Player Matchup

King Arthur
King Arthur
DeeJoe19
King Arthur
Level 129
God Stats
4W - 5L
1,290 SR
Queue Stats
438W - 441L
1,442 Elo+
Solo
Hera
Hera
DreadedLergy
Hera
Level 148
God Stats
0W - 1L
1,763 SR
Queue Stats
6W - 16L
1,397 Elo+
Party 1
Terra
Terra
OliverSkeew
Terra
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,483 Elo+
Party 1
Set
Set
Skadith
Set
Level 121
God Stats
0W - 1L
1,830 SR
Queue Stats
11W - 13L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
ThePoquah
Danzaburou
Level 109
God Stats
0W - 1L
1,544 SR
Queue Stats
12W - 14L
1,562 Elo+
Party 1
Team Averages
Level 129
1,585 SR
1,477 Elo+

VS

Team Averages
Level 112
1,571 SR
1,722 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BitHero8
Sol
Level 115
God Stats
2W - 1L
1,637 SR
Queue Stats
35W - 17L
1,772 Elo+
Party 2
Yu Huang
Yu Huang
Caamorajr
Yu Huang
Level 109
God Stats
1W - 0L
1,365 SR
Queue Stats
27W - 12L
1,800 Elo+
Party 2
Cabrakan
Cabrakan
Glarko
Cabrakan
Level 83
God Stats
1W - 0L
1,852 SR
Queue Stats
28W - 20L
1,754 Elo+
Party 2
Sobek
Sobek
JAKEZERO
Sobek
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 12L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeeJoe19
King Arthur
16
0 / 4 / 9
8,582
660
6,117
16,208
22,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 5 / 7
9,214
709
18,886
10,881
6,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 3 / 6
7,850
604
6,830
18,383
22,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
16
6 / 5 / 5
9,511
732
12,007
13,777
10,194
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
ThePoquah
Danzaburou
16
4 / 4 / 6
9,646
742
15,631
13,471
7,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
2 / 2 / 16
10,695
823
8,671
13,751
13,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 2 / 12
10,067
774
20,272
12,487
5,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yu Huang
Caamorajr
Yu Huang
19
8 / 0 / 12
10,946
842
14,256
6,521
3,736
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cabrakan
Glarko
Cabrakan
15
5 / 6 / 12
9,604
739
11,778
20,073
17,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
JAKEZERO
Sobek
16
2 / 2 / 16
10,402
800
11,426
17,836
28,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
89
12
Kills
21
21
Deaths
12
33
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
16
5
W
4
2
12
5
W
Yu Huang
Caamorajr
Yu Huang
8
0
12
14
L
King Arthur
DeeJoe19
King Arthur
0
4
9
1.13
L
2
5
7
1.1
W
Cabrakan
Glarko
Cabrakan
5
6
12
1.83
W
Sobek
JAKEZERO
Sobek
2
2
16
5
L
0
3
6
1
L
Set
6
5
5
1.7
L
Danzaburou
ThePoquah
Danzaburou
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,471
Damage
66,403
72,720
Taken
70,668
68,687
Mitigated
69,250
24,571
Healing
33,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,671
770
8,280
7,280
13,751
13,600
56
6,377
6,824
18,644
0
W
20,272
5,805
1,717
5,682
12,487
5,990
1,234
5,464
6,756
51,532
0
W
Yu Huang
Caamorajr
Yu Huang
14,256
1,735
335
890
6,521
3,736
214
1,982
4,399
34,539
0
L
King Arthur
DeeJoe19
King Arthur
6,117
0
1,399
2,768
16,208
22,742
0
13,912
2,296
0
15,055
L
18,886
5,077
595
668
10,881
6,004
22
10,296
585
40,780
0
W
Cabrakan
Glarko
Cabrakan
11,778
1,842
239
3,877
20,073
17,063
27
5,728
14,149
20,568
0
W
Sobek
JAKEZERO
Sobek
11,426
1,011
1,184
4,506
17,836
28,861
0
4,631
12,824
19,181
0
L
6,830
922
6,760
4,815
18,383
22,136
0
17,385
998
10,065
0
L
Set
12,007
4,823
975
2,412
13,777
10,194
0
12,187
1,590
0
23,694
L
Danzaburou
ThePoquah
Danzaburou
15,631
7,109
1,627
2,552
13,471
7,611
0
12,623
848
0
29,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,803
Gold Earned
51,714
151
Minions Killed
171
0
Camps Cleared
0
1,288,587
Distance Traveled
1,329,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,695
823
25
2
0
257,594
0
W
Sol
10,067
774
68
5
0
236,775
0
W
Yu Huang
10,946
842
48
4
0
310,544
0
L
King Arthur
8,582
660
17
1
0
256,044
0
L
Hera
9,214
709
53
4
0
248,594
0
W
Cabrakan
9,604
739
17
1
0
250,844
0
W
Sobek
10,402
800
13
1
0
273,519
0
L
Terra
7,850
604
15
1
0
263,092
0
L
Set
9,511
732
27
2
0
263,756
0
L
Danzaburou
9,646
742
39
3
0
257,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role