Player Matchup

King Arthur
King Arthur
FrostTheMyth
King Arthur
Level 109
God Stats
5W - 3L
1,500 SR
Queue Stats
283W - 267L
1,364 Elo+
Party 2
Atlas
Atlas
Gk ShadowR
Atlas
Level 47
God Stats
5W - 6L
1,436 SR
Queue Stats
234W - 181L
1,517 Elo+
Party 3
Janus
Janus
RaptorJesus2884
Janus
Level 29
God Stats
5W - 7L
1,268 SR
Queue Stats
220W - 222L
1,352 Elo+
Party 2
Bakasura
Bakasura
Sos JaaZIEL
Bakasura
Level 123
God Stats
5W - 1L
1,536 SR
Queue Stats
321W - 272L
1,581 Elo+
Party 3
Izanami
Izanami
VioletRobin
Izanami
Level 107
God Stats
60W - 57L
1,508 SR
Queue Stats
426W - 408L
1,390 Elo+
Party 2
Team Averages
Level 83
1,450 SR
1,441 Elo+

VS

Team Averages
Level 34
1,488 SR
1,391 Elo+
Baba Yaga
Baba Yaga
Exsanguinate906
Baba Yaga
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 30L
1,281 Elo+
Party 1
Anubis
Anubis
Iuail
Anubis
Level 68
God Stats
4W - 8L
1,440 SR
Queue Stats
186W - 173L
1,518 Elo+
Party 4
Cernunnos
Cernunnos
Manyarch426
Cernunnos
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,342 Elo+
Solo
Khepri
Khepri
Siynergy
Khepri
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,408 Elo+
Party 1
Cliodhna
Cliodhna
yxrkxx
Cliodhna
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,405 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FrostTheMyth
King Arthur
18
6 / 7 / 4
11,530
577
15,035
25,878
25,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
15
1 / 0 / 10
10,028
501
8,503
16,442
20,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 5 / 3
9,735
487
8,068
11,385
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Sos JaaZIEL
Bakasura
20
10 / 2 / 2
12,298
615
18,086
21,315
8,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
VioletRobin
Izanami
15
1 / 3 / 3
9,495
475
11,159
11,352
4,777
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Exsanguinate906
Baba Yaga
16
3 / 4 / 0
10,063
503
12,936
11,881
5,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Iuail
Anubis
18
10 / 4 / 2
12,149
607
21,187
24,082
13,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
Manyarch426
Cernunnos
13
2 / 4 / 1
8,320
416
9,156
15,756
6,958
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Siynergy
Khepri
12
0 / 3 / 3
8,184
409
1,865
12,726
12,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
yxrkxx
Cliodhna
15
1 / 7 / 7
9,538
477
8,148
16,759
7,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
22
Kills
16
17
Deaths
22
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Exsanguinate906
Baba Yaga
3
4
0
0.75
W
King Arthur
FrostTheMyth
King Arthur
6
7
4
1.14
W
Atlas
1
0
10
6
L
Anubis
Iuail
Anubis
10
4
2
2.75
L
Cernunnos
Manyarch426
Cernunnos
2
4
1
0.63
W
4
5
3
1.1
L
Khepri
Siynergy
Khepri
0
3
3
0.5
W
Bakasura
Sos JaaZIEL
Bakasura
10
2
2
5.5
W
Izanami
VioletRobin
Izanami
1
3
3
0.83
L
Cliodhna
yxrkxx
Cliodhna
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,851
Damage
53,292
86,372
Taken
81,204
63,216
Mitigated
45,820
19,928
Healing
22,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Exsanguinate906
Baba Yaga
12,936
526
0
1,978
11,881
5,659
301
3,865
7,473
77,720
0
W
King Arthur
FrostTheMyth
King Arthur
15,035
880
0
4,023
25,878
25,457
105
14,667
11,211
1,278
69,270
W
Atlas
8,503
3,448
0
4,269
16,442
20,643
270
4,923
11,519
37,385
0
L
Anubis
Iuail
Anubis
21,187
1,481
0
12,262
24,082
13,345
376
3,280
19,502
110,226
0
L
Cernunnos
Manyarch426
Cernunnos
9,156
3,716
0
4,309
15,756
6,958
0
5,104
10,051
0
62,323
W
8,068
66
0
1,500
11,385
3,466
0
6,862
4,523
58,205
0
L
Khepri
Siynergy
Khepri
1,865
221
372
2,128
12,726
12,746
540
3,139
9,007
22,011
0
W
Bakasura
Sos JaaZIEL
Bakasura
18,086
13,390
0
6,725
21,315
8,873
1,787
7,740
13,575
0
127,940
W
Izanami
VioletRobin
Izanami
11,159
8,409
0
3,411
11,352
4,777
1,614
1,796
9,556
0
88,149
L
Cliodhna
yxrkxx
Cliodhna
8,148
647
0
1,796
16,759
7,112
0
1,965
14,334
0
63,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,086
Gold Earned
48,254
553
Minions Killed
476
0
Camps Cleared
0
2,084,749
Distance Traveled
1,839,652
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
10,063
503
129
6
0
384,782
0
W
King Arthur
11,530
577
101
5
0
380,614
0
W
Atlas
10,028
501
36
2
0
402,480
0
L
Anubis
12,149
607
157
8
0
311,749
1
L
Cernunnos
8,320
416
97
5
0
385,038
0
W
Janus
9,735
487
92
5
0
434,472
4
L
Khepri
8,184
409
13
1
0
325,276
1
W
Bakasura
12,298
615
181
9
0
502,041
0
W
Izanami
9,495
475
143
7
0
365,142
11
L
Cliodhna
9,538
477
80
4
0
432,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role