Player Matchup

Nemesis
Nemesis
Chief_Shumpfan
Nemesis
Level 51
God Stats
3W - 2L
1,295 SR
Queue Stats
165W - 150L
1,317 Elo+
Party 1
Kuzenbo
Kuzenbo
LoganCI17
Kuzenbo
Level 16
God Stats
6W - 5L
1,414 SR
Queue Stats
73W - 64L
1,301 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MigrantLord
Morgan Le Fay
Level 13
God Stats
5W - 4L
1,645 SR
Queue Stats
129W - 94L
1,267 Elo+
Party 1
Team Averages
Level 27
1,451 SR
1,295 Elo+

VS

Team Averages
Level 30
1,372 SR
1,312 Elo+
Ravana
Ravana
JeweliousThunder
Ravana
Level 46
God Stats
0W - 1L
1,448 SR
Queue Stats
10W - 16L
1,280 Elo+
Party 2
Charybdis
Charybdis
Vithrix
Charybdis
Level 23
God Stats
2W - 2L
1,501 SR
Queue Stats
3W - 4L
1,461 Elo+
Party 2
Bacchus
Bacchus
simpLlcity
Bacchus
Level 22
God Stats
0W - 2L
1,167 SR
Queue Stats
1W - 6L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 9
11,964
855
15,223
12,256
7,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
LoganCI17
Kuzenbo
18
11 / 0 / 13
13,329
952
11,871
16,072
23,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
MigrantLord
Morgan Le Fay
15
5 / 4 / 14
10,760
769
17,881
13,530
5,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 2
8,781
627
8,228
18,304
6,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
Vithrix
Charybdis
14
0 / 9 / 4
8,996
643
11,642
19,040
6,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
simpLlcity
Bacchus
14
4 / 7 / 1
9,859
704
12,919
19,160
11,674
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
26
Kills
5
5
Deaths
26
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
10
1
9
14.5
L
1
10
2
0.2
W
Kuzenbo
LoganCI17
Kuzenbo
11
0
13
17.5
W
Morgan Le Fay
MigrantLord
Morgan Le Fay
5
4
14
3
L
Charybdis
Vithrix
Charybdis
0
9
4
0.22
L
Bacchus
simpLlcity
Bacchus
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,975
Damage
32,789
41,858
Taken
56,504
36,029
Mitigated
24,207
7,811
Healing
8,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,223
5,057
0
2,056
12,256
7,141
1,323
2,471
9,785
0
40,632
L
8,228
1,584
0
2,196
18,304
6,183
153
8,897
8,950
0
32,458
W
Kuzenbo
LoganCI17
Kuzenbo
11,871
5,200
2,388
2,430
16,072
23,462
708
4,373
11,482
39,067
0
W
Morgan Le Fay
MigrantLord
Morgan Le Fay
17,881
3,691
85
852
13,530
5,426
426
5,894
7,636
37,393
0
L
Charybdis
Vithrix
Charybdis
11,642
4,990
0
3,677
19,040
6,350
82
10,381
8,224
0
45,902
L
Bacchus
simpLlcity
Bacchus
12,919
1,538
0
3,106
19,160
11,674
0
10,568
8,275
39,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,053
Gold Earned
27,636
143
Minions Killed
137
0
Camps Cleared
0
777,505
Distance Traveled
652,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,964
855
47
3
0
272,906
0
L
Ravana
8,781
627
34
2
0
226,125
0
W
Kuzenbo
13,329
952
52
4
0
274,025
0
W
Morgan Le Fay
10,760
769
44
3
0
230,574
0
L
Charybdis
8,996
643
65
5
0
200,140
0
L
Bacchus
9,859
704
38
3
0
226,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role