Player Matchup

Surtr
Surtr
EclipticQuasar
Surtr
Level 18
God Stats
2W - 10L
1,345 SR
Queue Stats
50W - 58L
1,340 Elo+
Party 2
Zeus
Zeus
FallenHexis
Zeus
Level 25
God Stats
2W - 1L
1,304 SR
Queue Stats
29W - 20L
1,505 Elo+
Party 2
Sun Wukong
Sun Wukong
Irishyyy
Sun Wukong
Level 61
God Stats
2W - 0L
1,745 SR
Queue Stats
16W - 14L
1,302 Elo+
Party 2
Olorun
Olorun
Klyden07
Olorun
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 24L
1,127 Elo+
Party 2
Chernobog
Chernobog
TTVGamergodZeke
Chernobog
Level 49
God Stats
7W - 5L
1,503 SR
Queue Stats
27W - 27L
1,219 Elo+
Party 2
Team Averages
Level 32
1,479 SR
1,299 Elo+

VS

Team Averages
Level 17
1,511 SR
1,595 Elo+
Nemesis
Nemesis
BtrMls
Nemesis
Level 18
God Stats
2W - 5L
1,557 SR
Queue Stats
37W - 54L
1,430 Elo+
Solo
Ymir
Ymir
DaddysMoney
Ymir
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Solo
Hou Yi
Hou Yi
GLHaveFun8980
Hou Yi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,772 Elo+
Party 1
Sobek
Sobek
KumbhaCosby
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,772 Elo+
Party 1
Sol
Sol
yulexiaofeng
Sol
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
4,997
833
4,013
5,660
3,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 0
4,986
831
2,622
1,976
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Irishyyy
Sun Wukong
11
2 / 0 / 1
5,099
850
3,894
4,475
2,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Klyden07
Olorun
10
1 / 0 / 2
5,184
864
2,450
3,398
1,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
TTVGamergodZeke
Chernobog
10
1 / 1 / 3
5,022
837
3,607
3,788
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BtrMls
Nemesis
10
2 / 1 / 0
5,093
849
1,989
4,641
1,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 0 / 0
4,090
682
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 0 / 0
5,305
884
3,928
4,400
1,740
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8
0 / 4 / 0
4,284
714
2,740
6,539
5,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 1
4,982
830
5,316
5,499
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
6
Kills
3
3
Deaths
6
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BtrMls
Nemesis
2
1
0
2
L
0
0
0
0
W
1
1
4
3
W
1
1
0
1
L
1
0
0
1
W
Sun Wukong
Irishyyy
Sun Wukong
2
0
1
2.5
W
Olorun
Klyden07
Olorun
1
0
2
2
L
0
4
0
0
W
Chernobog
TTVGamergodZeke
Chernobog
1
1
3
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,586
Damage
13,973
19,297
Taken
21,079
10,049
Mitigated
11,568
2,051
Healing
5,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BtrMls
Nemesis
1,989
913
0
1,272
4,641
1,929
0
807
3,804
0
8,922
L
0
0
0
0
0
0
0
0
0
0
0
W
4,013
1,648
0
371
5,660
3,789
0
2,522
3,138
226
10,874
W
2,622
184
0
219
1,976
708
446
247
1,729
12,277
0
L
3,928
1,972
0
1,178
4,400
1,740
27
698
3,678
0
22,302
W
Sun Wukong
Irishyyy
Sun Wukong
3,894
859
0
893
4,475
2,471
0
1,272
3,203
0
16,086
W
Olorun
Klyden07
Olorun
2,450
1,297
170
366
3,398
1,606
288
1,875
1,523
11,640
773
L
2,740
58
0
619
6,539
5,927
0
2,491
3,918
4,927
0
W
Chernobog
TTVGamergodZeke
Chernobog
3,607
2,560
0
32
3,788
1,475
0
2,140
1,648
0
8,776
L
5,316
2,306
0
2,086
5,499
1,972
0
822
4,677
17,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,288
Gold Earned
23,754
124
Minions Killed
115
0
Camps Cleared
0
593,593
Distance Traveled
453,954
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,093
849
22
4
0
112,841
0
L
Ymir
4,090
682
0
0
0
0
0
W
Surtr
4,997
833
24
4
0
127,925
0
W
Zeus
4,986
831
28
5
0
104,992
0
L
Hou Yi
5,305
884
50
8
0
107,223
0
W
Sun Wukong
5,099
850
26
4
0
138,651
0
W
Olorun
5,184
864
28
5
0
103,755
0
L
Sobek
4,284
714
5
1
0
117,432
0
W
Chernobog
5,022
837
18
3
0
118,270
1
L
Sol
4,982
830
38
6
0
116,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role