Player Matchup

Surtr
Surtr
BóhbTheDad
Surtr
Level 181
God Stats
2W - 1L
1,774 SR
Queue Stats
28W - 28L
1,440 Elo+
Party 2
Cernunnos
Cernunnos
Kvyne
Cernunnos
Level 159
God Stats
0W - 2L
1,614 SR
Queue Stats
16W - 13L
1,603 Elo+
Party 2
Ix Chel
Ix Chel
UndamagedSoul
Ix Chel
Level 245
God Stats
3W - 12L
1,238 SR
Queue Stats
77W - 92L
1,532 Elo+
Party 2
Team Averages
Level 195
1,542 SR
1,525 Elo+

VS

Team Averages
Level 114
1,675 SR
1,672 Elo+
Ganesha
Ganesha
Inacent
Ganesha
Level 103
God Stats
1W - 0L
1,759 SR
Queue Stats
83W - 61L
1,691 Elo+
Party 1
Ix Chel
Ix Chel
UwUYoureSoWarm
Ix Chel
Level 129
God Stats
3W - 2L
1,705 SR
Queue Stats
29W - 18L
1,725 Elo+
Party 1
King Arthur
King Arthur
bofadeez123
King Arthur
Level 109
God Stats
9W - 5L
1,560 SR
Queue Stats
92W - 95L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 6
6,232
779
5,747
11,456
9,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
Kvyne
Cernunnos
8
2 / 2 / 1
5,842
730
3,355
3,759
1,238
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
12
4 / 3 / 2
7,254
907
10,122
7,039
2,905
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Inacent
Ganesha
12
0 / 1 / 10
7,148
894
2,792
8,280
5,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 7
7,315
914
8,198
6,720
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
bofadeez123
King Arthur
13
7 / 3 / 2
8,003
1,000
6,914
9,718
6,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
10
10
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
6
0.6
W
Ganesha
Inacent
Ganesha
0
1
10
5
L
Cernunnos
Kvyne
Cernunnos
2
2
1
1.25
L
Ix Chel
4
3
2
1.67
W
3
2
7
3.25
W
King Arthur
bofadeez123
King Arthur
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,224
Damage
17,904
22,254
Taken
24,718
13,208
Mitigated
14,774
3,439
Healing
6,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,747
1,547
0
1,145
11,456
9,065
12
4,603
6,853
482
14,773
W
Ganesha
Inacent
Ganesha
2,792
326
1,741
2,360
8,280
5,866
139
3,757
4,523
15,423
0
L
Cernunnos
Kvyne
Cernunnos
3,355
1,881
0
476
3,759
1,238
304
2,417
1,342
0
10,933
L
Ix Chel
10,122
2,107
469
1,349
7,039
2,905
58
4,182
2,857
31,006
0
W
8,198
1,776
614
936
6,720
2,886
1,132
3,210
3,510
26,380
0
W
King Arthur
bofadeez123
King Arthur
6,914
1,906
0
780
9,718
6,022
0
3,462
6,256
506
33,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,328
Gold Earned
22,466
83
Minions Killed
135
0
Camps Cleared
0
367,560
Distance Traveled
497,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,232
779
18
2
0
155,990
0
W
Ganesha
7,148
894
3
0
0
167,454
0
L
Cernunnos
5,842
730
18
2
0
76,148
0
L
Ix Chel
7,254
907
47
6
0
135,422
0
W
Ix Chel
7,315
914
58
7
0
156,677
0
W
King Arthur
8,003
1,000
74
9
0
173,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role