Player Matchup

Gilgamesh
Gilgamesh
DarthVesskel
Gilgamesh
Level 146
God Stats
2W - 3L
1,412 SR
Queue Stats
147W - 195L
1,453 Elo+
Party 1
Ishtar
Ishtar
RockAith
Ishtar
Level 16
God Stats
0W - 1L
1,886 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Thoth
Thoth
TrashBirdMan
Thoth
Level 126
God Stats
0W - 1L
1,334 SR
Queue Stats
22W - 30L
1,371 Elo+
Party 1
Thor
Thor
WolfHunter117
Thor
Level 129
God Stats
0W - 1L
1,283 SR
Queue Stats
19W - 20L
1,622 Elo+
Party 1
Cu Chulainn
Cu Chulainn
cosmiclord1337
Cu Chulainn
Level 145
God Stats
0W - 1L
1,236 SR
Queue Stats
16W - 18L
1,505 Elo+
Party 1
Team Averages
Level 112
1,430 SR
1,490 Elo+

VS

Team Averages
Level 139
1,584 SR
1,514 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ncrosses
Sun Wukong
Level 107
God Stats
14W - 7L
1,515 SR
Queue Stats
686W - 628L
1,538 Elo+
Solo
Anubis
Anubis
NeoKabashi
Anubis
Level 145
God Stats
2W - 0L
1,686 SR
Queue Stats
25W - 26L
1,582 Elo+
Solo
Zeus
Zeus
RoaringFetus
Zeus
Level 127
God Stats
1W - 0L
1,721 SR
Queue Stats
11W - 8L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DarthVesskel
Gilgamesh
14
1 / 5 / 2
7,944
722
5,724
14,927
13,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
RockAith
Ishtar
12
0 / 5 / 1
7,133
648
4,224
11,488
4,316
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 6 / 0
8,407
764
8,846
10,446
4,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 2 / 0
7,877
716
3,422
7,501
5,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
cosmiclord1337
Cu Chulainn
14
1 / 4 / 2
8,010
728
10,708
14,635
15,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
5 / 1 / 7
9,529
866
10,814
9,397
5,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
 
Bacchus
15
0 / 0 / 10
8,197
745
7,163
12,476
15,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Ncrosses
Sun Wukong
16
4 / 0 / 6
9,003
818
7,730
10,138
10,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Anubis
NeoKabashi
Anubis
16
5 / 3 / 4
9,379
853
11,514
9,078
5,374
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
8 / 2 / 6
9,783
889
11,698
7,217
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
6
Kills
22
22
Deaths
6
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
7
8.5
W
Bacchus
 
Bacchus
0
0
10
5
L
Gilgamesh
DarthVesskel
Gilgamesh
1
5
2
0.4
W
Sun Wukong
Ncrosses
Sun Wukong
4
0
6
7
W
Anubis
NeoKabashi
Anubis
5
3
4
2.33
W
8
2
6
5.5
L
Ishtar
RockAith
Ishtar
0
5
1
0.1
L
2
6
0
0.33
L
2
2
0
1
L
Cu Chulainn
cosmiclord1337
Cu Chulainn
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,924
Damage
48,919
58,997
Taken
48,306
43,347
Mitigated
39,260
6,548
Healing
11,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,814
3,343
0
362
9,397
5,050
0
1,266
7,926
0
30,864
W
Bacchus
 
Bacchus
7,163
1,158
0
2,888
12,476
15,472
974
2,002
10,025
14,248
0
L
Gilgamesh
DarthVesskel
Gilgamesh
5,724
1,318
0
1,238
14,927
13,559
0
6,539
8,320
0
20,577
W
Sun Wukong
Ncrosses
Sun Wukong
7,730
1,257
0
3,914
10,138
10,025
182
2,562
7,366
0
28,762
W
Anubis
NeoKabashi
Anubis
11,514
257
0
4,214
9,078
5,374
1,376
1,316
7,534
46,530
0
W
11,698
1,701
0
507
7,217
3,339
1,614
1,700
5,517
37,078
0
L
Ishtar
RockAith
Ishtar
4,224
2,254
0
1,738
11,488
4,316
0
8,391
3,097
0
11,031
L
8,846
259
0
876
10,446
4,011
0
6,802
3,571
30,487
0
L
3,422
140
0
968
7,501
5,942
0
2,481
4,992
0
14,241
L
Cu Chulainn
cosmiclord1337
Cu Chulainn
10,708
1,048
0
1,728
14,635
15,519
0
5,944
8,642
0
32,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,371
Gold Earned
45,891
170
Minions Killed
245
0
Camps Cleared
0
1,127,451
Distance Traveled
1,213,704
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,529
866
44
4
0
245,950
0
W
Bacchus
8,197
745
16
1
0
263,080
4
L
Gilgamesh
7,944
722
24
2
0
233,242
0
W
Sun Wukong
9,003
818
57
5
0
272,119
0
W
Anubis
9,379
853
74
7
0
215,919
0
W
Zeus
9,783
889
54
5
0
216,636
4
L
Ishtar
7,133
648
19
2
0
206,524
0
L
Thoth
8,407
764
46
4
0
208,357
0
L
Thor
7,877
716
28
3
0
239,577
0
L
Cu Chulainn
8,010
728
53
5
0
239,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role