Player Matchup

Fenrir
Fenrir
NayibT
Fenrir
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 48L
1,734 Elo+
Party 2
Hachiman
Hachiman
ORNIJX
Hachiman
Level 26
God Stats
6W - 6L
1,525 SR
Queue Stats
174W - 139L
1,770 Elo+
Party 2
Baron Samedi
Baron Samedi
Rayang14
Baron Samedi
Level 141
God Stats
12W - 10L
1,761 SR
Queue Stats
280W - 246L
1,557 Elo+
Party 2
Team Averages
Level 104
1,595 SR
1,687 Elo+

VS

Team Averages
Level 105
1,719 SR
1,574 Elo+
Hou Yi
Hou Yi
LazyNarwhal
Hou Yi
Level 120
God Stats
4W - 1L
1,695 SR
Queue Stats
20W - 9L
1,500 Elo+
Solo
Scylla
Scylla
MrMonette
Scylla
Level 88
God Stats
8W - 2L
1,964 SR
Queue Stats
36W - 32L
1,590 Elo+
Party 1
Ymir
Ymir
RebornXO
Ymir
Level 108
God Stats
2W - 1L
1,499 SR
Queue Stats
83W - 68L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NayibT
Fenrir
15
1 / 1 / 1
9,095
650
7,888
14,476
15,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hachiman
ORNIJX
Hachiman
13
1 / 6 / 1
8,744
625
8,515
11,169
4,011
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Rayang14
Baron Samedi
13
0 / 6 / 1
8,599
614
11,043
11,006
5,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
7 / 1 / 2
11,379
813
11,579
7,569
3,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Scylla
MrMonette
Scylla
17
6 / 1 / 7
10,773
770
13,653
10,650
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
16
0 / 0 / 13
10,804
772
6,701
19,036
23,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
13
13
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
7
1
2
8
W
Scylla
MrMonette
Scylla
6
1
7
9.5
L
Fenrir
NayibT
Fenrir
1
1
1
1.5
L
Hachiman
ORNIJX
Hachiman
1
6
1
0.25
L
Baron Samedi
Rayang14
Baron Samedi
0
6
1
0.08
W
Ymir
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,446
Damage
31,933
36,651
Taken
37,255
25,002
Mitigated
31,399
5,499
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
11,579
6,977
0
2,430
7,569
3,489
2,111
1,196
6,180
0
63,371
W
Scylla
MrMonette
Scylla
13,653
1,887
0
1,429
10,650
4,177
740
3,089
7,387
58,415
0
L
Fenrir
NayibT
Fenrir
7,888
1,522
0
1,797
14,476
15,061
0
5,741
8,735
0
27,131
L
Hachiman
ORNIJX
Hachiman
8,515
4,160
0
1,278
11,169
4,011
0
7,442
3,727
0
35,981
L
Baron Samedi
Rayang14
Baron Samedi
11,043
171
484
1,940
11,006
5,930
0
7,284
3,722
37,210
0
W
Ymir
6,701
1,147
2,698
4,934
19,036
23,733
0
6,297
12,202
12,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,438
Gold Earned
32,956
166
Minions Killed
201
0
Camps Cleared
0
684,482
Distance Traveled
823,588
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,379
813
112
8
0
272,308
3
W
Scylla
10,773
770
84
6
0
283,809
2
L
Fenrir
9,095
650
42
3
0
223,308
0
L
Hachiman
8,744
625
57
4
0
234,137
0
L
Baron Samedi
8,599
614
67
5
0
227,037
0
W
Ymir
10,804
772
5
0
0
267,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role