Player Matchup

Scylla
Scylla
HAudiTX
Scylla
Level 104
God Stats
4W - 6L
1,394 SR
Queue Stats
288W - 307L
1,385 Elo+
Solo
Danzaburou
Danzaburou
NJTALLMAN13
Danzaburou
Level 95
God Stats
413W - 422L
1,446 SR
Queue Stats
415W - 431L
1,367 Elo+
Solo
Bellona
Bellona
superace1
Bellona
Level 88
God Stats
12W - 12L
1,760 SR
Queue Stats
42W - 44L
1,485 Elo+
Solo
Team Averages
Level 96
1,533 SR
1,412 Elo+

VS

Team Averages
Level 79
1,481 SR
1,365 Elo+
Agni
Agni
HuskyMudkipz31
Agni
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 21L
1,190 Elo+
Solo
Ganesha
Ganesha
MastaCoy
Ganesha
Level 62
God Stats
15W - 16L
1,262 SR
Queue Stats
152W - 156L
1,406 Elo+
Solo
Ix Chel
Ix Chel
REVENGE_RAID1342
Ix Chel
Level 129
God Stats
9W - 4L
1,681 SR
Queue Stats
218W - 212L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HAudiTX
Scylla
17
6 / 5 / 4
11,531
824
14,578
11,806
5,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
NJTALLMAN13
Danzaburou
17
9 / 1 / 4
12,518
894
15,632
13,645
6,083
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
superace1
Bellona
16
0 / 2 / 10
10,145
725
13,181
19,050
20,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
9,452
675
8,759
11,995
6,026
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ganesha
MastaCoy
Ganesha
15
0 / 6 / 7
9,732
695
6,691
22,220
14,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
6 / 4 / 2
11,361
812
14,285
16,744
7,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
15
Kills
8
8
Deaths
15
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
HAudiTX
Scylla
6
5
4
1.6
L
2
5
3
0.7
L
Ganesha
MastaCoy
Ganesha
0
6
7
0.58
W
Danzaburou
NJTALLMAN13
Danzaburou
9
1
4
11
L
6
4
2
1.75
W
Bellona
superace1
Bellona
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,391
Damage
29,735
44,501
Taken
50,959
31,830
Mitigated
27,667
10,578
Healing
11,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
HAudiTX
Scylla
14,578
1,336
0
453
11,806
5,073
86
9,885
1,921
46,686
0
L
8,759
997
613
762
11,995
6,026
324
4,064
7,582
26,198
0
L
Ganesha
MastaCoy
Ganesha
6,691
1,039
402
5,164
22,220
14,560
158
7,148
14,492
23,098
0
W
Danzaburou
NJTALLMAN13
Danzaburou
15,632
8,007
0
4,633
13,645
6,083
3,728
6,422
7,223
0
49,180
L
14,285
2,062
707
4,310
16,744
7,081
0
4,455
11,984
48,877
0
W
Bellona
superace1
Bellona
13,181
2,631
0
5,492
19,050
20,674
185
13,357
5,565
2,026
31,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,194
Gold Earned
30,545
169
Minions Killed
137
0
Camps Cleared
0
760,464
Distance Traveled
717,229
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,531
824
78
6
0
253,690
0
L
Agni
9,452
675
44
3
0
221,201
0
L
Ganesha
9,732
695
6
0
0
267,391
0
W
Danzaburou
12,518
894
59
4
0
236,398
0
L
Ix Chel
11,361
812
87
6
0
228,637
0
W
Bellona
10,145
725
32
2
0
270,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role