Player Matchup

Thanatos
Thanatos
DTrayford
Thanatos
Level 37
God Stats
13W - 19L
1,380 SR
Queue Stats
113W - 123L
1,370 Elo+
Solo
Heimdallr
Heimdallr
Eboracum7
Heimdallr
Level 46
God Stats
15W - 18L
1,531 SR
Queue Stats
43W - 56L
1,348 Elo+
Party 2
Baron Samedi
Baron Samedi
Exsanguinate906
Baron Samedi
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 30L
1,109 Elo+
Party 1
Danzaburou
Danzaburou
Shenron_06
Danzaburou
Level 41
God Stats
21W - 20L
1,491 SR
Queue Stats
45W - 58L
1,348 Elo+
Party 2
Bellona
Bellona
Siynergy
Bellona
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 1
Team Averages
Level 36
1,480 SR
1,335 Elo+

VS

Team Averages
Level 39
1,486 SR
1,423 Elo+
Atlas
Atlas
ForgedFolkvar
Atlas
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Hera
Hera
Kraken23-DK13
Hera
Level 66
God Stats
2W - 3L
1,584 SR
Queue Stats
393W - 392L
1,405 Elo+
Party 4
Cu Chulainn
Cu Chulainn
LOG1C_AF
Cu Chulainn
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 3
Mercury
Mercury
ManWithoutFears
Mercury
Level 46
God Stats
3W - 3L
1,292 SR
Queue Stats
32W - 42L
1,330 Elo+
Party 3
Medusa
Medusa
dthurston13
Medusa
Level 39
God Stats
57W - 53L
1,552 SR
Queue Stats
215W - 223L
1,381 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DTrayford
Thanatos
15
5 / 1 / 4
10,313
543
7,381
11,302
4,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
Eboracum7
Heimdallr
14
4 / 2 / 4
9,407
495
7,592
10,194
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Exsanguinate906
Baron Samedi
15
6 / 0 / 2
10,275
541
8,967
7,611
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Shenron_06
Danzaburou
14
3 / 3 / 6
9,938
523
11,211
15,794
6,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Siynergy
Bellona
14
1 / 3 / 1
9,074
478
2,839
11,884
11,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
7,354
387
5,700
14,282
13,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 0
7,984
420
5,689
8,722
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
LOG1C_AF
Cu Chulainn
11
3 / 2 / 1
7,872
414
4,290
8,672
4,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
2 / 5 / 1
7,205
379
4,938
9,394
3,226
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
14
2 / 4 / 3
8,018
422
6,963
15,130
5,887
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
19
Kills
9
9
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DTrayford
Thanatos
5
1
4
7
W
Heimdallr
Eboracum7
Heimdallr
4
2
4
3
W
Baron Samedi
Exsanguinate906
Baron Samedi
6
0
2
7
L
1
6
1
0.25
L
1
2
0
0.5
L
Cu Chulainn
LOG1C_AF
Cu Chulainn
3
2
1
1.75
L
2
5
1
0.5
W
Danzaburou
Shenron_06
Danzaburou
3
3
6
2
W
Bellona
Siynergy
Bellona
1
3
1
0.5
L
Medusa
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,990
Damage
27,580
56,785
Taken
56,200
32,084
Mitigated
30,656
17,768
Healing
8,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DTrayford
Thanatos
7,381
2,304
0
6,583
11,302
4,818
3,091
1,968
9,334
0
65,407
W
Heimdallr
Eboracum7
Heimdallr
7,592
2,833
0
1,030
10,194
4,571
4,018
3,226
6,968
0
49,606
W
Baron Samedi
Exsanguinate906
Baron Samedi
8,967
586
500
2,168
7,611
4,197
2,199
2,434
5,177
65,229
0
L
5,700
2,675
0
1,344
14,282
13,662
0
1,483
12,799
19,157
0
L
5,689
1,105
0
828
8,722
3,408
0
3,850
4,872
57,134
0
L
Cu Chulainn
LOG1C_AF
Cu Chulainn
4,290
1,869
0
2,211
8,672
4,473
314
674
7,998
0
35,644
L
4,938
3,134
0
1,279
9,394
3,226
0
641
8,752
0
32,971
W
Danzaburou
Shenron_06
Danzaburou
11,211
5,768
0
5,706
15,794
6,798
6,100
3,112
12,682
0
73,951
W
Bellona
Siynergy
Bellona
2,839
755
0
1,781
11,884
11,700
1,437
649
11,235
0
39,680
L
Medusa
6,963
3,156
0
2,527
15,130
5,887
568
2,319
12,811
0
52,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,007
Gold Earned
38,433
424
Minions Killed
303
0
Camps Cleared
0
1,775,951
Distance Traveled
1,448,485
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,313
543
92
5
0
446,297
0
W
Heimdallr
9,407
495
76
4
0
341,741
0
W
Baron Samedi
10,275
541
108
6
0
385,659
6
L
Atlas
7,354
387
29
2
0
290,058
0
L
Hera
7,984
420
90
5
0
296,390
3
L
Cu Chulainn
7,872
414
46
2
0
215,762
0
L
Mercury
7,205
379
58
3
0
290,296
1
W
Danzaburou
9,938
523
92
5
0
333,031
0
W
Bellona
9,074
478
56
3
0
269,223
0
L
Medusa
8,018
422
80
4
0
355,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role