Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Alexalex1716
Discordia
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 40L
1,754 Elo+
Party 1
Geb
Geb
CallMeCarlo
Geb
Level 152
God Stats
2W - 1L
1,641 SR
Queue Stats
156W - 164L
1,564 Elo+
Solo
Scylla
Scylla
Franjpg
Scylla
Level 145
God Stats
2W - 0L
1,816 SR
Queue Stats
39W - 27L
1,738 Elo+
Party 1
Ao Kuang
Ao Kuang
MrMengeche
Ao Kuang
Level 125
God Stats
6W - 2L
1,651 SR
Queue Stats
259W - 177L
1,799 Elo+
Party 1
Team Averages
Level 131
1,622 SR
1,671 Elo+

VS

Team Averages
Level 148
1,511 SR
1,506 Elo+
Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Agus28
Hou Yi
Level 159
God Stats
4W - 2L
1,557 SR
Queue Stats
78W - 66L
1,550 Elo+
Party 2
Fenrir
Fenrir
CrazyOkami
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,486 Elo+
Solo
Jing Wei
Jing Wei
M3irok
Jing Wei
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 56L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 1 / 6
7,880
788
6,955
10,659
13,917
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Alexalex1716
Discordia
14
4 / 0 / 6
8,349
835
13,600
6,121
3,262
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 2 / 11
7,735
774
5,291
10,693
14,217
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
Franjpg
Scylla
16
2 / 0 / 9
8,741
874
10,850
6,554
3,500
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ao Kuang
MrMengeche
Ao Kuang
15
7 / 2 / 6
8,519
852
10,358
13,788
20,799
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
1 / 3 / 2
7,560
756
10,098
12,538
11,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
 
Ishtar
13
0 / 4 / 1
6,649
665
4,345
9,748
4,753
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Hou Yi
Agus28
Hou Yi
14
2 / 2 / 2
7,728
773
8,786
8,655
4,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
CrazyOkami
Fenrir
11
2 / 5 / 0
6,837
684
4,586
10,711
13,996
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
M3irok
Jing Wei
14
0 / 4 / 2
7,102
710
9,956
8,978
4,664
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
18
Kills
5
5
Deaths
18
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
6
7
L
Vamana
 
Vamana
1
3
2
0.67
L
Ishtar
 
Ishtar
0
4
1
0.13
L
Hou Yi
Agus28
Hou Yi
2
2
2
1.5
W
Discordia
Alexalex1716
Discordia
4
0
6
7
W
1
2
11
3.25
L
Fenrir
CrazyOkami
Fenrir
2
5
0
0.4
W
Scylla
Franjpg
Scylla
2
0
9
6.5
L
Jing Wei
M3irok
Jing Wei
0
4
2
0.25
W
Ao Kuang
MrMengeche
Ao Kuang
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,054
Damage
37,771
47,815
Taken
50,630
55,695
Mitigated
38,972
17,807
Healing
16,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,955
1,094
2,786
3,313
10,659
13,917
0
0
10,659
0
15,762
L
Vamana
 
Vamana
10,098
4,147
1,780
2,946
12,538
11,121
0
8,361
3,932
0
18,126
L
Ishtar
 
Ishtar
4,345
2,528
808
2,274
9,748
4,753
0
8,580
915
0
16,190
L
Hou Yi
Agus28
Hou Yi
8,786
4,089
2,448
2,999
8,655
4,438
0
6,656
1,909
0
15,171
W
Discordia
Alexalex1716
Discordia
13,600
571
857
1,629
6,121
3,262
343
0
6,121
23,234
0
W
5,291
449
322
720
10,693
14,217
286
0
10,693
8,730
0
L
Fenrir
CrazyOkami
Fenrir
4,586
891
0
1,103
10,711
13,996
0
8,893
1,557
0
6,506
W
Scylla
Franjpg
Scylla
10,850
1,510
0
307
6,554
3,500
833
0
6,554
28,867
0
L
Jing Wei
M3irok
Jing Wei
9,956
4,783
1,406
850
8,978
4,664
0
6,580
2,218
0
21,317
W
Ao Kuang
MrMengeche
Ao Kuang
10,358
1,829
2,542
5,331
13,788
20,799
35
0
13,788
13,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,224
Gold Earned
35,876
104
Minions Killed
87
0
Camps Cleared
0
1,055,096
Distance Traveled
900,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,880
788
12
1
0
217,093
0
L
Vamana
7,560
756
10
1
0
212,326
0
L
Ishtar
6,649
665
18
2
0
166,522
0
L
Hou Yi
7,728
773
18
2
0
185,670
0
W
Discordia
8,349
835
18
2
0
223,248
0
W
Geb
7,735
774
4
0
0
193,088
0
L
Fenrir
6,837
684
4
0
0
170,252
0
W
Scylla
8,741
874
53
5
0
217,136
0
L
Jing Wei
7,102
710
37
4
0
165,319
0
W
Ao Kuang
8,519
852
17
2
0
204,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role