Player Matchup

Hel
Hel
Finisterix
Hel
Level 154
God Stats
1W - 2L
1,503 SR
Queue Stats
347W - 281L
1,544 Elo+
Party 2
Merlin
Merlin
Skyrummerz
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 39L
1,653 Elo+
Party 2
Hercules
Hercules
capetãojubileu
Hercules
Level 129
God Stats
0W - 1L
1,399 SR
Queue Stats
30W - 27L
1,515 Elo+
Party 1
Discordia
Discordia
lobopoa
Discordia
Level 158
God Stats
7W - 6L
1,791 SR
Queue Stats
360W - 402L
1,489 Elo+
Solo
Poseidon
Poseidon
morceu
Poseidon
Level 146
God Stats
1W - 1L
1,691 SR
Queue Stats
117W - 113L
1,600 Elo+
Party 1
Team Averages
Level 143
1,577 SR
1,560 Elo+

VS

Team Averages
Level 138
1,561 SR
1,535 Elo+
Surtr
Surtr
BillyRussu
Surtr
Level 107
God Stats
8W - 3L
1,699 SR
Queue Stats
162W - 159L
1,544 Elo+
Solo
Agni
Agni
PainLess726
Agni
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 32L
1,607 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ProtheusSV
Ah Muzen Cab
Level 148
God Stats
1W - 1L
1,285 SR
Queue Stats
182W - 196L
1,516 Elo+
Solo
Cabrakan
Cabrakan
TeamARG
Cabrakan
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,471 Elo+
Solo
Hel
Hel
TheLusk
Hel
Level 151
God Stats
2W - 0L
1,821 SR
Queue Stats
51W - 53L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 11
7,610
692
10,036
14,079
11,957
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
Skyrummerz
Merlin
14
1 / 3 / 7
7,812
710
9,948
10,559
4,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
3 / 3 / 8
8,850
805
6,002
19,297
21,500
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
lobopoa
Discordia
15
4 / 3 / 4
8,524
775
11,732
11,544
4,708
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
morceu
Poseidon
13
4 / 3 / 7
7,845
713
14,472
11,529
4,740
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
1 / 5 / 10
7,805
710
8,680
14,829
22,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 2 / 8
8,712
792
14,640
10,934
4,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
ProtheusSV
Ah Muzen Cab
17
5 / 1 / 8
9,498
863
21,673
9,543
4,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
TeamARG
Cabrakan
14
1 / 4 / 12
8,869
806
5,637
15,260
22,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
17
5 / 1 / 10
9,466
861
12,643
12,644
7,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
63
13
Kills
15
15
Deaths
13
37
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Surtr
1
5
10
1.2
L
1
3
11
2.17
W
3
2
8
3.5
W
Ah Muzen Cab
ProtheusSV
Ah Muzen Cab
5
1
8
9
L
Merlin
Skyrummerz
Merlin
1
3
7
1.5
W
Cabrakan
TeamARG
Cabrakan
1
4
12
1.75
W
Hel
5
1
10
10
L
Hercules
3
3
8
2.33
L
Discordia
lobopoa
Discordia
4
3
4
2
L
Poseidon
morceu
Poseidon
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,190
Damage
63,273
67,008
Taken
63,210
47,605
Mitigated
62,561
37,748
Healing
34,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
8,680
1,995
113
2,884
14,829
22,828
645
11,169
3,323
389
14,235
L
10,036
516
14,175
6,908
14,079
11,957
49
6,514
7,565
17,942
0
W
14,640
497
655
1,652
10,934
4,675
950
8,793
1,990
24,258
0
W
Ah Muzen Cab
ProtheusSV
Ah Muzen Cab
21,673
4,623
235
1,426
9,543
4,882
2,739
6,440
2,968
0
50,783
L
Merlin
Skyrummerz
Merlin
9,948
1,275
417
1,549
10,559
4,700
0
5,897
4,662
24,387
0
W
Cabrakan
TeamARG
Cabrakan
5,637
863
889
1,772
15,260
22,712
475
10,624
4,349
7,345
0
W
Hel
12,643
556
14,751
9,856
12,644
7,464
666
8,113
4,392
19,261
0
L
Hercules
6,002
1,225
375
6,964
19,297
21,500
0
9,484
9,813
0
8,815
L
Discordia
lobopoa
Discordia
11,732
304
581
1,730
11,544
4,708
0
6,317
5,227
24,604
0
L
Poseidon
morceu
Poseidon
14,472
3,208
2,843
2,206
11,529
4,740
195
4,988
6,541
25,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,641
Gold Earned
44,350
172
Minions Killed
121
0
Camps Cleared
0
917,866
Distance Traveled
1,092,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,805
710
14
1
0
193,049
0
L
Hel
7,610
692
31
3
0
196,066
0
W
Agni
8,712
792
24
2
0
217,716
0
W
Ah Muzen Cab
9,498
863
57
5
0
235,224
0
L
Merlin
7,812
710
47
4
0
170,158
0
W
Cabrakan
8,869
806
2
0
0
195,304
0
W
Hel
9,466
861
24
2
0
250,737
0
L
Hercules
8,850
805
9
1
0
205,981
0
L
Discordia
8,524
775
50
5
0
148,414
0
L
Poseidon
7,845
713
35
3
0
197,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role