Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Brainkillerkush
Cernunnos
Level 124
God Stats
18W - 16L
1,489 SR
Queue Stats
227W - 224L
1,479 Elo+
Solo
Ymir
Ymir
Glacialz247
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,493 Elo+
Party 2
Merlin
Merlin
OmegaReaperXIII
Merlin
Level 149
God Stats
20W - 8L
1,690 SR
Queue Stats
307W - 282L
1,523 Elo+
Solo
Anubis
Anubis
u CRazY B3AsT
Anubis
Level 109
God Stats
3W - 11L
1,194 SR
Queue Stats
105W - 104L
1,427 Elo+
Party 2
Team Averages
Level 103
1,475 SR
1,484 Elo+

VS

Team Averages
Level 101
1,434 SR
1,501 Elo+
Kali
Kali
Facemask-SZN_YT
Kali
Level 114
God Stats
13W - 16L
1,069 SR
Queue Stats
179W - 185L
1,414 Elo+
Solo
Ares
Ares
NUGGETK22
Ares
Level 69
God Stats
5W - 2L
1,667 SR
Queue Stats
178W - 155L
1,574 Elo+
Party 3
Baron Samedi
Baron Samedi
NightParakeet
Baron Samedi
Level 67
God Stats
4W - 5L
1,487 SR
Queue Stats
94W - 78L
1,548 Elo+
Party 3
Neith
Neith
boxer111
Neith
Level 128
God Stats
12W - 15L
1,494 SR
Queue Stats
164W - 143L
1,495 Elo+
Party 1
Tyr
Tyr
starboard012
Tyr
Level 126
God Stats
25W - 32L
1,453 SR
Queue Stats
228W - 186L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 8 / 2
6,391
457
7,579
15,798
6,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
Brainkillerkush
Cernunnos
12
6 / 2 / 3
7,665
548
9,676
11,187
4,575
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8
1 / 7 / 5
6,194
442
3,541
16,365
15,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 2 / 3
7,124
509
7,435
7,158
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 7 / 1
6,060
433
6,981
11,650
5,460
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 7
7,673
548
9,905
14,063
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
11
8 / 0 / 10
8,139
581
6,876
13,589
13,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
NightParakeet
Baron Samedi
11
2 / 2 / 6
7,335
524
6,633
8,242
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
boxer111
Neith
11
4 / 6 / 8
7,613
544
11,001
11,511
5,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 0 / 4
8,841
632
10,885
11,780
8,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
10
Kills
25
26
Deaths
10
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
2
0.25
L
Cernunnos
Brainkillerkush
Cernunnos
6
2
3
3.75
W
5
2
7
4.25
L
1
7
5
0.5
W
Ares
8
0
10
13
W
Baron Samedi
NightParakeet
Baron Samedi
2
2
6
2.5
L
2
2
3
1.75
W
Neith
boxer111
Neith
4
6
8
1.33
W
6
0
4
8
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,212
Damage
45,300
62,158
Taken
59,185
33,808
Mitigated
37,310
11,213
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,579
3,277
0
2,570
15,798
6,013
0
3,420
12,378
0
37,552
L
Cernunnos
Brainkillerkush
Cernunnos
9,676
5,879
0
4,042
11,187
4,575
0
2,098
9,089
0
46,567
W
9,905
4,631
0
3,206
14,063
5,591
0
4,323
9,740
0
46,037
L
3,541
839
0
856
16,365
15,159
0
4,626
11,739
14,092
0
W
Ares
6,876
1,380
0
3,802
13,589
13,773
0
3,977
9,612
17,328
0
W
Baron Samedi
NightParakeet
Baron Samedi
6,633
505
211
1,537
8,242
4,167
549
3,902
4,340
46,768
0
L
7,435
898
0
1,067
7,158
2,601
0
2,752
4,406
57,114
0
W
Neith
boxer111
Neith
11,001
4,333
0
1,889
11,511
5,029
976
1,929
9,582
0
52,729
W
10,885
1,244
0
5,862
11,780
8,750
0
3,826
7,954
0
64,708
L
6,981
276
0
2,678
11,650
5,460
0
613
11,037
37,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,434
Gold Earned
39,601
280
Minions Killed
337
0
Camps Cleared
0
1,374,089
Distance Traveled
1,369,097
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,391
457
53
4
0
288,139
0
L
Cernunnos
7,665
548
48
3
0
272,191
0
W
Kali
7,673
548
62
4
0
314,099
0
L
Ymir
6,194
442
23
2
0
274,667
0
W
Ares
8,139
581
19
1
0
282,495
0
W
Baron Samedi
7,335
524
81
6
0
251,874
0
L
Merlin
7,124
509
95
7
0
277,516
2
W
Neith
7,613
544
71
5
0
221,622
0
W
Tyr
8,841
632
104
7
0
299,007
0
L
Anubis
6,060
433
61
4
0
261,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role