Player Matchup

Cthulhu
Cthulhu
Centellion
Cthulhu
Level 20
God Stats
8W - 11L
1,403 SR
Queue Stats
9W - 14L
1,315 Elo+
Party 4
Skadi
Skadi
GoatCaos
Skadi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,281 Elo+
Party 2
Anubis
Anubis
IamHardhatRock
Anubis
Level 43
God Stats
6W - 2L
1,817 SR
Queue Stats
37W - 20L
1,677 Elo+
Party 2
Bastet
Bastet
WaterhouseHawki
Bastet
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 29L
1,529 Elo+
Party 4
Ra
Ra
ZtheGreat
Ra
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
1,525 Elo+
Party 4
Team Averages
Level 37
1,544 SR
1,466 Elo+

VS

Team Averages
Level 37
1,469 SR
1,493 Elo+
Thanatos
Thanatos
NovaFlameGamer
Thanatos
Level 41
God Stats
45W - 38L
1,298 SR
Queue Stats
324W - 317L
1,370 Elo+
Solo
Scylla
Scylla
WasabisAccount48
Scylla
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,557 Elo+
Party 3
Ymir
Ymir
Zaboomafoot
Ymir
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
104W - 121L
1,500 Elo+
Party 1
Osiris
Osiris
hulk707
Osiris
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,557 Elo+
Party 3
Rama
Rama
xStrohx
Rama
Level 100
God Stats
8W - 8L
1,548 SR
Queue Stats
159W - 179L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Centellion
Cthulhu
11
0 / 2 / 5
8,067
448
3,054
14,183
9,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
GoatCaos
Skadi
12
7 / 5 / 1
8,263
459
9,688
14,172
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
5 / 4 / 1
10,111
562
11,280
13,119
6,335
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
4 / 2 / 6
8,312
462
10,079
15,602
5,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 6 / 0
8,184
455
5,271
8,963
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
8 / 7 / 3
10,094
561
8,588
15,581
4,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

17
3 / 1 / 4
10,477
582
7,712
7,025
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 6
8,544
475
3,486
13,872
14,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
hulk707
Osiris
17
4 / 2 / 1
11,037
613
9,036
16,682
14,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
xStrohx
Rama
16
2 / 4 / 6
10,171
565
20,183
14,837
6,915
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
17
Kills
18
19
Deaths
17
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Centellion
Cthulhu
0
2
5
1.25
L
Skadi
GoatCaos
Skadi
7
5
1
1.5
L
5
4
1
1.38
W
Thanatos
8
7
3
1.36
W
3
1
4
5
L
4
2
6
3.5
W
1
3
6
1.33
L
1
6
0
0.17
W
Osiris
hulk707
Osiris
4
2
1
2.25
W
Rama
xStrohx
Rama
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,372
Damage
49,005
66,039
Taken
67,997
30,505
Mitigated
43,669
15,917
Healing
28,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Centellion
Cthulhu
3,054
435
2,062
1,720
14,183
9,870
28
1,737
12,406
23,496
0
L
Skadi
GoatCaos
Skadi
9,688
4,132
0
1,528
14,172
5,242
87
2,546
11,598
0
48,037
L
11,280
578
0
5,939
13,119
6,335
0
6,763
6,000
97,160
0
W
Thanatos
8,588
1,939
0
9,267
15,581
4,961
0
7,092
8,428
0
40,306
W
7,712
1,190
0
1,900
7,025
2,221
916
3,681
3,344
90,662
0
L
10,079
2,821
0
2,598
15,602
5,671
0
528
15,074
0
56,279
W
3,486
667
0
1,777
13,872
14,707
0
4,025
9,723
16,933
0
L
5,271
485
708
1,362
8,963
3,387
0
0
8,963
55,188
0
W
Osiris
hulk707
Osiris
9,036
3,201
0
8,848
16,682
14,865
624
3,694
12,793
0
96,650
W
Rama
xStrohx
Rama
20,183
15,900
0
7,121
14,837
6,915
2,900
1,565
13,272
0
108,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,937
Gold Earned
50,323
431
Minions Killed
557
0
Camps Cleared
0
1,656,994
Distance Traveled
1,681,059
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,067
448
31
2
0
313,629
0
L
Skadi
8,263
459
75
4
0
327,046
0
L
Anubis
10,111
562
153
9
0
313,953
4
W
Thanatos
10,094
561
57
3
0
384,581
0
W
Scylla
10,477
582
171
10
0
337,251
4
L
Bastet
8,312
462
78
4
0
393,718
0
W
Ymir
8,544
475
17
1
0
311,837
10
L
Ra
8,184
455
94
5
0
308,648
0
W
Osiris
11,037
613
151
8
0
332,782
0
W
Rama
10,171
565
161
9
0
314,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role