Player Matchup

King Arthur
King Arthur
Boouncer
King Arthur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 65L
1,466 Elo+
Party 2
Nox
Nox
ForensisAngelus
Nox
Level 46
God Stats
1W - 2L
1,502 SR
Queue Stats
43W - 49L
1,422 Elo+
Party 2
Achilles
Achilles
MADZHEN
Achilles
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 32L
1,351 Elo+
Party 1
Susano
Susano
RoninMiyamoto
Susano
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,623 Elo+
Party 1
Rama
Rama
Vegau
Rama
Level 106
God Stats
0W - 1L
1,448 SR
Queue Stats
18W - 22L
1,449 Elo+
Solo
Team Averages
Level 63
1,490 SR
1,462 Elo+

VS

Team Averages
Level 74
1,583 SR
1,440 Elo+
Shiva
Shiva
AchiExpl0rer
Shiva
Level 46
God Stats
4W - 2L
1,449 SR
Queue Stats
138W - 150L
1,444 Elo+
Solo
Discordia
Discordia
Bipp16
Discordia
Level 78
God Stats
12W - 5L
1,603 SR
Queue Stats
174W - 151L
1,377 Elo+
Solo
Chernobog
Chernobog
Casquetteu
Chernobog
Level 58
God Stats
4W - 0L
1,868 SR
Queue Stats
28W - 16L
1,532 Elo+
Solo
Bakasura
Bakasura
Delfinake
Bakasura
Level 31
God Stats
5W - 6L
1,354 SR
Queue Stats
186W - 201L
1,266 Elo+
Solo
Sylvanus
Sylvanus
Senthor
Sylvanus
Level 156
God Stats
13W - 8L
1,639 SR
Queue Stats
453W - 401L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Boouncer
King Arthur
11
0 / 2 / 2
6,671
556
7,565
9,759
9,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
8 / 2 / 0
7,727
644
5,989
6,208
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
MADZHEN
Achilles
8
0 / 6 / 2
5,776
481
3,369
13,768
12,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 6 / 3
5,728
477
4,013
11,218
3,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
Vegau
Rama
10
0 / 4 / 1
5,909
492
3,231
9,186
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,606
634
3,998
11,058
4,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Bipp16
Discordia
13
1 / 2 / 3
7,949
662
4,195
4,821
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
Casquetteu
Chernobog
13
13 / 0 / 4
8,807
734
15,319
7,214
3,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
Delfinake
Bakasura
13
4 / 4 / 4
7,746
646
6,732
10,899
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Senthor
Sylvanus
10
1 / 1 / 10
7,440
620
3,979
11,060
8,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
20
20
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Discordia
Bipp16
Discordia
1
2
3
1.25
L
King Arthur
Boouncer
King Arthur
0
2
2
0.5
W
Chernobog
Casquetteu
Chernobog
13
0
4
15
W
Bakasura
Delfinake
Bakasura
4
4
4
1.5
L
8
2
0
4
L
Achilles
MADZHEN
Achilles
0
6
2
0.17
L
0
6
3
0.25
W
Sylvanus
Senthor
Sylvanus
1
1
10
6
L
Rama
Vegau
Rama
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,167
Damage
34,223
50,139
Taken
45,052
31,876
Mitigated
22,855
8,004
Healing
18,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,998
794
0
4,371
11,058
4,985
596
1,402
9,656
0
53,027
W
Discordia
Bipp16
Discordia
4,195
271
0
500
4,821
1,685
309
2,059
2,762
56,671
0
L
King Arthur
Boouncer
King Arthur
7,565
1,019
0
1,390
9,759
9,248
0
84
9,645
1,446
54,777
W
Chernobog
Casquetteu
Chernobog
15,319
11,313
0
3,586
7,214
3,206
1,012
537
6,677
0
62,737
W
Bakasura
Delfinake
Bakasura
6,732
4,391
0
1,842
10,899
4,956
0
1,672
9,227
0
47,147
L
5,989
1,216
0
629
6,208
2,523
0
2,906
3,302
38,913
0
L
Achilles
MADZHEN
Achilles
3,369
623
115
2,273
13,768
12,827
0
1,969
11,204
0
18,285
L
4,013
391
0
1,105
11,218
3,986
0
1,763
9,455
0
34,061
W
Sylvanus
Senthor
Sylvanus
3,979
1,285
3,033
4,747
11,060
8,023
167
1,013
10,047
22,541
0
L
Rama
Vegau
Rama
3,231
2,651
0
2,492
9,186
3,292
0
1,452
7,734
0
37,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
39,548
323
Minions Killed
372
0
Camps Cleared
0
1,176,692
Distance Traveled
1,161,351
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,606
634
95
8
0
250,198
0
W
Discordia
7,949
662
93
8
0
206,846
0
L
King Arthur
6,671
556
83
7
0
227,887
5
W
Chernobog
8,807
734
84
7
0
227,172
0
W
Bakasura
7,746
646
77
6
0
258,227
0
L
Nox
7,727
644
75
6
0
249,256
0
L
Achilles
5,776
481
29
2
0
229,122
0
L
Susano
5,728
477
58
5
0
244,074
0
W
Sylvanus
7,440
620
23
2
0
218,908
6
L
Rama
5,909
492
78
7
0
226,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role