Player Matchup

Fenrir
Fenrir
ItsQuickz
Fenrir
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 41L
1,694 Elo+
Party 1
Bacchus
Bacchus
KSIJewishKitty
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,341 Elo+
Party 3
Hera
Hera
MasterHighFive19
Hera
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 40L
1,656 Elo+
Party 1
Izanami
Izanami
handsoutLs
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,273 Elo+
Party 1
Pele
Pele
pmlonghorn
Pele
Level 83
God Stats
10W - 7L
1,527 SR
Queue Stats
39W - 42L
1,434 Elo+
Party 3
Team Averages
Level 79
1,505 SR
1,480 Elo+

VS

Team Averages
Level 57
1,664 SR
1,457 Elo+
Bakasura
Bakasura
Celaven
Bakasura
Level 157
God Stats
2W - 2L
1,991 SR
Queue Stats
54W - 51L
1,627 Elo+
Party 2
Hou Yi
Hou Yi
Nirab
Hou Yi
Level 42
God Stats
4W - 0L
1,500 SR
Queue Stats
20W - 25L
1,419 Elo+
Party 2
Hel
Hel
SeeNUhhh
Hel
Level 10
God Stats
6W - 4L
1,500 SR
Queue Stats
19W - 23L
1,370 Elo+
Party 2
Mulan
Mulan
SmeagtheAncient
Mulan
Level 12
God Stats
13W - 11L
1,716 SR
Queue Stats
24W - 21L
1,370 Elo+
Party 2
Anubis
Anubis
duardo97970
Anubis
Level 64
God Stats
48W - 38L
1,612 SR
Queue Stats
78W - 73L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ItsQuickz
Fenrir
10
3 / 5 / 0
6,785
565
8,012
13,829
9,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 4 / 1
5,626
469
2,711
11,934
7,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 4 / 1
6,141
512
4,359
6,972
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
handsoutLs
Izanami
8
1 / 6 / 2
5,416
451
4,477
9,444
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 3 / 0
6,311
526
2,322
9,940
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Celaven
Bakasura
13
11 / 0 / 3
8,217
685
12,578
9,755
4,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Nirab
Hou Yi
12
4 / 0 / 5
7,418
618
7,682
7,849
2,932
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 1 / 7
6,844
570
5,516
5,810
2,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 1
6,269
522
7,572
11,213
7,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
11
2 / 2 / 3
6,759
563
4,530
6,757
2,796
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
6
Kills
22
22
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Celaven
Bakasura
11
0
3
12.5
L
Fenrir
ItsQuickz
Fenrir
3
5
0
0.6
L
1
4
1
0.38
L
0
4
1
0.13
W
Hou Yi
Nirab
Hou Yi
4
0
5
6.5
W
3
1
7
6.5
W
2
3
1
0.83
W
Anubis
2
2
3
1.75
L
Izanami
handsoutLs
Izanami
1
6
2
0.33
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,881
Damage
37,878
52,119
Taken
41,384
25,034
Mitigated
20,141
12,987
Healing
17,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Celaven
Bakasura
12,578
7,942
0
2,001
9,755
4,155
315
2,554
7,201
0
51,838
L
Fenrir
ItsQuickz
Fenrir
8,012
5,377
0
5,190
13,829
9,238
0
821
12,152
0
36,989
L
2,711
481
553
3,201
11,934
7,939
0
3,632
7,151
22,737
0
L
4,359
651
0
500
6,972
1,836
0
371
6,277
41,523
0
W
Hou Yi
Nirab
Hou Yi
7,682
4,179
0
3,356
7,849
2,932
756
2,450
5,399
0
55,124
W
5,516
767
2,833
2,940
5,810
2,276
0
1,511
4,299
23,289
0
W
7,572
2,293
0
3,317
11,213
7,982
56
0
11,213
343
30,929
W
Anubis
4,530
558
0
3,218
6,757
2,796
0
555
6,202
52,817
0
L
Izanami
handsoutLs
Izanami
4,477
3,674
0
0
9,444
2,728
564
5,206
4,107
0
25,227
L
2,322
427
0
3,543
9,940
3,293
0
112
9,238
0
45,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,279
Gold Earned
35,507
309
Minions Killed
351
0
Camps Cleared
0
1,123,952
Distance Traveled
1,199,943
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,217
685
104
9
0
293,542
0
L
Fenrir
6,785
565
62
5
0
219,689
0
L
Bacchus
5,626
469
21
2
0
215,696
0
L
Hera
6,141
512
83
7
0
235,444
0
W
Hou Yi
7,418
618
92
8
0
225,131
0
W
Hel
6,844
570
29
2
0
238,429
3
W
Mulan
6,269
522
51
4
0
221,807
0
W
Anubis
6,759
563
75
6
0
221,034
0
L
Izanami
5,416
451
56
5
0
176,107
0
L
Pele
6,311
526
87
7
0
277,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role