Player Matchup

Fenrir
Fenrir
Japnationunite
Fenrir
Level 109
God Stats
10W - 6L
1,430 SR
Queue Stats
460W - 455L
1,423 Elo+
Party 2
Cernunnos
Cernunnos
Screv00
Cernunnos
Level 114
God Stats
2W - 1L
1,265 SR
Queue Stats
80W - 73L
1,437 Elo+
Solo
Agni
Agni
Siegfriedhohen
Agni
Level 147
God Stats
1W - 0L
1,841 SR
Queue Stats
267W - 273L
1,414 Elo+
Solo
Hou Yi
Hou Yi
locustXstorm
Hou Yi
Level 107
God Stats
2W - 2L
1,505 SR
Queue Stats
471W - 465L
1,459 Elo+
Party 2
Zhong Kui
Zhong Kui
moltridos
Zhong Kui
Level 93
God Stats
15W - 7L
1,960 SR
Queue Stats
316W - 312L
1,454 Elo+
Party 2
Team Averages
Level 114
1,600 SR
1,437 Elo+

VS

Team Averages
Level 122
1,419 SR
1,487 Elo+
Mercury
Mercury
 
Mercury
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
LORD x CYDONIA
Osiris
Level 149
God Stats
0W - 3L
1,345 SR
Queue Stats
86W - 78L
1,571 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LordMilestone26
Ah Muzen Cab
Level 82
God Stats
0W - 3L
1,115 SR
Queue Stats
102W - 119L
1,424 Elo+
Solo
Lancelot
Lancelot
Phenominaltea04
Lancelot
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 20L
1,420 Elo+
Party 1
Discordia
Discordia
Whachutokinbout
Discordia
Level 159
God Stats
14W - 13L
1,637 SR
Queue Stats
622W - 648L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 19
9,094
758
9,353
16,184
20,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cernunnos
Screv00
Cernunnos
18
7 / 2 / 12
10,486
874
10,273
10,225
5,218
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 2 / 11
10,442
870
7,193
7,562
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
16
3 / 2 / 15
9,652
804
7,368
9,859
4,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
moltridos
Zhong Kui
18
13 / 3 / 9
11,151
929
17,294
10,564
9,303
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 6 / 4
8,649
721
7,529
11,385
5,071
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 4 / 11
9,168
764
8,306
15,314
17,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
LordMilestone26
Ah Muzen Cab
15
1 / 6 / 3
8,451
704
7,535
11,962
5,430
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
13
1 / 5 / 1
8,655
721
2,905
8,645
4,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Discordia
Whachutokinbout
Discordia
17
7 / 4 / 5
10,021
835
15,758
10,984
4,890
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
38
25
Kills
14
14
Deaths
25
66
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
4
0.83
W
1
5
19
2.1
L
2
4
11
1.88
L
Ah Muzen Cab
LordMilestone26
Ah Muzen Cab
1
6
3
0.42
L
Lancelot
1
5
1
0.3
W
Cernunnos
Screv00
Cernunnos
7
2
12
6.5
W
1
2
11
3.25
L
Discordia
Whachutokinbout
Discordia
7
4
5
2.38
W
Hou Yi
3
2
15
5.25
W
Zhong Kui
moltridos
Zhong Kui
13
3
9
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,481
Damage
42,033
54,394
Taken
58,290
42,898
Mitigated
37,304
21,550
Healing
11,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,529
621
1,047
1,685
11,385
5,071
753
5,727
5,658
0
14,992
W
9,353
2,231
1,412
2,529
16,184
20,098
47
3,491
12,654
0
12,440
L
8,306
1,002
356
1,932
15,314
17,361
105
5,240
10,074
0
21,177
L
Ah Muzen Cab
LordMilestone26
Ah Muzen Cab
7,535
2,471
130
685
11,962
5,430
784
5,458
6,504
0
24,620
L
Lancelot
2,905
294
0
1,498
8,645
4,552
0
3,858
4,787
0
7,095
W
Cernunnos
Screv00
Cernunnos
10,273
4,368
470
2,874
10,225
5,218
1,566
3,853
6,291
0
25,308
W
7,193
179
1,399
3,059
7,562
3,513
236
3,713
3,849
26,851
0
L
Discordia
Whachutokinbout
Discordia
15,758
1,123
373
3,923
10,984
4,890
59
4,204
6,780
22,851
0
W
Hou Yi
7,368
4,098
1,645
3,584
9,859
4,766
1,821
3,155
6,619
0
21,262
W
Zhong Kui
moltridos
Zhong Kui
17,294
2,130
889
3,689
10,564
9,303
597
1,546
8,971
23,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,825
Gold Earned
44,944
167
Minions Killed
106
0
Camps Cleared
0
1,169,631
Distance Traveled
1,072,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,649
721
25
2
0
234,162
0
W
Fenrir
9,094
758
9
1
0
238,407
0
L
Osiris
9,168
764
18
2
0
272,401
0
L
Ah Muzen Cab
8,451
704
35
3
0
213,127
0
L
Lancelot
8,655
721
11
1
0
143,831
0
W
Cernunnos
10,486
874
47
4
0
231,936
0
W
Agni
10,442
870
56
5
0
243,090
0
L
Discordia
10,021
835
17
1
0
208,675
0
W
Hou Yi
9,652
804
35
3
0
251,113
0
W
Zhong Kui
11,151
929
20
2
0
205,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role