Player Matchup

Ravana
Ravana
Dragon_Elite9
Ravana
Level 169
God Stats
4W - 1L
1,761 SR
Queue Stats
89W - 96L
1,420 Elo+
Solo
Cernunnos
Cernunnos
Johann_820
Cernunnos
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
31W - 31L
1,428 Elo+
Solo
Guan Yu
Guan Yu
RedDragon4798
Guan Yu
Level 146
God Stats
15W - 11L
1,343 SR
Queue Stats
184W - 168L
1,556 Elo+
Party 2
Xing Tian
Xing Tian
ShadowWolf1294
Xing Tian
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,437 Elo+
Party 2
He Bo
He Bo
kangkoD
He Bo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,415 Elo+
Solo
Team Averages
Level 137
1,478 SR
1,451 Elo+

VS

Team Averages
Level 130
1,661 SR
1,499 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Bribabulous
Sun Wukong
Level 123
God Stats
7W - 5L
1,944 SR
Queue Stats
141W - 164L
1,491 Elo+
Party 1
Izanami
Izanami
Outr4g30usX1ion
Izanami
Level 63
God Stats
14W - 11L
1,673 SR
Queue Stats
53W - 75L
1,418 Elo+
Party 1
Ne Zha
Ne Zha
UhhhhPerhaps
Ne Zha
Level 161
God Stats
4W - 4L
1,686 SR
Queue Stats
276W - 239L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
9,025
645
8,681
6,948
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
Johann_820
Cernunnos
13
3 / 1 / 2
8,446
603
5,614
8,527
3,401
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
15
0 / 0 / 1
9,104
650
7,007
11,147
12,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
ShadowWolf1294
Xing Tian
12
1 / 0 / 2
7,143
510
4,438
10,762
9,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

He Bo
kangkoD
He Bo
15
4 / 1 / 2
9,273
662
10,006
8,426
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 3 / 1
7,444
532
5,893
11,075
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
 
Ymir
11
1 / 2 / 0
6,053
432
4,620
10,730
5,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Bribabulous
Sun Wukong
13
0 / 1 / 0
7,455
533
5,939
13,080
7,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
0 / 4 / 1
6,675
477
3,379
9,436
2,876
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
10
1 / 4 / 1
6,539
467
2,960
10,990
3,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
14
Kills
2
2
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
L
Ymir
 
Ymir
1
2
0
0.5
L
Sun Wukong
Bribabulous
Sun Wukong
0
1
0
0
W
6
0
3
7.5
W
Cernunnos
Johann_820
Cernunnos
3
1
2
4
L
0
4
1
0.13
W
Guan Yu
0
0
1
0.5
W
Xing Tian
ShadowWolf1294
Xing Tian
1
0
2
2
L
Ne Zha
1
4
1
0.38
W
He Bo
kangkoD
He Bo
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,746
Damage
22,791
45,810
Taken
55,311
31,252
Mitigated
23,592
13,184
Healing
13,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,893
1,818
0
4,243
11,075
3,837
0
7,851
3,224
59,719
0
L
Ymir
 
Ymir
4,620
1,409
0
2,484
10,730
5,505
0
1,511
9,065
21,495
2,853
L
Sun Wukong
Bribabulous
Sun Wukong
5,939
1,083
0
3,585
13,080
7,585
0
461
12,619
99
68,841
W
8,681
3,586
0
1,230
6,948
2,857
0
932
6,016
0
72,368
W
Cernunnos
Johann_820
Cernunnos
5,614
2,988
0
3,917
8,527
3,401
3,422
1,765
6,762
0
70,162
L
3,379
3,012
0
1,616
9,436
2,876
0
2,125
6,924
0
55,514
W
Guan Yu
7,007
537
529
4,364
11,147
12,610
450
1,849
9,298
0
77,380
W
Xing Tian
ShadowWolf1294
Xing Tian
4,438
254
236
1,888
10,762
9,110
144
2,329
8,433
32,352
0
L
Ne Zha
2,960
1,010
0
1,151
10,990
3,789
0
1,914
9,035
0
46,524
W
He Bo
kangkoD
He Bo
10,006
208
0
1,020
8,426
3,274
635
4,119
4,307
66,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,991
Gold Earned
34,166
510
Minions Killed
441
0
Camps Cleared
0
1,469,218
Distance Traveled
1,288,955
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,444
532
101
7
0
266,926
4
L
Ymir
6,053
432
35
3
0
239,676
0
L
Sun Wukong
7,455
533
121
9
0
282,365
0
W
Ravana
9,025
645
101
7
0
320,645
0
W
Cernunnos
8,446
603
110
8
0
275,477
0
L
Izanami
6,675
477
110
8
0
237,146
6
W
Guan Yu
9,104
650
129
9
0
274,291
0
W
Xing Tian
7,143
510
48
3
0
285,312
0
L
Ne Zha
6,539
467
74
5
0
262,842
0
W
He Bo
9,273
662
122
9
0
313,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role