Player Matchup

Nox
Nox
BetterThanLoL
Nox
Level 97
God Stats
0W - 1L
1,272 SR
Queue Stats
13W - 10L
1,665 Elo+
Party 2
Ganesha
Ganesha
MissTwerkSum
Ganesha
Level 117
God Stats
1W - 4L
1,734 SR
Queue Stats
125W - 90L
1,680 Elo+
Party 2
Ishtar
Ishtar
soyboyxd69
Ishtar
Level 37
God Stats
1W - 1L
1,702 SR
Queue Stats
6W - 6L
1,627 Elo+
Party 2
Team Averages
Level 84
1,569 SR
1,658 Elo+

VS

Team Averages
Level 64
1,572 SR
1,572 Elo+
Bacchus
Bacchus
HJL96
Bacchus
Level 42
God Stats
5W - 2L
1,784 SR
Queue Stats
96W - 74L
1,583 Elo+
Party 1
Anubis
Anubis
ShadeZepp
Anubis
Level 120
God Stats
7W - 5L
1,432 SR
Queue Stats
134W - 129L
1,529 Elo+
Solo
Amaterasu
Amaterasu
zNoee
Amaterasu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 77L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
9,783
753
11,579
10,551
4,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
MissTwerkSum
Ganesha
14
1 / 3 / 7
9,527
733
9,048
16,348
15,074
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
soyboyxd69
Ishtar
13
3 / 5 / 3
9,360
720
9,750
13,957
5,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HJL96
Bacchus
15
2 / 3 / 8
10,281
791
9,219
14,750
21,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Anubis
ShadeZepp
Anubis
17
3 / 3 / 7
10,633
818
14,363
8,146
4,612
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
zNoee
Amaterasu
16
6 / 2 / 2
10,710
824
10,585
13,980
13,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
8
Kills
11
11
Deaths
8
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
Bacchus
HJL96
Bacchus
2
3
8
2
L
Ganesha
MissTwerkSum
Ganesha
1
3
7
1.5
W
Anubis
ShadeZepp
Anubis
3
3
7
2.17
L
Ishtar
soyboyxd69
Ishtar
3
5
3
0.9
W
Amaterasu
zNoee
Amaterasu
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,377
Damage
34,167
40,856
Taken
36,876
25,316
Mitigated
39,659
6,812
Healing
9,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,579
2,069
0
1,334
10,551
4,857
90
6,347
3,943
29,886
0
W
Bacchus
HJL96
Bacchus
9,219
970
0
3,626
14,750
21,115
298
9,146
5,604
22,759
0
L
Ganesha
MissTwerkSum
Ganesha
9,048
1,999
1,862
2,121
16,348
15,074
0
9,076
6,834
27,375
0
W
Anubis
ShadeZepp
Anubis
14,363
371
0
2,672
8,146
4,612
1,371
4,562
3,584
69,918
0
L
Ishtar
soyboyxd69
Ishtar
9,750
6,174
0
1,495
13,957
5,385
0
8,189
5,444
0
28,505
W
Amaterasu
zNoee
Amaterasu
10,585
5,165
0
3,149
13,980
13,932
1,029
6,995
6,985
0
34,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,670
Gold Earned
31,624
135
Minions Killed
178
0
Camps Cleared
0
690,510
Distance Traveled
708,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,783
753
80
6
0
228,842
0
W
Bacchus
10,281
791
30
2
0
238,377
0
L
Ganesha
9,527
733
1
0
0
238,894
0
W
Anubis
10,633
818
103
8
0
221,089
0
L
Ishtar
9,360
720
54
4
0
222,774
0
W
Amaterasu
10,710
824
45
3
0
248,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role