Player Matchup

Yu Huang
Yu Huang
BetterThanLoL
Yu Huang
Level 97
God Stats
3W - 1L
1,308 SR
Queue Stats
13W - 10L
1,638 Elo+
Party 2
Cthulhu
Cthulhu
MissTwerkSum
Cthulhu
Level 117
God Stats
7W - 4L
1,355 SR
Queue Stats
125W - 90L
1,673 Elo+
Party 2
Ishtar
Ishtar
soyboyxd69
Ishtar
Level 37
God Stats
1W - 1L
1,605 SR
Queue Stats
6W - 6L
1,586 Elo+
Party 2
Team Averages
Level 84
1,423 SR
1,632 Elo+

VS

Team Averages
Level 119
1,493 SR
1,545 Elo+
Fenrir
Fenrir
InMyPlums
Fenrir
Level 127
God Stats
0W - 1L
1,469 SR
Queue Stats
41W - 32L
1,540 Elo+
Party 1
Cupid
Cupid
OldCorl
Cupid
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 43L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
Withakay
Sylvanus
Level 126
God Stats
1W - 6L
1,510 SR
Queue Stats
48W - 43L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BetterThanLoL
Yu Huang
13
4 / 1 / 5
7,934
793
9,720
6,689
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
MissTwerkSum
Cthulhu
11
4 / 2 / 5
7,669
767
8,723
11,277
13,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
soyboyxd69
Ishtar
12
2 / 3 / 7
7,364
736
9,219
9,240
4,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
InMyPlums
Fenrir
10
1 / 6 / 3
6,669
667
3,621
11,979
9,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
OldCorl
Cupid
13
4 / 2 / 2
7,525
753
9,044
10,831
4,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Withakay
Sylvanus
11
1 / 2 / 4
7,141
714
5,818
10,318
8,409
Mystical Earring

Mystical Earring

+15
Mp 5

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
10
Kills
6
6
Deaths
10
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
BetterThanLoL
Yu Huang
4
1
5
6.5
L
Fenrir
InMyPlums
Fenrir
1
6
3
0.42
W
Cthulhu
MissTwerkSum
Cthulhu
4
2
5
3.25
L
Cupid
OldCorl
Cupid
4
2
2
2.5
L
Sylvanus
Withakay
Sylvanus
1
2
4
1.5
W
Ishtar
soyboyxd69
Ishtar
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,662
Damage
18,483
27,206
Taken
33,128
20,856
Mitigated
23,020
3,971
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
BetterThanLoL
Yu Huang
9,720
1,176
0
1,533
6,689
3,360
225
1,026
5,508
29,480
0
L
Fenrir
InMyPlums
Fenrir
3,621
732
0
1,013
11,979
9,644
0
6,328
5,411
0
15,989
W
Cthulhu
MissTwerkSum
Cthulhu
8,723
1,527
339
512
11,277
13,468
130
2,540
8,510
23,494
0
L
Cupid
OldCorl
Cupid
9,044
4,199
846
1,475
10,831
4,967
0
5,674
4,811
0
25,000
L
Sylvanus
Withakay
Sylvanus
5,818
1,561
2,266
2,398
10,318
8,409
0
5,584
4,450
17,608
0
W
Ishtar
soyboyxd69
Ishtar
9,219
6,372
0
1,587
9,240
4,028
0
2,311
6,693
0
25,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,967
Gold Earned
21,335
116
Minions Killed
95
0
Camps Cleared
0
530,115
Distance Traveled
507,258
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,934
793
58
6
0
194,748
0
L
Fenrir
6,669
667
25
3
0
173,555
2
W
Cthulhu
7,669
767
21
2
0
169,650
0
L
Cupid
7,525
753
48
5
0
182,165
3
L
Sylvanus
7,141
714
22
2
0
151,538
0
W
Ishtar
7,364
736
37
4
0
165,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role