Player Matchup

Maui
Maui
 
Maui
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JegerEvee
Anubis
Level 158
God Stats
7W - 10L
1,532 SR
Queue Stats
106W - 102L
1,512 Elo+
Party 2
Charybdis
Charybdis
OnlyBurzum
Charybdis
Level 206
God Stats
152W - 115L
1,551 SR
Queue Stats
199W - 183L
1,529 Elo+
Party 2
Hercules
Hercules
XanderWasTaken
Hercules
Level 157
God Stats
2W - 1L
1,717 SR
Queue Stats
197W - 170L
1,599 Elo+
Solo
Thanatos
Thanatos
XxRedSwatxX5
Thanatos
Level 127
God Stats
11W - 15L
1,538 SR
Queue Stats
67W - 70L
1,553 Elo+
Solo
Team Averages
Level 161
1,567 SR
1,539 Elo+

VS

Team Averages
Level 107
1,476 SR
1,531 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BlackFNNino
Atlas
Level 25
God Stats
7W - 2L
1,685 SR
Queue Stats
432W - 414L
1,586 Elo+
Party 1
Ix Chel
Ix Chel
Dre 360 Avila
Ix Chel
Level 121
God Stats
11W - 11L
1,497 SR
Queue Stats
66W - 71L
1,499 Elo+
Solo
King Arthur
King Arthur
Traumatized XI
King Arthur
Level 158
God Stats
2W - 3L
1,200 SR
Queue Stats
634W - 587L
1,554 Elo+
Party 1
Set
Set
assassinwrath24
Set
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
335W - 299L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
0 / 3 / 2
6,347
453
2,116
11,713
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
JegerEvee
Anubis
13
3 / 1 / 1
7,898
564
8,282
8,901
5,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
OnlyBurzum
Charybdis
13
1 / 4 / 0
7,200
514
4,701
10,421
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
14
1 / 1 / 0
7,880
563
7,923
13,770
13,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
XxRedSwatxX5
Thanatos
11
0 / 3 / 2
6,827
488
5,703
12,733
4,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
5 / 0 / 3
8,788
628
10,619
9,801
3,920
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 2
6,220
444
4,865
8,533
5,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
13
3 / 2 / 0
7,587
542
6,859
6,697
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

King Arthur
Traumatized XI
King Arthur
13
0 / 0 / 2
7,743
553
9,038
13,141
15,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 2 / 0
7,676
548
5,952
12,119
5,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
12
12
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
3
2
0.33
W
Hou Yi
 
Hou Yi
5
0
3
6.5
W
1
1
2
2
W
Ix Chel
3
2
0
1.5
L
Anubis
JegerEvee
Anubis
3
1
1
3.5
L
Charybdis
OnlyBurzum
Charybdis
1
4
0
0.25
W
King Arthur
Traumatized XI
King Arthur
0
0
2
1
L
Hercules
1
1
0
1
L
Thanatos
XxRedSwatxX5
Thanatos
0
3
2
0.33
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,725
Damage
37,333
57,538
Taken
50,291
38,643
Mitigated
32,358
24,450
Healing
12,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,116
931
0
2,855
11,713
11,527
0
4,279
7,423
18,565
0
W
Hou Yi
 
Hou Yi
10,619
5,890
0
4,495
9,801
3,920
465
2,578
7,223
0
69,900
W
4,865
2,066
279
2,761
8,533
5,884
0
3,049
5,484
21,342
0
W
Ix Chel
6,859
568
601
1,345
6,697
1,887
0
2,346
4,351
64,452
0
L
Anubis
JegerEvee
Anubis
8,282
771
0
4,513
8,901
5,008
399
4,159
4,742
68,032
0
L
Charybdis
OnlyBurzum
Charybdis
4,701
2,186
0
3,941
10,421
3,826
0
1,063
9,358
0
58,526
W
King Arthur
Traumatized XI
King Arthur
9,038
975
0
1,625
13,141
15,598
0
372
12,769
1,530
65,070
L
Hercules
7,923
3,720
0
6,240
13,770
13,418
0
1,853
11,917
0
66,150
L
Thanatos
XxRedSwatxX5
Thanatos
5,703
1,645
0
6,901
12,733
4,864
0
1,369
11,364
0
53,285
W
5,952
3,420
0
1,846
12,119
5,069
0
2,053
10,066
0
66,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,152
Gold Earned
38,014
446
Minions Killed
461
0
Camps Cleared
0
1,393,644
Distance Traveled
1,481,886
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,347
453
21
2
0
281,850
2
W
Hou Yi
8,788
628
104
7
0
275,855
2
W
Atlas
6,220
444
20
1
0
288,925
4
W
Ix Chel
7,587
542
112
8
0
290,765
0
L
Anubis
7,898
564
115
8
0
250,050
0
L
Charybdis
7,200
514
107
8
0
239,806
0
W
King Arthur
7,743
553
120
9
0
308,633
5
L
Hercules
7,880
563
120
9
0
297,342
2
L
Thanatos
6,827
488
83
6
0
324,596
3
W
Set
7,676
548
105
8
0
317,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role