Player Matchup

Da Ji
Da Ji
AGonzz_126
Da Ji
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 109L
1,564 Elo+
Party 2
Vamana
Vamana
FleeingHydra1
Vamana
Level 156
God Stats
1W - 1L
1,270 SR
Queue Stats
81W - 89L
1,527 Elo+
Solo
Skadi
Skadi
KJ_Wayne
Skadi
Level 109
God Stats
8W - 11L
1,262 SR
Queue Stats
203W - 205L
1,580 Elo+
Party 2
Cthulhu
Cthulhu
Masoniite
Cthulhu
Level 132
God Stats
2W - 4L
1,480 SR
Queue Stats
33W - 37L
1,532 Elo+
Solo
Ix Chel
Ix Chel
dukefan1431
Ix Chel
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 148L
1,551 Elo+
Party 2
Team Averages
Level 136
1,402 SR
1,551 Elo+

VS

Team Averages
Level 132
1,536 SR
1,534 Elo+
Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
AJkevin123
Bakasura
Level 153
God Stats
1W - 2L
1,214 SR
Queue Stats
825W - 720L
1,601 Elo+
Party 1
Apollo
Apollo
AJsanti132
Apollo
Level 200
God Stats
12W - 5L
1,817 SR
Queue Stats
1,074W - 930L
1,581 Elo+
Party 1
Sylvanus
Sylvanus
DarkChainFire
Sylvanus
Level 86
God Stats
6W - 2L
1,557 SR
Queue Stats
475W - 424L
1,472 Elo+
Party 1
Atlas
Atlas
Vaerton
Atlas
Level 102
God Stats
23W - 21L
1,591 SR
Queue Stats
242W - 199L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
2 / 3 / 1
7,877
563
6,704
13,127
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 2 / 0
7,785
556
11,424
14,369
11,487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
KJ_Wayne
Skadi
11
0 / 6 / 2
7,029
502
6,274
10,821
3,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
Masoniite
Cthulhu
11
2 / 1 / 3
6,921
494
6,450
8,788
6,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
dukefan1431
Ix Chel
14
3 / 5 / 1
8,623
616
7,590
10,215
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 1 / 1
8,453
604
10,184
13,808
6,202
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
AJkevin123
Bakasura
16
8 / 1 / 5
9,397
671
13,872
13,708
6,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
AJsanti132
Apollo
14
5 / 2 / 3
8,896
635
8,576
10,171
4,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
DarkChainFire
Sylvanus
12
1 / 2 / 4
6,933
495
4,920
11,190
5,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Vaerton
Atlas
10
1 / 2 / 4
7,092
507
3,825
8,539
8,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
8
Kills
17
17
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
1
2.5
L
Da Ji
2
3
1
0.83
W
Bakasura
AJkevin123
Bakasura
8
1
5
10.5
W
Apollo
AJsanti132
Apollo
5
2
3
3.25
W
Sylvanus
DarkChainFire
Sylvanus
1
2
4
1.5
L
1
2
0
0.5
L
Skadi
KJ_Wayne
Skadi
0
6
2
0.17
L
Cthulhu
Masoniite
Cthulhu
2
1
3
3.5
W
Atlas
Vaerton
Atlas
1
2
4
1.5
L
Ix Chel
dukefan1431
Ix Chel
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,442
Damage
41,377
57,320
Taken
57,416
30,627
Mitigated
31,263
7,632
Healing
23,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,184
2,984
0
9,197
13,808
6,202
2,988
322
13,486
70,854
0
L
Da Ji
6,704
1,754
0
512
13,127
5,409
0
2,184
10,361
0
54,035
W
Bakasura
AJkevin123
Bakasura
13,872
9,315
0
3,901
13,708
6,218
73
3,450
10,258
0
76,282
W
Apollo
AJsanti132
Apollo
8,576
5,319
0
3,372
10,171
4,407
1,335
2,342
7,829
0
63,080
W
Sylvanus
DarkChainFire
Sylvanus
4,920
919
1,078
4,046
11,190
5,523
192
6,267
4,923
30,103
0
L
11,424
5,674
0
4,244
14,369
11,487
155
9,283
4,696
0
61,284
L
Skadi
KJ_Wayne
Skadi
6,274
2,289
0
665
10,821
3,390
802
1,710
8,736
0
55,955
L
Cthulhu
Masoniite
Cthulhu
6,450
775
146
1,038
8,788
6,576
0
2,300
5,945
28,705
0
W
Atlas
Vaerton
Atlas
3,825
1,309
0
1,834
8,539
8,913
70
1,659
6,880
15,769
245
L
Ix Chel
dukefan1431
Ix Chel
7,590
1,053
139
888
10,215
3,765
0
2,676
6,264
60,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,235
Gold Earned
40,771
436
Minions Killed
417
0
Camps Cleared
0
1,415,181
Distance Traveled
1,436,099
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,453
604
111
8
0
262,131
1
L
Da Ji
7,877
563
80
6
0
300,168
0
W
Bakasura
9,397
671
142
10
0
355,733
2
W
Apollo
8,896
635
109
8
0
278,472
5
W
Sylvanus
6,933
495
48
3
0
248,523
1
L
Vamana
7,785
556
100
7
0
303,824
0
L
Skadi
7,029
502
101
7
0
263,561
4
L
Cthulhu
6,921
494
34
2
0
306,242
4
W
Atlas
7,092
507
7
1
0
291,240
3
L
Ix Chel
8,623
616
121
9
0
241,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role