Player Matchup

Odin
Odin
Executioner_2-1
Odin
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,422 Elo+
Party 1
He Bo
He Bo
Shadii_20
He Bo
Level 105
God Stats
1W - 2L
1,740 SR
Queue Stats
102W - 93L
1,494 Elo+
Party 1
Izanami
Izanami
mochaa1211
Izanami
Level 109
God Stats
2W - 0L
1,824 SR
Queue Stats
101W - 97L
1,485 Elo+
Party 1
Team Averages
Level 92
1,688 SR
1,467 Elo+

VS

Team Averages
Level 98
1,572 SR
1,486 Elo+
Ix Chel
Ix Chel
DaKing1510
Ix Chel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PumpDaddy_C_
Danzaburou
Level 106
God Stats
17W - 14L
1,586 SR
Queue Stats
438W - 455L
1,509 Elo+
Party 2
Surtr
Surtr
hollywoodhendo1
Surtr
Level 81
God Stats
28W - 14L
1,630 SR
Queue Stats
394W - 398L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 7
11,063
651
7,426
10,018
11,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Shadii_20
He Bo
17
2 / 3 / 7
11,805
694
16,178
12,277
6,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
mochaa1211
Izanami
19
8 / 0 / 2
13,157
774
12,228
10,215
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DaKing1510
Ix Chel
15
1 / 2 / 1
10,494
617
6,135
7,633
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
PumpDaddy_C_
Danzaburou
17
2 / 4 / 1
11,568
680
10,437
14,214
8,033
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 6 / 3
10,764
633
8,423
19,878
24,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
4
4
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
DaKing1510
Ix Chel
1
2
1
0.75
W
2
1
7
5.5
L
Danzaburou
PumpDaddy_C_
Danzaburou
2
4
1
0.63
W
He Bo
Shadii_20
He Bo
2
3
7
1.83
L
1
6
3
0.42
W
Izanami
mochaa1211
Izanami
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,832
Damage
24,995
32,510
Taken
41,725
22,161
Mitigated
36,833
1,901
Healing
5,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
DaKing1510
Ix Chel
6,135
485
709
479
7,633
3,969
0
3,548
4,085
31,220
0
W
7,426
509
0
0
10,018
11,038
330
2,305
7,147
0
12,995
L
Danzaburou
PumpDaddy_C_
Danzaburou
10,437
4,420
0
1,959
14,214
8,033
0
6,445
7,769
0
58,090
W
He Bo
Shadii_20
He Bo
16,178
651
0
0
12,277
6,219
318
2,154
9,606
78,687
0
L
8,423
1,469
0
2,482
19,878
24,831
21
6,217
13,661
330
22,102
W
Izanami
mochaa1211
Izanami
12,228
6,930
0
1,901
10,215
4,904
2,223
1,679
7,995
0
67,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,025
Gold Earned
32,826
240
Minions Killed
188
0
Camps Cleared
0
975,956
Distance Traveled
883,055
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,494
617
73
4
0
229,634
0
W
Odin
11,063
651
13
1
0
314,416
0
L
Danzaburou
11,568
680
81
5
0
310,362
1
W
He Bo
11,805
694
103
6
0
317,402
0
L
Surtr
10,764
633
34
2
0
343,059
6
W
Izanami
13,157
774
124
7
0
344,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role