zhong Kui
JDThunderr1927
Zhong Kui
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,223 Elo+
Party 1
Bakasura
Bakasura
JDtrainer202
Bakasura
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 10L
1,119 Elo+
Party 1
Cerberus
Cerberus
ZchPrime
Cerberus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,153 Elo+
Party 1
Team Averages
Level 107
1,500 SR
1,235 Elo+

VS

Team Averages
Level 98
1,725 SR
1,521 Elo+
Maui
Maui
DB Opulent
Maui
Level 99
God Stats
1W - 1L
1,720 SR
Queue Stats
34W - 32L
1,500 Elo+
Solo
Mercury
Mercury
PanzerVIPredator
Mercury
Level 126
God Stats
4W - 2L
1,837 SR
Queue Stats
245W - 224L
1,559 Elo+
Solo
Ix Chel
Ix Chel
Stansbuttcrumbs
Ix Chel
Level 87
God Stats
10W - 8L
1,815 SR
Queue Stats
235W - 220L
1,510 Elo+
Party 2
Rama
Rama
namechanged9217
Rama
Level 120
God Stats
23W - 23L
1,518 SR
Queue Stats
365W - 350L
1,527 Elo+
Party 2
Gilgamesh
Gilgamesh
umo144
Gilgamesh
Level 60
God Stats
5W - 4L
1,733 SR
Queue Stats
167W - 152L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
4 / 3 / 1
5,886
535
7,629
7,313
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
ChrisExe64
Erlang Shen
11
1 / 2 / 1
6,380
580
2,716
8,409
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
JDThunderr1927
Zhong Kui
12
2 / 2 / 0
6,883
626
4,366
7,353
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
JDtrainer202
Bakasura
11
3 / 1 / 1
6,586
599
6,295
11,290
5,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
ZchPrime
Cerberus
9
0 / 3 / 4
5,518
502
4,042
11,414
8,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
6,012
547
3,177
8,766
7,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

1
0 / 0 / 0
3,555
323
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 2 / 0
6,489
590
5,890
8,422
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 4 / 1
5,805
528
7,307
9,086
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
umo144
Gilgamesh
11
3 / 2 / 0
6,394
581
7,465
10,349
6,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
10
Kills
11
11
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
3
1
1.5
W
Erlang Shen
ChrisExe64
Erlang Shen
1
2
1
0.75
L
1
2
6
2
W
Zhong Kui
JDThunderr1927
Zhong Kui
2
2
0
1
W
Bakasura
JDtrainer202
Bakasura
3
1
1
3.5
L
0
0
0
0
L
3
2
0
1.5
W
Cerberus
ZchPrime
Cerberus
0
3
4
0.67
L
4
4
1
1.13
L
Gilgamesh
umo144
Gilgamesh
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,048
Damage
23,839
45,779
Taken
36,623
25,482
Mitigated
21,583
14,708
Healing
9,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
7,629
4,845
0
901
7,313
2,777
403
1,560
5,753
0
31,140
W
Erlang Shen
ChrisExe64
Erlang Shen
2,716
1,471
0
2,584
8,409
3,556
123
0
7,945
0
36,633
L
3,177
834
252
3,089
8,766
7,236
0
1,810
6,885
17,179
0
W
Zhong Kui
JDThunderr1927
Zhong Kui
4,366
469
0
2,469
7,353
5,325
364
4,752
2,557
41,271
0
W
Bakasura
JDtrainer202
Bakasura
6,295
4,295
0
5,532
11,290
5,474
486
1,370
9,702
0
33,760
L
0
0
0
0
0
0
0
0
0
0
0
L
5,890
426
30
2,068
8,422
3,254
0
4,001
4,047
52,883
0
W
Cerberus
ZchPrime
Cerberus
4,042
368
369
2,853
11,414
8,350
0
1,385
9,984
20,713
0
L
7,307
6,762
0
2,067
9,086
4,160
0
2,131
6,915
0
35,221
L
Gilgamesh
umo144
Gilgamesh
7,465
2,371
0
2,112
10,349
6,933
0
466
9,008
0
39,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,253
Gold Earned
28,255
308
Minions Killed
219
0
Camps Cleared
0
1,119,582
Distance Traveled
896,547
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,886
535
47
4
0
203,752
0
W
Erlang Shen
6,380
580
51
5
0
217,077
0
L
Maui
6,012
547
22
2
0
216,548
0
W
Zhong Kui
6,883
626
70
6
0
197,358
0
W
Bakasura
6,586
599
81
7
0
269,630
1
L
Mercury
3,555
323
0
0
0
0
0
L
Ix Chel
6,489
590
75
7
0
207,011
5
W
Cerberus
5,518
502
59
5
0
231,765
0
L
Rama
5,805
528
64
6
0
210,502
0
L
Gilgamesh
6,394
581
58
5
0
262,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role