Player Matchup

Thanatos
Thanatos
CuatroCincoo
Thanatos
Level 146
God Stats
7W - 5L
1,538 SR
Queue Stats
294W - 286L
1,539 Elo+
Party 1
Shiva
Shiva
Dannys BO
Shiva
Level 146
God Stats
43W - 18L
1,831 SR
Queue Stats
492W - 496L
1,551 Elo+
Party 1
Baron Samedi
Baron Samedi
RassTheGawd
Baron Samedi
Level 129
God Stats
6W - 1L
1,484 SR
Queue Stats
66W - 75L
1,512 Elo+
Solo
He Bo
He Bo
SwordOfZero
He Bo
Level 167
God Stats
10W - 2L
1,734 SR
Queue Stats
146W - 115L
1,530 Elo+
Solo
Izanami
Izanami
donuts42069
Izanami
Level 137
God Stats
2W - 1L
1,755 SR
Queue Stats
224W - 209L
1,516 Elo+
Party 1
Team Averages
Level 145
1,668 SR
1,530 Elo+

VS

Team Averages
Level 114
1,579 SR
1,536 Elo+
Sobek
Sobek
Agecanonix
Sobek
Level 138
God Stats
3W - 4L
1,806 SR
Queue Stats
337W - 297L
1,627 Elo+
Party 3
Hercules
Hercules
BigStink23
Hercules
Level 150
God Stats
3W - 7L
1,418 SR
Queue Stats
303W - 294L
1,494 Elo+
Party 2
Vulcan
Vulcan
Doomtar
Vulcan
Level 146
God Stats
1W - 3L
1,751 SR
Queue Stats
201W - 181L
1,589 Elo+
Solo
Neith
Neith
Fluttrby
Neith
Level 11
God Stats
11W - 13L
1,500 SR
Queue Stats
14W - 19L
1,525 Elo+
Party 3
Thor
Thor
shawji
Thor
Level 126
God Stats
9W - 17L
1,421 SR
Queue Stats
372W - 372L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CuatroCincoo
Thanatos
14
5 / 0 / 6
7,860
786
7,746
4,851
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
Dannys BO
Shiva
13
0 / 3 / 10
6,939
694
7,814
13,094
11,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
RassTheGawd
Baron Samedi
15
2 / 1 / 8
8,078
808
10,104
7,520
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 4
8,187
819
9,266
6,178
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
donuts42069
Izanami
14
3 / 3 / 6
7,647
765
6,846
7,916
3,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
0 / 2 / 5
7,348
735
4,810
12,120
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
BigStink23
Hercules
13
1 / 3 / 5
7,137
714
4,201
13,655
15,189
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Doomtar
Vulcan
14
2 / 1 / 1
7,614
761
11,478
4,024
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Fluttrby
Neith
14
2 / 4 / 0
7,332
733
5,522
10,483
4,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
shawji
Thor
13
2 / 4 / 2
7,023
702
5,850
8,994
3,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
14
Kills
7
7
Deaths
14
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
2
5
1.25
L
Hercules
BigStink23
Hercules
1
3
5
1.17
W
Thanatos
CuatroCincoo
Thanatos
5
0
6
8
W
Shiva
Dannys BO
Shiva
0
3
10
1.67
L
Vulcan
Doomtar
Vulcan
2
1
1
2.5
L
Neith
Fluttrby
Neith
2
4
0
0.5
W
Baron Samedi
RassTheGawd
Baron Samedi
2
1
8
6
W
4
0
4
6
W
Izanami
donuts42069
Izanami
3
3
6
2
L
Thor
shawji
Thor
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,776
Damage
31,861
39,559
Taken
49,276
23,500
Mitigated
36,726
14,386
Healing
10,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
4,810
235
403
4,161
12,120
12,275
0
3,838
7,984
17,985
0
L
Hercules
BigStink23
Hercules
4,201
1,016
0
5,245
13,655
15,189
0
6,027
7,312
0
15,275
W
Thanatos
CuatroCincoo
Thanatos
7,746
1,043
0
4,371
4,851
2,523
599
1,604
3,173
0
17,480
W
Shiva
Dannys BO
Shiva
7,814
412
277
2,551
13,094
11,443
0
6,010
6,746
0
16,872
L
Vulcan
Doomtar
Vulcan
11,478
2,525
0
500
4,024
1,535
0
1,935
1,968
31,955
0
L
Neith
Fluttrby
Neith
5,522
2,002
0
535
10,483
4,267
0
4,627
5,685
0
17,968
W
Baron Samedi
RassTheGawd
Baron Samedi
10,104
733
1,928
3,167
7,520
3,945
467
3,290
4,127
34,812
0
W
9,266
467
0
1,208
6,178
2,183
379
2,163
3,845
35,064
0
W
Izanami
donuts42069
Izanami
6,846
5,040
0
884
7,916
3,406
510
2,504
5,380
0
23,119
L
Thor
shawji
Thor
5,850
811
0
0
8,994
3,460
0
2,943
5,828
0
16,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,711
Gold Earned
36,454
222
Minions Killed
183
0
Camps Cleared
0
1,187,240
Distance Traveled
1,052,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,348
735
19
2
0
221,051
0
L
Hercules
7,137
714
29
3
0
222,790
0
W
Thanatos
7,860
786
20
2
0
253,463
0
W
Shiva
6,939
694
17
2
0
251,144
0
L
Vulcan
7,614
761
64
6
0
225,382
0
L
Neith
7,332
733
49
5
0
188,146
0
W
Baron Samedi
8,078
808
59
6
0
215,195
0
W
He Bo
8,187
819
85
9
0
250,952
0
W
Izanami
7,647
765
41
4
0
216,486
0
L
Thor
7,023
702
22
2
0
195,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role