Player Matchup

Bakasura
Bakasura
Cheziit
Bakasura
Level 81
God Stats
29W - 26L
1,331 SR
Queue Stats
383W - 340L
1,444 Elo+
Party 3
Anhur
Anhur
Geest86
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,195 Elo+
Party 3
Ymir
Ymir
Izza rat9537
Ymir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 87L
1,419 Elo+
Party 3
Chang'e
Chang'e
SlumberxoxoTTV
Chang'e
Level 66
God Stats
7W - 9L
1,588 SR
Queue Stats
233W - 200L
1,517 Elo+
Solo
Sol
Sol
sagondeez
Sol
Level 45
God Stats
1W - 1L
1,668 SR
Queue Stats
86W - 85L
1,493 Elo+
Party 3
Team Averages
Level 46
1,517 SR
1,414 Elo+

VS

Team Averages
Level 70
1,576 SR
1,501 Elo+
Poseidon
Poseidon
BTGz
Poseidon
Level 83
God Stats
4W - 1L
1,686 SR
Queue Stats
113W - 104L
1,457 Elo+
Party 1
Artemis
Artemis
Jediwing01
Artemis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,572 Elo+
Party 2
Ymir
Ymir
PapaDopple
Ymir
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,572 Elo+
Party 2
Ix Chel
Ix Chel
ReforgedSteel302
Ix Chel
Level 43
God Stats
3W - 5L
1,506 SR
Queue Stats
331W - 320L
1,505 Elo+
Party 1
Bellona
Bellona
Z3tch
Bellona
Level 61
God Stats
12W - 6L
1,686 SR
Queue Stats
193W - 199L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cheziit
Bakasura
13
5 / 3 / 1
8,112
579
4,925
13,577
5,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Geest86
Anhur
9
0 / 5 / 1
5,638
403
1,298
7,904
2,570
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 3
6,352
454
2,155
12,755
11,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 2 / 0
7,178
513
2,926
9,740
5,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 7 / 3
8,442
603
9,740
14,133
5,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BTGz
Poseidon
16
3 / 0 / 0
9,599
686
8,577
7,452
2,771
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Jediwing01
Artemis
12
4 / 2 / 2
7,394
528
9,382
4,946
1,707
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 0 / 7
7,729
552
3,391
6,715
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
9 / 4 / 2
9,752
697
14,986
10,233
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Z3tch
Bellona
14
2 / 3 / 5
8,287
592
5,000
13,103
7,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
9
Kills
21
22
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Poseidon
BTGz
Poseidon
3
0
0
3
L
Bakasura
Cheziit
Bakasura
5
3
1
1.83
L
Anhur
Geest86
Anhur
0
5
1
0.1
L
0
5
3
0.3
W
Artemis
Jediwing01
Artemis
4
2
2
2.5
W
3
0
7
6.5
W
9
4
2
2.5
L
0
2
0
0
W
Bellona
Z3tch
Bellona
2
3
5
1.5
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,044
Damage
41,336
58,109
Taken
42,449
30,678
Mitigated
23,009
10,850
Healing
11,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
BTGz
Poseidon
8,577
1,442
0
3,668
7,452
2,771
204
2,527
4,925
97,021
0
L
Bakasura
Cheziit
Bakasura
4,925
3,454
0
3,491
13,577
5,806
904
6,523
7,054
0
40,437
L
Anhur
Geest86
Anhur
1,298
1,045
0
455
7,904
2,570
86
1,677
6,227
0
16,552
L
2,155
658
0
576
12,755
11,838
148
4,262
8,493
21,029
0
W
Artemis
Jediwing01
Artemis
9,382
6,339
0
1,150
4,946
1,707
940
639
4,079
0
46,197
W
3,391
384
14
1,741
6,715
6,726
595
1,915
4,690
19,022
0
W
14,986
2,047
373
3,712
10,233
4,072
938
5,958
4,255
78,060
0
L
2,926
210
240
4,009
9,740
5,186
0
6,168
3,572
53,467
0
W
Bellona
Z3tch
Bellona
5,000
1,743
0
362
13,103
7,733
0
3,782
8,973
0
66,572
L
9,740
5,311
0
2,079
14,133
5,278
676
8,324
5,809
59,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,722
Gold Earned
42,761
329
Minions Killed
428
0
Camps Cleared
0
1,282,714
Distance Traveled
1,383,890
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,599
686
143
10
0
242,441
2
L
Bakasura
8,112
579
81
6
0
322,364
0
L
Anhur
5,638
403
21
2
0
196,385
0
L
Ymir
6,352
454
31
2
0
215,066
0
W
Artemis
7,394
528
60
4
0
236,841
0
W
Ymir
7,729
552
26
2
0
272,329
1
W
Ix Chel
9,752
697
107
8
0
289,483
1
L
Chang'e
7,178
513
98
7
0
286,300
5
W
Bellona
8,287
592
92
7
0
342,796
0
L
Sol
8,442
603
98
7
0
262,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role