Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Silver I
DucksMM8
Danzaburou
Silver I
Level 147
God Stats
2W - 4L
1,585 SR
Queue Stats
6W - 10L
1,510 MMR
Party 2
Thoth
Thoth
Gold V
GlizzyGuzlar
Thoth
Gold V
Level 123
God Stats
6W - 3L
1,534 SR
Queue Stats
84W - 82L
1,279 MMR
Party 1
Aphrodite
Aphrodite
Silver I
LIL_JESS_29
Aphrodite
Silver I
Level 147
God Stats
1W - 0L
1,650 SR
Queue Stats
6W - 10L
1,510 MMR
Party 2
Hercules
Hercules
Gold III
YeaISimp
Hercules
Gold III
Level 144
God Stats
4W - 4L
1,507 SR
Queue Stats
123W - 116L
1,536 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,555 SR
1,467 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,523 SR
1,516 MMR
Khepri
Khepri
Bronze III
AJShadmus
Khepri
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Rama
Rama
Gold I
Dshockvoo
Rama
Gold I
Level 84
God Stats
9W - 7L
1,650 SR
Queue Stats
167W - 157L
1,721 MMR
Party 3
Janus
Janus
Silver III
Noob18o07
Janus
Silver III
Level 69
God Stats
4W - 7L
1,325 SR
Queue Stats
127W - 126L
1,280 MMR
Party 3
King Arthur
King Arthur
Gold V
Xninja003X
King Arthur
Gold V
Level 155
God Stats
4W - 2L
1,606 SR
Queue Stats
21W - 19L
1,540 MMR
Solo
Pele
Pele
Gold IV
i a lv50 pooter
Pele
Gold IV
Level 128
God Stats
15W - 13L
1,536 SR
Queue Stats
115W - 121L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
8 / 0 / 3
6,581
658
7,021
6,567
2,516
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
DucksMM8
Danzaburou
10
2 / 2 / 3
5,974
597
4,786
5,704
2,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
3 / 0 / 2
6,118
612
4,884
2,932
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
LIL_JESS_29
Aphrodite
9
0 / 1 / 6
5,726
573
2,006
5,512
3,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
YeaISimp
Hercules
11
0 / 0 / 2
5,837
584
5,539
6,544
6,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MartichorasAo KuangBakasuraMorgan Le Fay

VS

Bans
SerqetAthenaHe BoGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AJShadmus
Khepri
7
0 / 2 / 3
4,744
474
2,484
6,272
4,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Rama
9
0 / 3 / 3
5,045
505
2,693
5,285
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Noob18o07
Janus
10
0 / 2 / 2
5,233
523
1,869
4,982
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Xninja003X
King Arthur
9
0 / 2 / 0
5,391
539
3,197
8,999
8,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

10
3 / 4 / 0
5,870
587
2,872
9,427
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
13
Kills
3
3
Deaths
13
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
3
9.5
L
Khepri
AJShadmus
Khepri
0
2
3
0.75
L
Rama
0
3
3
0.5
W
Danzaburou
DucksMM8
Danzaburou
2
2
3
1.75
W
3
0
2
4
W
Aphrodite
LIL_JESS_29
Aphrodite
0
1
6
3
L
Janus
Noob18o07
Janus
0
2
2
0.5
L
King Arthur
Xninja003X
King Arthur
0
2
0
0
W
Hercules
YeaISimp
Hercules
0
0
2
1
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,236
Damage
13,115
27,259
Taken
34,965
15,316
Mitigated
19,450
14,944
Healing
5,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,021
2,398
0
3,157
6,567
2,516
0
912
5,635
0
35,907
L
Khepri
AJShadmus
Khepri
2,484
445
0
815
6,272
4,297
0
1,224
5,048
13,925
0
L
Rama
2,693
2,185
0
1,283
5,285
1,847
0
660
4,625
0
34,098
W
Danzaburou
DucksMM8
Danzaburou
4,786
2,167
0
1,896
5,704
2,202
0
1,319
4,345
0
39,098
W
4,884
147
0
875
2,932
1,010
0
692
2,204
48,255
0
W
Aphrodite
LIL_JESS_29
Aphrodite
2,006
303
2,043
3,616
5,512
3,326
0
1,284
4,178
19,301
0
L
Janus
Noob18o07
Janus
1,869
131
0
1,265
4,982
1,664
0
3,471
1,511
35,406
0
L
King Arthur
Xninja003X
King Arthur
3,197
298
0
1,827
8,999
8,206
0
0
8,317
0
35,642
W
Hercules
YeaISimp
Hercules
5,539
1,225
0
3,357
6,544
6,262
0
0
6,544
0
42,041
L
2,872
1,004
0
399
9,427
3,436
0
1,535
7,859
0
41,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,236
Gold Earned
26,283
317
Minions Killed
296
0
Camps Cleared
0
994,748
Distance Traveled
969,969
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,581
658
65
7
0
243,921
2
L
Khepri
4,744
474
21
2
0
188,157
2
L
Rama
5,045
505
71
7
0
161,941
0
W
Danzaburou
5,974
597
53
5
0
174,618
2
W
Thoth
6,118
612
91
9
0
214,243
1
W
Aphrodite
5,726
573
33
3
0
163,384
2
L
Janus
5,233
523
66
7
0
195,296
4
L
King Arthur
5,391
539
62
6
0
192,009
1
W
Hercules
5,837
584
75
8
0
198,582
1
L
Pele
5,870
587
76
8
0
232,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role