Player Matchup

Janus
Janus
Drago_1899YT
Janus
Level 43
God Stats
3W - 0L
1,688 SR
Queue Stats
39W - 47L
1,341 Elo+
Solo
Arachne
Arachne
Mellis610
Arachne
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,411 Elo+
Party 2
Surtr
Surtr
Poursometea2518
Surtr
Level 48
God Stats
5W - 2L
1,265 SR
Queue Stats
61W - 65L
1,444 Elo+
Solo
Martichoras
Martichoras
clarkpd
Martichoras
Level 88
God Stats
6W - 3L
1,676 SR
Queue Stats
14W - 13L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
tdrone40
Cthulhu
Level 69
God Stats
9W - 3L
1,762 SR
Queue Stats
9W - 5L
1,579 Elo+
Party 2
Team Averages
Level 59
1,578 SR
1,451 Elo+

VS

Team Averages
Level 28
1,345 SR
1,317 Elo+
Xing Tian
Xing Tian
DeadlyPitcher
Xing Tian
Level 27
God Stats
0W - 1L
1,281 SR
Queue Stats
34W - 40L
1,042 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Dreadnaught1585
Cu Chulainn
Level 27
God Stats
1W - 5L
1,282 SR
Queue Stats
22W - 39L
1,230 Elo+
Party 1
Bacchus
Bacchus
Jiraiya2066
Bacchus
Level 33
God Stats
0W - 2L
1,185 SR
Queue Stats
60W - 62L
1,356 Elo+
Party 1
Arachne
Arachne
cosa3uwu
Arachne
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,683 Elo+
Solo
Izanami
Izanami
jj_reza24
Izanami
Level 25
God Stats
1W - 2L
1,480 SR
Queue Stats
18W - 29L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 8
9,381
521
9,662
14,123
6,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Mellis610
Arachne
16
8 / 2 / 6
10,335
574
11,747
13,650
5,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 1 / 1
9,739
541
9,560
17,286
9,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Martichoras
clarkpd
Martichoras
16
5 / 0 / 4
9,511
528
11,827
11,900
6,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
tdrone40
Cthulhu
12
0 / 1 / 8
8,227
457
6,185
16,962
15,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DeadlyPitcher
Xing Tian
11
0 / 5 / 1
7,337
408
2,752
16,161
15,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
Dreadnaught1585
Cu Chulainn
15
4 / 2 / 1
9,778
543
14,009
13,821
14,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Jiraiya2066
Bacchus
15
5 / 6 / 3
8,986
499
10,169
12,981
7,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
cosa3uwu
Arachne
15
2 / 4 / 3
9,209
512
10,391
16,301
7,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
jj_reza24
Izanami
12
0 / 4 / 2
7,678
427
5,551
9,894
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
21
Kills
11
11
Deaths
21
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
DeadlyPitcher
Xing Tian
0
5
1
0.1
W
3
7
8
1
L
Cu Chulainn
Dreadnaught1585
Cu Chulainn
4
2
1
2.25
L
Bacchus
Jiraiya2066
Bacchus
5
6
3
1.08
W
Arachne
Mellis610
Arachne
8
2
6
5.5
W
5
1
1
5.5
W
Martichoras
clarkpd
Martichoras
5
0
4
7
L
Arachne
cosa3uwu
Arachne
2
4
3
0.88
L
Izanami
jj_reza24
Izanami
0
4
2
0.25
W
Cthulhu
tdrone40
Cthulhu
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,981
Damage
42,872
73,921
Taken
69,158
42,874
Mitigated
48,776
22,981
Healing
11,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
DeadlyPitcher
Xing Tian
2,752
254
0
2,130
16,161
15,098
0
4,304
11,771
16,753
0
W
9,662
394
70
2,297
14,123
6,062
300
6,379
7,308
66,206
0
L
Cu Chulainn
Dreadnaught1585
Cu Chulainn
14,009
1,618
0
2,830
13,821
14,150
0
513
13,296
1,134
83,026
L
Bacchus
Jiraiya2066
Bacchus
10,169
842
0
1,923
12,981
7,989
0
4,539
8,199
43,276
0
W
Arachne
Mellis610
Arachne
11,747
9,806
0
2,021
13,650
5,718
267
1,469
12,065
0
71,691
W
9,560
3,397
0
7,930
17,286
9,757
576
958
16,326
918
79,821
W
Martichoras
clarkpd
Martichoras
11,827
5,340
0
5,676
11,900
6,242
288
1,470
10,422
0
92,461
L
Arachne
cosa3uwu
Arachne
10,391
6,683
0
3,495
16,301
7,555
717
4,252
11,855
0
82,052
L
Izanami
jj_reza24
Izanami
5,551
3,575
0
1,600
9,894
3,984
512
1,993
7,889
0
61,176
W
Cthulhu
tdrone40
Cthulhu
6,185
60
2,100
2,887
16,962
15,095
0
2,990
13,889
35,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,193
Gold Earned
42,988
501
Minions Killed
459
0
Camps Cleared
0
1,760,298
Distance Traveled
1,721,483
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,337
408
15
1
0
336,214
0
W
Janus
9,381
521
122
7
0
316,492
1
L
Cu Chulainn
9,778
543
141
8
0
333,002
0
L
Bacchus
8,986
499
79
4
0
330,892
4
W
Arachne
10,335
574
99
6
0
415,710
0
W
Surtr
9,739
541
111
6
0
339,741
0
W
Martichoras
9,511
528
126
7
0
326,886
2
L
Arachne
9,209
512
125
7
0
396,550
0
L
Izanami
7,678
427
99
6
0
324,825
6
W
Cthulhu
8,227
457
43
2
0
361,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role