Player Matchup

Jormungandr
Jormungandr
Fwakboi
Jormungandr
Level 38
God Stats
1W - 0L
1,751 SR
Queue Stats
17W - 6L
1,712 Elo+
Party 1
Baron Samedi
Baron Samedi
SavagedButt
Baron Samedi
Level 69
God Stats
1W - 0L
1,336 SR
Queue Stats
7W - 5L
1,463 Elo+
Party 1
Awilix
Awilix
Zackattack2
Awilix
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 13L
1,463 Elo+
Party 1
Team Averages
Level 45
1,529 SR
1,546 Elo+

VS

Team Averages
Level 68
1,524 SR
1,525 Elo+
Merlin
Merlin
Caboose 961343
Merlin
Level 103
God Stats
1W - 4L
1,467 SR
Queue Stats
87W - 93L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
OPlagueDoctorO
Cthulhu
Level 16
God Stats
2W - 2L
1,603 SR
Queue Stats
36W - 33L
1,514 Elo+
Party 2
Thanatos
Thanatos
PrettyFlyRabbi
Thanatos
Level 85
God Stats
28W - 39L
1,503 SR
Queue Stats
241W - 240L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fwakboi
Jormungandr
13
2 / 0 / 12
7,774
864
3,409
6,197
5,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SavagedButt
Baron Samedi
14
8 / 1 / 8
8,846
983
12,131
9,554
4,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
12
7 / 1 / 4
7,948
883
6,594
5,647
4,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,105
678
3,245
7,012
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 6 / 0
6,074
675
3,946
9,684
6,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
9
0 / 6 / 1
6,046
672
3,983
9,699
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
17
Kills
0
2
Deaths
17
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Jormungandr
Fwakboi
Jormungandr
2
0
12
8
L
0
6
0
0
L
Thanatos
0
6
1
0.08
W
Baron Samedi
SavagedButt
Baron Samedi
8
1
8
12
W
Awilix
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,134
Damage
11,174
21,398
Taken
26,395
14,244
Mitigated
12,715
6,469
Healing
2,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,245
40
0
0
7,012
2,191
0
3,710
3,068
18,391
0
W
Jormungandr
Fwakboi
Jormungandr
3,409
923
0
803
6,197
5,370
576
1,556
4,449
25,631
0
L
3,946
706
0
182
9,684
6,849
0
7,510
1,721
9,138
132
L
Thanatos
3,983
413
0
2,579
9,699
3,675
0
3,323
6,042
0
14,762
W
Baron Samedi
SavagedButt
Baron Samedi
12,131
945
619
4,137
9,554
4,778
1,221
3,351
5,997
36,085
0
W
Awilix
6,594
1,741
0
910
5,647
4,096
188
1,728
3,855
0
21,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,568
Gold Earned
18,225
124
Minions Killed
73
0
Camps Cleared
0
536,273
Distance Traveled
417,049
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,105
678
40
4
0
138,123
2
W
Jormungandr
7,774
864
44
5
0
176,606
0
L
Cthulhu
6,074
675
9
1
0
133,723
0
L
Thanatos
6,046
672
24
3
0
145,203
0
W
Baron Samedi
8,846
983
56
6
0
170,152
0
W
Awilix
7,948
883
24
3
0
189,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role